Updated Lua Parser (markdown)

Alex 2013-06-26 13:28:33 -07:00
parent dce75b725c
commit 830113c009

@ -6,6 +6,7 @@ The rest of this guide assumes you know Lua 5.1, if you don't then it wont make
## Table of Contents
* [Init Scripts](#init-scripts)
* [Modules](#modules)
* [NPC Scripts](#npc-scripts)
* [Player Scripts](#player-scripts)
* [Item Scripts](#item-scripts)
@ -27,6 +28,12 @@ On Lua Parser reload it will attempt to load two scripts with no function env.
These are useful for setting up modules to load automatically or for loading encounters.
<a name="wiki-modules"></a>
### Modules
Modules are bits of code or compiled libraries that lua can load with require("module_name").
They are akin to the perl plugin system and can be loaded from:
* ./lua_modules/module_name.lua
<a name="wiki-npc-scripts"></a>
### NPC Scripts
NPC Scripts are quest scripts that are attached to NPCs (most quests follow this format).