mirror of
https://github.com/EQEmu/Server.git
synced 2026-03-27 06:22:26 +00:00
Updated spells_new (markdown)
parent
ebafbc12ae
commit
3fa33835ae
478
spells_new.md
478
spells_new.md
@ -1,239 +1,239 @@
|
|||||||
**Field**|**Type**|**Null**|**Key**|**Default**|**Notes**
|
**Field** | **Type** | **Null** | **Key** | **Default** | **Notes**
|
||||||
-----|-----|-----|-----|-----|-----
|
----- | ----- | ----- | ----- | ----- | ----- |
|
||||||
id|int(11)|NO|PRI|0|
|
id | int(11) | NO | PRI | 0 | The spell description is contained in the dbstr_us.txt file in the EverQuest client.
|
||||||
name|varchar(64)|YES| | |
|
name | varchar(64) | YES | | | The spell's name.
|
||||||
player\_1|varchar(64)|YES| |BLUE\_TRAIL|
|
player\_1 | varchar(64) | YES | | BLUE\_TRAIL |
|
||||||
teleport\_zone|varchar(64)|YES| | |
|
teleport\_zone | varchar(64) | YES | | | The zone you're teleporting to or the npc_types name of the NPC you want to spawn.
|
||||||
you\_cast|varchar(120)|YES| | |
|
you\_cast | varchar(120) | YES | | | The message sent to others when you cast the spell.
|
||||||
other\_casts|varchar(120)|YES| | |
|
other\_casts | varchar(120) | YES | | | The message seen when someone around you casts the spell.
|
||||||
cast\_on\_you|varchar(120)|YES| | |
|
cast\_on\_you | varchar(120) | YES | | | The message received when the spell is cast on you.
|
||||||
cast\_on\_other|varchar(120)|YES| | |
|
cast\_on\_other | varchar(120) | YES | | | The message recieved when the spell is cast on another.
|
||||||
spell\_fades|varchar(120)|YES| | |
|
spell\_fades | varchar(120) | YES | | | The message recieved when the spell fades.
|
||||||
range|int(11)|NO| |100|
|
range | int(11) | NO | | 100 | The range of the spell.
|
||||||
aoerange|int(11)|NO| |0|
|
aoerange | int(11) | NO | | 0 | The range of the spell's area of effect if it is an area of effect spell.
|
||||||
pushback|int(11)|NO| |0|
|
pushback | int(11) | NO | | 0 | The push back on the spell.
|
||||||
pushup|int(11)|NO| |0|
|
pushup | int(11) | NO | | 0 | The push up on the spell.
|
||||||
cast\_time|int(11)|NO| |0|
|
cast\_time | int(11) | NO | | 0 | Time, in milliseconds, it takes for the spell to cast.
|
||||||
recovery\_time|int(11)|NO| |0|
|
recovery\_time | int(11) | NO | | 0 | The time it takes in between casts of the spell for the spell to recover.
|
||||||
recast\_time|int(11)|NO| |0|
|
recast\_time | int(11) | NO | | 0 | The recast time.
|
||||||
buffdurationformula|int(11)|NO| |7|
|
buffdurationformula | int(11) | NO | | 7 | The formula used to calculate the duration of the spell.
|
||||||
buffduration|int(11)|NO| |65|
|
buffduration | int(11) | NO | | 65 | The duration of spell without the buff duration formula added in.
|
||||||
AEDuration|int(11)|NO| |0|
|
AEDuration | int(11) | NO | | 0 | The duration of the area of effect.
|
||||||
mana|int(11)|NO| |0|
|
mana | int(11) | NO | | 0 | Amount of mana required to cast the spell.
|
||||||
effect\_base\_value1|int(11)|NO| |100|
|
effect\_base\_value1 | int(11) | NO | | 100 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value2|int(11)|NO| |0|
|
effect\_base\_value2 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value3|int(11)|NO| |0|
|
effect\_base\_value3 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value4|int(11)|NO| |0|
|
effect\_base\_value4 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value5|int(11)|NO| |0|
|
effect\_base\_value5 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value6|int(11)|NO| |0|
|
effect\_base\_value6 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value7|int(11)|NO| |0|
|
effect\_base\_value7 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value8|int(11)|NO| |0|
|
effect\_base\_value8 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value9|int(11)|NO| |0|
|
effect\_base\_value9 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value10|int(11)|NO| |0|
|
effect\_base\_value10 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value11|int(11)|NO| |0|
|
effect\_base\_value11 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_base\_value12|int(11)|NO| |0|
|
effect\_base\_value12 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
|
||||||
effect\_limit\_value1|int(11)|NO| |0|
|
effect\_limit\_value1 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value2|int(11)|NO| |0|
|
effect\_limit\_value2 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value3|int(11)|NO| |0|
|
effect\_limit\_value3 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value4|int(11)|NO| |0|
|
effect\_limit\_value4 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value5|int(11)|NO| |0|
|
effect\_limit\_value5 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value6|int(11)|NO| |0|
|
effect\_limit\_value6 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value7|int(11)|NO| |0|
|
effect\_limit\_value7 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value8|int(11)|NO| |0|
|
effect\_limit\_value8 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value9|int(11)|NO| |0|
|
effect\_limit\_value9 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value10|int(11)|NO| |0|
|
effect\_limit\_value10 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value11|int(11)|NO| |0|
|
effect\_limit\_value11 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
effect\_limit\_value12|int(11)|NO| |0|
|
effect\_limit\_value12 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
|
||||||
max1|int(11)|NO| |0|
|
max1 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max2|int(11)|NO| |0|
|
max2 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max3|int(11)|NO| |0|
|
max3 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max4|int(11)|NO| |0|
|
max4 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max5|int(11)|NO| |0|
|
max5 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max6|int(11)|NO| |0|
|
max6 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max7|int(11)|NO| |0|
|
max7 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max8|int(11)|NO| |0|
|
max8 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max9|int(11)|NO| |0|
|
max9 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max10|int(11)|NO| |0|
|
max10 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max11|int(11)|NO| |0|
|
max11 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
max12|int(11)|NO| |0|
|
max12 | int(11) | NO | | 0 | The maximum effect base value.
|
||||||
icon|int(11)|NO| |0|
|
icon | int(11) | NO | | 0 | The icon ID used for spell gems. Uses new_icon now.
|
||||||
memicon|int(11)|NO| |0|
|
memicon | int(11) | NO | | 0 | The old icon ID used for spell gems. Uses new_icon now.
|
||||||
components1|int(11)|NO| |-1|
|
components1 | int(11) | NO | | -1 | The reagents necessary for the spell.
|
||||||
components2|int(11)|NO| |-1|
|
components2 | int(11) | NO | | -1 | The reagents necessary for the spell.
|
||||||
components3|int(11)|NO| |-1|
|
components3 | int(11) | NO | | -1 | The reagents necessary for the spell.
|
||||||
components4|int(11)|NO| |-1|
|
components4 | int(11) | NO | | -1 | The reagents necessary for the spell.
|
||||||
component\_counts1|int(11)|NO| |1|
|
component\_counts1 | int(11) | NO | | 1 | The amount of reagents used.
|
||||||
component\_counts2|int(11)|NO| |1|
|
component\_counts2 | int(11) | NO | | 1 | The amount of reagents used.
|
||||||
component\_counts3|int(11)|NO| |1|
|
component\_counts3 | int(11) | NO | | 1 | The amount of reagents used.
|
||||||
component\_counts4|int(11)|NO| |1|
|
component\_counts4 | int(11) | NO | | 1 | The amount of reagents used.
|
||||||
NoexpendReagent1|int(11)|NO| |-1|
|
NoexpendReagent1 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
|
||||||
NoexpendReagent2|int(11)|NO| |-1|
|
NoexpendReagent2 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
|
||||||
NoexpendReagent3|int(11)|NO| |-1|
|
NoexpendReagent3 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
|
||||||
NoexpendReagent4|int(11)|NO| |-1|
|
NoexpendReagent4 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
|
||||||
formula1|int(11)|NO| |100|
|
formula1 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula2|int(11)|NO| |100|
|
formula2 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula3|int(11)|NO| |100|
|
formula3 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula4|int(11)|NO| |100|
|
formula4 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula5|int(11)|NO| |100|
|
formula5 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula6|int(11)|NO| |100|
|
formula6 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula7|int(11)|NO| |100|
|
formula7 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula8|int(11)|NO| |100|
|
formula8 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula9|int(11)|NO| |100|
|
formula9 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula10|int(11)|NO| |100|
|
formula10 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula11|int(11)|NO| |100|
|
formula11 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
formula12|int(11)|NO| |100|
|
formula12 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
|
||||||
LightType|int(11)|NO| |0|
|
LightType | int(11) | NO | | 0 |
|
||||||
goodEffect|int(11)|NO| |0|
|
goodEffect | int(11) | NO | | 0 | Determines whether the spell is beneficial or detrimental. 0 = Detrimental, 1 = Beneficial, 2 = Beneficial, Group Only
|
||||||
Activated|int(11)|NO| |0|
|
Activated | int(11) | NO | | 0 |
|
||||||
resisttype|int(11)|NO| |0|
|
resisttype | int(11) | NO | | 0 | Resist Types
|
||||||
effectid1|int(11)|NO| |254|
|
effectid1 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid2|int(11)|NO| |254|
|
effectid2 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid3|int(11)|NO| |254|
|
effectid3 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid4|int(11)|NO| |254|
|
effectid4 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid5|int(11)|NO| |254|
|
effectid5 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid6|int(11)|NO| |254|
|
effectid6 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid7|int(11)|NO| |254|
|
effectid7 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid8|int(11)|NO| |254|
|
effectid8 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid9|int(11)|NO| |254|
|
effectid9 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid10|int(11)|NO| |254|
|
effectid10 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid11|int(11)|NO| |254|
|
effectid11 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
effectid12|int(11)|NO| |254|
|
effectid12 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See Spell Effect IDs
|
||||||
targettype|int(11)|NO| |2|
|
targettype | int(11) | NO | | 2 | The target type of the spell. Target Types
|
||||||
basediff|int(11)|NO| |0|
|
basediff | int(11) | NO | | 0 | Base difficulty fizzle adjustment.
|
||||||
skill|int(11)|NO| |98|
|
skill | int(11) | NO | | 98 | Determines the skill used to cast the spell. See Skills
|
||||||
zonetype|int(11)|NO| |-1|
|
zonetype | int(11) | NO | | -1 | Determines the zone type necessary to cast the spell. -1 None, 0 Indoor, 1 Outdoor, 2 Dungeon, 255 Any
|
||||||
EnvironmentType|int(11)|NO| |0|
|
EnvironmentType | int(11) | NO | | 0 | Determines the environment type necessary to cast the spell. 0 = Everywhere, 12 = Cities, 24 = Planes
|
||||||
TimeOfDay|int(11)|NO| |0|
|
TimeOfDay | int(11) | NO | | 0 | Determines the time of day necessary to cast the spell. 0 = Any, 1 = Day Time, 2 = Night Time
|
||||||
classes1|int(11)|NO| |255|
|
classes1 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes2|int(11)|NO| |255|
|
classes2 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes3|int(11)|NO| |255|
|
classes3 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes4|int(11)|NO| |255|
|
classes4 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes5|int(11)|NO| |255|
|
classes5 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes6|int(11)|NO| |255|
|
classes6 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes7|int(11)|NO| |255|
|
classes7 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes8|int(11)|NO| |255|
|
classes8 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes9|int(11)|NO| |255|
|
classes9 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes10|int(11)|NO| |255|
|
classes10 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes11|int(11)|NO| |255|
|
classes11 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes12|int(11)|NO| |255|
|
classes12 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes13|int(11)|NO| |255|
|
classes13 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes14|int(11)|NO| |255|
|
classes14 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes15|int(11)|NO| |255|
|
classes15 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
classes16|int(11)|NO| |255|
|
classes16 | int(11) | NO | | 255 | Defines what level each class can use the spell. See Classes
|
||||||
CastingAnim|int(11)|NO| |44|
|
CastingAnim | int(11) | NO | | 44 | The casting animation. See [[Animation Reference (DoAnim)
|
||||||
TargetAnim|int(11)|NO| |13|
|
TargetAnim | int(11) | NO | | 13 | The target animation.
|
||||||
TravelType|int(11)|NO| |0|
|
TravelType | int(11) | NO | | 0 | Determines the travel type of the spell.
|
||||||
SpellAffectIndex|int(11)|NO| |-1|
|
SpellAffectIndex | int(11) | NO | | -1 |
|
||||||
disallow\_sit|int(11)|NO| |0|
|
disallow\_sit | int(11) | NO | | 0 |
|
||||||
deities0|int(11)|NO| |0|
|
deities0 | int(11) | NO | | 0 |
|
||||||
deities1|int(11)|NO| |0|
|
deities1 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities2|int(11)|NO| |0|
|
deities2 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities3|int(11)|NO| |0|
|
deities3 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities4|int(11)|NO| |0|
|
deities4 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities5|int(11)|NO| |0|
|
deities5 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities6|int(11)|NO| |0|
|
deities6 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities7|int(11)|NO| |0|
|
deities7 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities8|int(11)|NO| |0|
|
deities8 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities9|int(11)|NO| |0|
|
deities9 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities10|int(11)|NO| |0|
|
deities10 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities11|int(11)|NO| |0|
|
deities11 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities12|int(12)|NO| |0|
|
deities12 | int(12) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities13|int(11)|NO| |0|
|
deities13 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities14|int(11)|NO| |0|
|
deities14 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities15|int(11)|NO| |0|
|
deities15 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
deities16|int(11)|NO| |0|
|
deities16 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic. Deity List
|
||||||
field142|int(11)|NO| |100|
|
field142 | int(11) | NO | | 100 |
|
||||||
field143|int(11)|NO| |0|
|
field143 | int(11) | NO | | 0 |
|
||||||
new\_icon|int(11)|NO| |161|
|
new\_icon | int(11) | NO | | 161 | The spell's icon.
|
||||||
spellanim|int(11)|NO| |0|
|
spellanim | int(11) | NO | | 0 | The spell animation.
|
||||||
uninterruptable|int(11)|NO| |0|
|
uninterruptable | int(11) | NO | | 0 | Whether or not the spell can be interrupted. 0 = Interruptable, 1 = Uninterruptable
|
||||||
ResistDiff|int(11)|NO| |-150|
|
ResistDiff | int(11) | NO | | -150 | The resist difference by default.
|
||||||
dot\_stacking\_exempt|int(11)|NO| |0|
|
dot\_stacking\_exempt | int(11) | NO | | 0 | Whether or not the damage over time can stack.
|
||||||
deleteable|int(11)|NO| |0|
|
deleteable | int(11) | NO | | 0 | Whether or not the spell is deletable. 0 = Not Deletable, 1 = Deletable
|
||||||
RecourseLink|int(11)|NO| |0|
|
RecourseLink | int(11) | NO | | 0 | The proc on a spell.
|
||||||
no\_partial\_resist|int(11)|NO| |0|
|
no\_partial\_resist | int(11) | NO | | 0 |
|
||||||
field152|int(11)|NO| |0|
|
field152 | int(11) | NO | | 0 |
|
||||||
field153|int(11)|NO| |0|
|
field153 | int(11) | NO | | 0 |
|
||||||
short\_buff\_box|int(11)|NO| |-1|
|
short\_buff\_box | int(11) | NO | | -1 | 0 = No, 1 = Yes
|
||||||
descnum|int(11)|NO| |0|
|
descnum | int(11) | NO | | 0 | See the type column in dbstr_us.txt
|
||||||
typedescnum|int(11)|YES| | |
|
typedescnum | int(11) | YES | | | The typedescnum value is used client side. See the type column in dbstr_us.txt
|
||||||
effectdescnum|int(11)|YES| | |
|
effectdescnum | int(11) | YES | | | See the type column in dbstr_us.txt
|
||||||
effectdescnum2|int(11)|NO| |0|
|
effectdescnum2 | int(11) | NO | | 0 |
|
||||||
npc\_no\_los|int(11)|NO| |0|
|
npc\_no\_los | int(11) | NO | | 0 |
|
||||||
field160|int(11)|NO| |0|
|
field160 | int(11) | NO | | 0 |
|
||||||
reflectable|int(11)|NO| |0|
|
reflectable | int(11) | NO | | 0 |
|
||||||
bonushate|int(11)|NO| |0|
|
bonushate | int(11) | NO | | 0 |
|
||||||
field163|int(11)|NO| |100|
|
field163 | int(11) | NO | | 100 |
|
||||||
field164|int(11)|NO| |-150|
|
field164 | int(11) | NO | | -150 |
|
||||||
ldon\_trap|int(11)|NO| |0|
|
ldon\_trap | int(11) | NO | | 0 |
|
||||||
EndurCost|int(11)|NO| |0|
|
EndurCost | int(11) | NO | | 0 | Endurance used to cast the spell.
|
||||||
EndurTimerIndex|int(11)|NO| |0|
|
EndurTimerIndex | int(11) | NO | | 0 | The time in between endurance costs.
|
||||||
IsDiscipline|int(11)|NO| |0|
|
IsDiscipline | int(11) | NO | | 0 |
|
||||||
field169|int(11)|NO| |0|
|
field169 | int(11) | NO | | 0 |
|
||||||
field170|int(11)|NO| |0|
|
field170 | int(11) | NO | | 0 |
|
||||||
field171|int(11)|NO| |0|
|
field171 | int(11) | NO | | 0 |
|
||||||
field172|int(11)|NO| |0|
|
field172 | int(11) | NO | | 0 |
|
||||||
HateAdded|int(11)|NO| |0|
|
HateAdded | int(11) | NO | | 0 | The amount of hate added by the spell.
|
||||||
EndurUpkeep|int(11)|NO| |0|
|
EndurUpkeep | int(11) | NO | | 0 | The endurance up keep for the spell.
|
||||||
numhitstype|int(11)|NO| |0|
|
numhitstype | int(11) | NO | | 0 | Numhit_Types Deterimes what behavior ticks down the numhits counter.
|
||||||
numhits|int(11)|NO| |0|
|
numhits | int(11) | NO | | 0 | Counter that ticks down when a specified condition is met.
|
||||||
pvpresistbase|int(11)|NO| |-150|
|
pvpresistbase | int(11) | NO | | -150 | The resist base in player versus player.
|
||||||
pvpresistcalc|int(11)|NO| |100|
|
pvpresistcalc | int(11) | NO | | 100 | The calculation for resistances in player versus player.
|
||||||
pvpresistcap|int(11)|NO| |-150|
|
pvpresistcap | int(11) | NO | | -150 | The maximum resists for player versus player.
|
||||||
spell\_category|int(11)|NO| |-99|
|
spell\_category | int(11) | NO | | -99 | The spell's category. Spell Categories
|
||||||
field181|int(11)|NO| |7|
|
field181 | int(11) | NO | | 7 |
|
||||||
field182|int(11)|NO| |65|
|
field182 | int(11) | NO | | 65 |
|
||||||
pcnpc\_only\_flag|int(11)|YES| |0|
|
pcnpc\_only\_flag | int(11) | YES | | 0 |
|
||||||
cast\_not\_standing|int(11)|YES| |0|
|
cast\_not\_standing | int(11) | YES | | 0 |
|
||||||
can\_mgb|int(11)|NO| |0|
|
can\_mgb | int(11) | NO | | 0 | Determines whether or not the spell can be used as a mass group buff. 0 = No, 1 = Yes
|
||||||
nodispell|int(11)|NO| |-1|
|
nodispell | int(11) | NO | | -1 | Determines whether or not the spell can be dispelled. 0 = Can be dispelled. 1 = Can be cancelled with a cure, but not dispelled.
|
||||||
npc\_category|int(11)|NO| |0|
|
npc\_category | int(11) | NO | | 0 | npc_category: 0 = Non NPC Spell, 1 = Area of Effect Detrimental, 2 = Single Target Detrimental, 3 = Buffs, 4 = Pet Spells, 5 = Healing Spells, 6 = Gate or last cast, 7 = Debuffs, 8 = Dispells
|
||||||
npc\_usefulness|int(11)|NO| |0|
|
npc\_usefulness | int(11) | NO | | 0 | Used in conjunction with npc_category. The higher the number, the more useful, the lower the number, the less useful.
|
||||||
MinResist|int(11)|NO| |0|
|
MinResist | int(11) | NO | | 0 |
|
||||||
MaxResist|int(11)|NO| |0|
|
MaxResist | int(11) | NO | | 0 |
|
||||||
viral\_targets|int(11)|NO| |0|
|
viral\_targets | int(11) | NO | | 0 |
|
||||||
viral\_timer|int(11)|NO| |0|
|
viral\_timer | int(11) | NO | | 0 |
|
||||||
nimbuseffect|int(11)|YES| |0|
|
nimbuseffect | int(11) | YES | | 0 |
|
||||||
ConeStartAngle|int(11)|NO| |0|
|
ConeStartAngle | int(11) | NO | | 0 |
|
||||||
ConeStopAngle|int(11)|NO| |0|
|
ConeStopAngle | int(11) | NO | | 0 |
|
||||||
sneaking|int(11)|NO| |0|
|
sneaking | int(11) | NO | | 0 |
|
||||||
not\_extendable|int(11)|NO| |0|
|
not\_extendable | int(11) | NO | | 0 |
|
||||||
field198|int(11)|NO| |0|
|
field198 | int(11) | NO | | 0 |
|
||||||
field199|int(11)|NO| |1|
|
field199 | int(11) | NO | | 1 |
|
||||||
suspendable|int(11)|YES| |0|
|
suspendable | int(11) | YES | | 0 |
|
||||||
viral\_range|int(11)|NO| |0|
|
viral\_range | int(11) | NO | | 0 |
|
||||||
songcap|int(11)|YES| |0|
|
songcap | int(11) | YES | | 0 |
|
||||||
field203|int(11)|YES| |0|
|
field203 | int(11) | YES | | 0 |
|
||||||
field204|int(11)|YES| |0|
|
field204 | int(11) | YES | | 0 |
|
||||||
no\_block|int(11)|NO| |0|
|
no\_block | int(11) | NO | | 0 |
|
||||||
field206|int(11)|YES| |-1|
|
field206 | int(11) | YES | | -1 |
|
||||||
spellgroup|int(11)|YES| |0|
|
spellgroup | int(11) | YES | | 0 | The spell's group. See Spell Groups
|
||||||
rank|int(11)|NO| |0|
|
rank | int(11) | NO | | 0 |
|
||||||
field209|int(11)|YES| |0|
|
field209 | int(11) | YES | | 0 |
|
||||||
field210|int(11)|YES| |1|
|
field210 | int(11) | YES | | 1 |
|
||||||
CastRestriction|int(11)|NO| |0|
|
CastRestriction | int(11) | NO | | 0 |
|
||||||
allowrest|int(11)|YES| |0|
|
allowrest | int(11) | YES | | 0 |
|
||||||
InCombat|int(11)|NO| |0|
|
InCombat | int(11) | NO | | 0 |
|
||||||
OutofCombat|int(11)|NO| |0|
|
OutofCombat | int(11) | NO | | 0 |
|
||||||
field215|int(11)|YES| |0|
|
field215 | int(11) | YES | | 0 |
|
||||||
field216|int(11)|YES| |0|
|
field216 | int(11) | YES | | 0 |
|
||||||
field217|int(11)|YES| |0|
|
field217 | int(11) | YES | | 0 |
|
||||||
aemaxtargets|int(11)|NO| |0|
|
aemaxtargets | int(11) | NO | | 0 |
|
||||||
maxtargets|int(11)|YES| |0|
|
maxtargets | int(11) | YES | | 0 |
|
||||||
field220|int(11)|YES| |0|
|
field220 | int(11) | YES | | 0 |
|
||||||
field221|int(11)|YES| |0|
|
field221 | int(11) | YES | | 0 |
|
||||||
field222|int(11)|YES| |0|
|
field222 | int(11) | YES | | 0 |
|
||||||
field223|int(11)|YES| |0|
|
field223 | int(11) | YES | | 0 |
|
||||||
persistdeath|int(11)|YES| |0|
|
persistdeath | int(11) | YES | | 0 |
|
||||||
field225|int(11)|NO| |0|
|
field225 | int(11) | NO | | 0 |
|
||||||
field226|int(11)|NO| |0|
|
field226 | int(11) | NO | | 0 |
|
||||||
min\_dist|float|NO| |0|
|
min\_dist | float | NO | | 0 |
|
||||||
min\_dist\_mod|float|NO| |0|
|
min\_dist\_mod | float | NO | | 0 |
|
||||||
max\_dist|float|NO| |0|
|
max\_dist | float | NO | | 0 |
|
||||||
max\_dist\_mod|float|NO| |0|
|
max\_dist\_mod | float | NO | | 0 |
|
||||||
min\_range|int(11)|NO| |0|
|
min\_range | int(11) | NO | | 0 |
|
||||||
field232|int(11)|NO| |0|
|
field232 | int(11) | NO | | 0 |
|
||||||
field233|int(11)|NO| |0|
|
field233 | int(11) | NO | | 0 |
|
||||||
field234|int(11)|NO| |0|
|
field234 | int(11) | NO | | 0 |
|
||||||
field235|int(11)|NO| |0|
|
field235 | int(11) | NO | | 0 |
|
||||||
field236|int(11)|NO| |0|
|
field236 | int(11) | NO | | 0 |
|
||||||
Loading…
x
Reference in New Issue
Block a user