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Updated Lua Spell (markdown)
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144
Lua-Spell.md
144
Lua-Spell.md
@ -10,76 +10,76 @@ spell.valid -- Returns true if this object is not null
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```
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```
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Spell() -- Creates a null spell
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Spell() -- Creates a null spell
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Spell(int id) -- Creates a spell with a specific id
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Spell(int id) -- Creates a spell with a specific id
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int GetID();
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int ID();
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const char *GetName();
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const char *Name();
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const char *GetPlayer1();
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const char *Player1();
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const char *GetTeleportZone();
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const char *TeleportZone();
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const char *GetYouCast();
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const char *YouCast();
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const char *GetOtherCasts();
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const char *OtherCasts();
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const char *GetCastOnYou();
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const char *CastOnYou();
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const char *GetCastOnOther();
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const char *CastOnOther();
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const char *GetSpellFades();
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const char *SpellFades();
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float GetRange();
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float Range();
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float GetAoeRange();
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float AoeRange();
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float GetPushBack();
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float PushBack();
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float GetPushUp();
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float PushUp();
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uint32 GetCastTime();
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uint32 CastTime();
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uint32 GetRecoveryTime();
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uint32 RecoveryTime();
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uint32 GetRecastTime();
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uint32 RecastTime();
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uint32 GetBuffdurationFormula();
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uint32 BuffdurationFormula();
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uint32 GetBuffDuration();
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uint32 BuffDuration();
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uint32 GetAEDuration();
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uint32 AEDuration();
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int GetMana();
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int Mana();
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int GetBase(int i);
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int Base(int i);
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int GetBase2(int i);
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int Base2(int i);
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int GetMax(int i);
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int Max(int i);
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int GetComponents(int i);
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int Components(int i);
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int GetComponentCounts(int i);
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int ComponentCounts(int i);
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int GetNoexpendReagent(int i);
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int NoexpendReagent(int i);
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int GetFormula(int i);
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int Formula(int i);
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int GetGoodEffect();
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int GoodEffect();
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int GetActivated();
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int Activated();
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int GetResistType();
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int ResistType();
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int GetEffectID(int i);
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int EffectID(int i);
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int GetTargetType();
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int TargetType();
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int GetBaseDiff();
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int BaseDiff();
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int GetSkill();
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int Skill();
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int GetZoneType();
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int ZoneType();
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int GetEnvironmentType();
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int EnvironmentType();
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int GetTimeOfDay();
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int TimeOfDay();
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int GetClasses(int i);
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int Classes(int i);
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int GetCastingAnim();
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int CastingAnim();
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int GetSpellAffectIndex();
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int SpellAffectIndex();
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int GetDisallowSit();
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int DisallowSit();
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int GetDeities(int i);
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int Deities(int i);
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int GetUninterruptable();
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int Uninterruptable();
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int GetResistDiff();
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int ResistDiff();
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int GetRecourseLink();
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int RecourseLink();
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int GetShortBuffBox();
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int ShortBuffBox();
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int GetDescNum();
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int DescNum();
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int GetEffectDescNum();
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int EffectDescNum();
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int GetBonusHate();
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int BonusHate();
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int GetEndurCost();
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int EndurCost();
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int GetEndurTimerIndex();
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int EndurTimerIndex();
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int GetHateAdded();
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int HateAdded();
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int GetEndurUpkeep();
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int EndurUpkeep();
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int GetNumHits();
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int NumHits();
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int GetPVPResistBase();
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int PVPResistBase();
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int GetPVPResistCalc();
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int PVPResistCalc();
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int GetPVPResistCap();
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int PVPResistCap();
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int GetSpellCategory();
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int SpellCategory();
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int GetCanMGB();
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int CanMGB();
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int GetDispelFlag();
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int DispelFlag();
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int GetMinResist();
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int MinResist();
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int GetMaxResist();
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int MaxResist();
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int GetViralTargets();
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int ViralTargets();
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int GetViralTimer();
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int ViralTimer();
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int GetNimbusEffect();
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int NimbusEffect();
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float GetDirectionalStart();
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float DirectionalStart();
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float GetDirectionalEnd();
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float DirectionalEnd();
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int GetSpellGroup();
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int SpellGroup();
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int GetPowerfulFlag();
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int PowerfulFlag();
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int GetCastRestriction();
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int CastRestriction();
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bool GetAllowRest();
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bool AllowRest();
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int GetDamageShieldType();
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int DamageShieldType();
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```
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```
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