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Updated Lua Parser (markdown)
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@ -6,6 +6,7 @@ The rest of this guide assumes you know Lua 5.1, if you don't then it wont make
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## Table of Contents
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## Table of Contents
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* [Init Scripts](#init-scripts)
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* [Init Scripts](#init-scripts)
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* [Modules](#modules)
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* [NPC Scripts](#npc-scripts)
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* [NPC Scripts](#npc-scripts)
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* [Player Scripts](#player-scripts)
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* [Player Scripts](#player-scripts)
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* [Item Scripts](#item-scripts)
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* [Item Scripts](#item-scripts)
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@ -27,6 +28,12 @@ On Lua Parser reload it will attempt to load two scripts with no function env.
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These are useful for setting up modules to load automatically or for loading encounters.
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These are useful for setting up modules to load automatically or for loading encounters.
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<a name="wiki-modules"></a>
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### Modules
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Modules are bits of code or compiled libraries that lua can load with require("module_name").
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They are akin to the perl plugin system and can be loaded from:
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* ./lua_modules/module_name.lua
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<a name="wiki-npc-scripts"></a>
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<a name="wiki-npc-scripts"></a>
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### NPC Scripts
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### NPC Scripts
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NPC Scripts are quest scripts that are attached to NPCs (most quests follow this format).
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NPC Scripts are quest scripts that are attached to NPCs (most quests follow this format).
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