Updated Hot Reload Methods (markdown)

Chris Miles 2018-01-21 23:54:40 -06:00
parent b6e2f50b6c
commit 78f8cee780

@ -10,6 +10,11 @@ This page explains how different assets on the server can be reloaded, what comm
* Base Data uses shared memory - you most likely aren't editing this * Base Data uses shared memory - you most likely aren't editing this
* Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix** * Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
### Blocked Spells
* Blocked spells data is loaded from the [[blocked_spells]] table on zone init
* There is no current way to hot reload this data
### Doors ### Doors
* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance