From 78f8cee7800d548c0a4a97fce1ec0a975f8fd152 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:54:40 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index b71901f..e213d15 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -10,6 +10,11 @@ This page explains how different assets on the server can be reloaded, what comm * Base Data uses shared memory - you most likely aren't editing this * Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix** +### Blocked Spells + +* Blocked spells data is loaded from the [[blocked_spells]] table on zone init +* There is no current way to hot reload this data + ### Doors * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance