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Created Hot Reload Methods (markdown)
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Hot-Reload-Methods.md
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Hot-Reload-Methods.md
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This page explains how different assets on the server can be reloaded, what commands can be used etc.
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### Alternate Currency Data
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* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
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### Doors
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* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance
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### Ground Spawns
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* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
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### NPC Emotes
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* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
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* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in
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### Objects
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* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance
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### Traps
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* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance
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### Zone Points
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* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients
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### Zone Data
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* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus
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* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc
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