Updated Lua Spell (markdown)

Alex 2013-06-08 13:33:43 -07:00
parent b7b2a13fa1
commit 8502473c74

@ -10,76 +10,76 @@ spell.valid -- Returns true if this object is not null
``` ```
Spell() -- Creates a null spell Spell() -- Creates a null spell
Spell(int id) -- Creates a spell with a specific id Spell(int id) -- Creates a spell with a specific id
int GetID(); int ID();
const char *GetName(); const char *Name();
const char *GetPlayer1(); const char *Player1();
const char *GetTeleportZone(); const char *TeleportZone();
const char *GetYouCast(); const char *YouCast();
const char *GetOtherCasts(); const char *OtherCasts();
const char *GetCastOnYou(); const char *CastOnYou();
const char *GetCastOnOther(); const char *CastOnOther();
const char *GetSpellFades(); const char *SpellFades();
float GetRange(); float Range();
float GetAoeRange(); float AoeRange();
float GetPushBack(); float PushBack();
float GetPushUp(); float PushUp();
uint32 GetCastTime(); uint32 CastTime();
uint32 GetRecoveryTime(); uint32 RecoveryTime();
uint32 GetRecastTime(); uint32 RecastTime();
uint32 GetBuffdurationFormula(); uint32 BuffdurationFormula();
uint32 GetBuffDuration(); uint32 BuffDuration();
uint32 GetAEDuration(); uint32 AEDuration();
int GetMana(); int Mana();
int GetBase(int i); int Base(int i);
int GetBase2(int i); int Base2(int i);
int GetMax(int i); int Max(int i);
int GetComponents(int i); int Components(int i);
int GetComponentCounts(int i); int ComponentCounts(int i);
int GetNoexpendReagent(int i); int NoexpendReagent(int i);
int GetFormula(int i); int Formula(int i);
int GetGoodEffect(); int GoodEffect();
int GetActivated(); int Activated();
int GetResistType(); int ResistType();
int GetEffectID(int i); int EffectID(int i);
int GetTargetType(); int TargetType();
int GetBaseDiff(); int BaseDiff();
int GetSkill(); int Skill();
int GetZoneType(); int ZoneType();
int GetEnvironmentType(); int EnvironmentType();
int GetTimeOfDay(); int TimeOfDay();
int GetClasses(int i); int Classes(int i);
int GetCastingAnim(); int CastingAnim();
int GetSpellAffectIndex(); int SpellAffectIndex();
int GetDisallowSit(); int DisallowSit();
int GetDeities(int i); int Deities(int i);
int GetUninterruptable(); int Uninterruptable();
int GetResistDiff(); int ResistDiff();
int GetRecourseLink(); int RecourseLink();
int GetShortBuffBox(); int ShortBuffBox();
int GetDescNum(); int DescNum();
int GetEffectDescNum(); int EffectDescNum();
int GetBonusHate(); int BonusHate();
int GetEndurCost(); int EndurCost();
int GetEndurTimerIndex(); int EndurTimerIndex();
int GetHateAdded(); int HateAdded();
int GetEndurUpkeep(); int EndurUpkeep();
int GetNumHits(); int NumHits();
int GetPVPResistBase(); int PVPResistBase();
int GetPVPResistCalc(); int PVPResistCalc();
int GetPVPResistCap(); int PVPResistCap();
int GetSpellCategory(); int SpellCategory();
int GetCanMGB(); int CanMGB();
int GetDispelFlag(); int DispelFlag();
int GetMinResist(); int MinResist();
int GetMaxResist(); int MaxResist();
int GetViralTargets(); int ViralTargets();
int GetViralTimer(); int ViralTimer();
int GetNimbusEffect(); int NimbusEffect();
float GetDirectionalStart(); float DirectionalStart();
float GetDirectionalEnd(); float DirectionalEnd();
int GetSpellGroup(); int SpellGroup();
int GetPowerfulFlag(); int PowerfulFlag();
int GetCastRestriction(); int CastRestriction();
bool GetAllowRest(); bool AllowRest();
int GetDamageShieldType(); int DamageShieldType();
``` ```