diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md new file mode 100644 index 0000000..85013d5 --- /dev/null +++ b/Hot-Reload-Methods.md @@ -0,0 +1,36 @@ + +This page explains how different assets on the server can be reloaded, what commands can be used etc. + +### Alternate Currency Data + +* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in + +### Doors + +* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance + +### Ground Spawns + +* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance + +### NPC Emotes + +* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes +* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in + +### Objects + +* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance + +### Traps + +* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance + +### Zone Points + +* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients + +### Zone Data + +* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus +* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc \ No newline at end of file