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Updated npc_faction_entries (markdown)
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@ -5,3 +5,16 @@ faction\_id|int(11) unsigned|NO|PRI|0|
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value|int(11)|NO| |0|
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value|int(11)|NO| |0|
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npc\_value|tinyint(3)|NO| |0|
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npc\_value|tinyint(3)|NO| |0|
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temp|tinyint(3)|NO| |0|
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temp|tinyint(3)|NO| |0|
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### NPC Faction Entries Explained
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|Field Name | Description |
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|-----------|-------------|
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|npc_faction_id |Value assigned to npc in npc_types. Indexed into this table (n) times for each faction we want to impact.
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|faction_id | Faction id for the faction_list table. These map to in game factions.
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|value| Amount gained or lost for killing the NPCs assigned to this npc_faction_id.
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|npc_value| How the npcs assigned to this npc_faction_id respond to other npcs that are on the faction_id for this entry. 1:assist, 0:neutral, -1:attack
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|temp | 0 (Default): Faction is permanent, player recieves a message.|
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||1: Faction is temporary, player does not recieve a message.|
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||2: Faction is temporary, player recieves a message.|
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||3: Faction is permanent, but player does not recieve a message.|
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