Created Hot Reload Methods (markdown)

Chris Miles 2018-01-21 23:07:35 -06:00
parent cabfd58c62
commit 7c7b37c9fe

36
Hot-Reload-Methods.md Normal file

@ -0,0 +1,36 @@
This page explains how different assets on the server can be reloaded, what commands can be used etc.
### Alternate Currency Data
* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
### Doors
* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance
### Ground Spawns
* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
### NPC Emotes
* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in
### Objects
* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance
### Traps
* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance
### Zone Points
* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients
### Zone Data
* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus
* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc