Updated spells_new (markdown)

TurmoilToad 2018-08-04 19:08:23 -04:00
parent ebafbc12ae
commit 3fa33835ae

@ -1,163 +1,163 @@
**Field** | **Type** | **Null** | **Key** | **Default** | **Notes** **Field** | **Type** | **Null** | **Key** | **Default** | **Notes**
-----|-----|-----|-----|-----|----- ----- | ----- | ----- | ----- | ----- | ----- |
id|int(11)|NO|PRI|0| id | int(11) | NO | PRI | 0 | The spell description is contained in the dbstr_us.txt file in the EverQuest client.
name|varchar(64)|YES| | | name | varchar(64) | YES | | | The spell's name.
player\_1 | varchar(64) | YES | | BLUE\_TRAIL | player\_1 | varchar(64) | YES | | BLUE\_TRAIL |
teleport\_zone|varchar(64)|YES| | | teleport\_zone | varchar(64) | YES | | | The zone you're teleporting to or the npc_types name of the NPC you want to spawn.
you\_cast|varchar(120)|YES| | | you\_cast | varchar(120) | YES | | | The message sent to others when you cast the spell.
other\_casts|varchar(120)|YES| | | other\_casts | varchar(120) | YES | | | The message seen when someone around you casts the spell.
cast\_on\_you|varchar(120)|YES| | | cast\_on\_you | varchar(120) | YES | | | The message received when the spell is cast on you.
cast\_on\_other|varchar(120)|YES| | | cast\_on\_other | varchar(120) | YES | | | The message recieved when the spell is cast on another.
spell\_fades|varchar(120)|YES| | | spell\_fades | varchar(120) | YES | | | The message recieved when the spell fades.
range|int(11)|NO| |100| range | int(11) | NO | | 100 | The range of the spell.
aoerange|int(11)|NO| |0| aoerange | int(11) | NO | | 0 | The range of the spell's area of effect if it is an area of effect spell.
pushback|int(11)|NO| |0| pushback | int(11) | NO | | 0 | The push back on the spell.
pushup|int(11)|NO| |0| pushup | int(11) | NO | | 0 | The push up on the spell.
cast\_time|int(11)|NO| |0| cast\_time | int(11) | NO | | 0 | Time, in milliseconds, it takes for the spell to cast.
recovery\_time|int(11)|NO| |0| recovery\_time | int(11) | NO | | 0 | The time it takes in between casts of the spell for the spell to recover.
recast\_time|int(11)|NO| |0| recast\_time | int(11) | NO | | 0 | The recast time.
buffdurationformula|int(11)|NO| |7| buffdurationformula | int(11) | NO | | 7 | The formula used to calculate the duration of the spell.
buffduration|int(11)|NO| |65| buffduration | int(11) | NO | | 65 | The duration of spell without the buff duration formula added in.
AEDuration|int(11)|NO| |0| AEDuration | int(11) | NO | | 0 | The duration of the area of effect.
mana|int(11)|NO| |0| mana | int(11) | NO | | 0 | Amount of mana required to cast the spell.
effect\_base\_value1|int(11)|NO| |100| effect\_base\_value1 | int(11) | NO | | 100 | The amount or specific that is used for the effect id.
effect\_base\_value2|int(11)|NO| |0| effect\_base\_value2 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value3|int(11)|NO| |0| effect\_base\_value3 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value4|int(11)|NO| |0| effect\_base\_value4 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value5|int(11)|NO| |0| effect\_base\_value5 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value6|int(11)|NO| |0| effect\_base\_value6 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value7|int(11)|NO| |0| effect\_base\_value7 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value8|int(11)|NO| |0| effect\_base\_value8 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value9|int(11)|NO| |0| effect\_base\_value9 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value10|int(11)|NO| |0| effect\_base\_value10 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value11|int(11)|NO| |0| effect\_base\_value11 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_base\_value12|int(11)|NO| |0| effect\_base\_value12 | int(11) | NO | | 0 | The amount or specific that is used for the effect id.
effect\_limit\_value1|int(11)|NO| |0| effect\_limit\_value1 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value2|int(11)|NO| |0| effect\_limit\_value2 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value3|int(11)|NO| |0| effect\_limit\_value3 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value4|int(11)|NO| |0| effect\_limit\_value4 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value5|int(11)|NO| |0| effect\_limit\_value5 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value6|int(11)|NO| |0| effect\_limit\_value6 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value7|int(11)|NO| |0| effect\_limit\_value7 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value8|int(11)|NO| |0| effect\_limit\_value8 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value9|int(11)|NO| |0| effect\_limit\_value9 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value10|int(11)|NO| |0| effect\_limit\_value10 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value11|int(11)|NO| |0| effect\_limit\_value11 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
effect\_limit\_value12|int(11)|NO| |0| effect\_limit\_value12 | int(11) | NO | | 0 | The maximum amount that is used for the effect id.
max1|int(11)|NO| |0| max1 | int(11) | NO | | 0 | The maximum effect base value.
max2|int(11)|NO| |0| max2 | int(11) | NO | | 0 | The maximum effect base value.
max3|int(11)|NO| |0| max3 | int(11) | NO | | 0 | The maximum effect base value.
max4|int(11)|NO| |0| max4 | int(11) | NO | | 0 | The maximum effect base value.
max5|int(11)|NO| |0| max5 | int(11) | NO | | 0 | The maximum effect base value.
max6|int(11)|NO| |0| max6 | int(11) | NO | | 0 | The maximum effect base value.
max7|int(11)|NO| |0| max7 | int(11) | NO | | 0 | The maximum effect base value.
max8|int(11)|NO| |0| max8 | int(11) | NO | | 0 | The maximum effect base value.
max9|int(11)|NO| |0| max9 | int(11) | NO | | 0 | The maximum effect base value.
max10|int(11)|NO| |0| max10 | int(11) | NO | | 0 | The maximum effect base value.
max11|int(11)|NO| |0| max11 | int(11) | NO | | 0 | The maximum effect base value.
max12|int(11)|NO| |0| max12 | int(11) | NO | | 0 | The maximum effect base value.
icon|int(11)|NO| |0| icon | int(11) | NO | | 0 | The icon ID used for spell gems. Uses new_icon now.
memicon|int(11)|NO| |0| memicon | int(11) | NO | | 0 | The old icon ID used for spell gems. Uses new_icon now.
components1|int(11)|NO| |-1| components1 | int(11) | NO | | -1 | The reagents necessary for the spell.
components2|int(11)|NO| |-1| components2 | int(11) | NO | | -1 | The reagents necessary for the spell.
components3|int(11)|NO| |-1| components3 | int(11) | NO | | -1 | The reagents necessary for the spell.
components4|int(11)|NO| |-1| components4 | int(11) | NO | | -1 | The reagents necessary for the spell.
component\_counts1|int(11)|NO| |1| component\_counts1 | int(11) | NO | | 1 | The amount of reagents used.
component\_counts2|int(11)|NO| |1| component\_counts2 | int(11) | NO | | 1 | The amount of reagents used.
component\_counts3|int(11)|NO| |1| component\_counts3 | int(11) | NO | | 1 | The amount of reagents used.
component\_counts4|int(11)|NO| |1| component\_counts4 | int(11) | NO | | 1 | The amount of reagents used.
NoexpendReagent1|int(11)|NO| |-1| NoexpendReagent1 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
NoexpendReagent2|int(11)|NO| |-1| NoexpendReagent2 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
NoexpendReagent3|int(11)|NO| |-1| NoexpendReagent3 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
NoexpendReagent4|int(11)|NO| |-1| NoexpendReagent4 | int(11) | NO | | -1 | If it is a number between 1-4 it means component number 1-4 is a focus and not to expend it.
formula1|int(11)|NO| |100| formula1 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula2|int(11)|NO| |100| formula2 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula3|int(11)|NO| |100| formula3 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula4|int(11)|NO| |100| formula4 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula5|int(11)|NO| |100| formula5 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula6|int(11)|NO| |100| formula6 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula7|int(11)|NO| |100| formula7 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula8|int(11)|NO| |100| formula8 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula9|int(11)|NO| |100| formula9 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula10|int(11)|NO| |100| formula10 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula11|int(11)|NO| |100| formula11 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
formula12|int(11)|NO| |100| formula12 | int(11) | NO | | 100 | The formula used to determine the way the effect base value scales.
LightType | int(11) | NO | | 0 | LightType | int(11) | NO | | 0 |
goodEffect|int(11)|NO| |0| goodEffect | int(11) | NO | | 0 | Determines whether the spell is beneficial or detrimental. 0 = Detrimental, 1 = Beneficial, 2 = Beneficial, Group Only
Activated | int(11) | NO | | 0 | Activated | int(11) | NO | | 0 |
resisttype|int(11)|NO| |0| resisttype | int(11) | NO | | 0 |  Resist Types 
effectid1|int(11)|NO| |254| effectid1 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid2|int(11)|NO| |254| effectid2 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid3|int(11)|NO| |254| effectid3 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid4|int(11)|NO| |254| effectid4 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid5|int(11)|NO| |254| effectid5 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid6|int(11)|NO| |254| effectid6 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid7|int(11)|NO| |254| effectid7 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid8|int(11)|NO| |254| effectid8 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid9|int(11)|NO| |254| effectid9 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid10|int(11)|NO| |254| effectid10 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid11|int(11)|NO| |254| effectid11 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
effectid12|int(11)|NO| |254| effectid12 | int(11) | NO | | 254 | Determines what type of effect the effect id has. See  Spell Effect IDs 
targettype|int(11)|NO| |2| targettype | int(11) | NO | | 2 | The target type of the spell.  Target Types 
basediff|int(11)|NO| |0| basediff | int(11) | NO | | 0 | Base difficulty fizzle adjustment.
skill|int(11)|NO| |98| skill | int(11) | NO | | 98 | Determines the skill used to cast the spell. See  Skills 
zonetype|int(11)|NO| |-1| zonetype | int(11) | NO | | -1 | Determines the zone type necessary to cast the spell. -1 None, 0 Indoor, 1 Outdoor, 2 Dungeon, 255 Any
EnvironmentType|int(11)|NO| |0| EnvironmentType | int(11) | NO | | 0 | Determines the environment type necessary to cast the spell. 0 = Everywhere, 12 = Cities, 24 = Planes
TimeOfDay|int(11)|NO| |0| TimeOfDay | int(11) | NO | | 0 | Determines the time of day necessary to cast the spell. 0 = Any, 1 = Day Time, 2 = Night Time
classes1|int(11)|NO| |255| classes1 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes2|int(11)|NO| |255| classes2 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes3|int(11)|NO| |255| classes3 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes4|int(11)|NO| |255| classes4 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes5|int(11)|NO| |255| classes5 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes6|int(11)|NO| |255| classes6 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes7|int(11)|NO| |255| classes7 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes8|int(11)|NO| |255| classes8 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes9|int(11)|NO| |255| classes9 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes10|int(11)|NO| |255| classes10 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes11|int(11)|NO| |255| classes11 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes12|int(11)|NO| |255| classes12 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes13|int(11)|NO| |255| classes13 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes14|int(11)|NO| |255| classes14 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes15|int(11)|NO| |255| classes15 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
classes16|int(11)|NO| |255| classes16 | int(11) | NO | | 255 | Defines what level each class can use the spell. See  Classes 
CastingAnim|int(11)|NO| |44| CastingAnim | int(11) | NO | | 44 | The casting animation. See [[Animation Reference (DoAnim)
TargetAnim|int(11)|NO| |13| TargetAnim | int(11) | NO | | 13 | The target animation.
TravelType|int(11)|NO| |0| TravelType | int(11) | NO | | 0 | Determines the travel type of the spell.
SpellAffectIndex | int(11) | NO | | -1 | SpellAffectIndex | int(11) | NO | | -1 |
disallow\_sit | int(11) | NO | | 0 | disallow\_sit | int(11) | NO | | 0 |
deities0 | int(11) | NO | | 0 | deities0 | int(11) | NO | | 0 |
deities1|int(11)|NO| |0| deities1 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities2|int(11)|NO| |0| deities2 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities3|int(11)|NO| |0| deities3 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities4|int(11)|NO| |0| deities4 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities5|int(11)|NO| |0| deities5 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities6|int(11)|NO| |0| deities6 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities7|int(11)|NO| |0| deities7 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities8|int(11)|NO| |0| deities8 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities9|int(11)|NO| |0| deities9 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities10|int(11)|NO| |0| deities10 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities11|int(11)|NO| |0| deities11 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities12|int(12)|NO| |0| deities12 | int(12) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities13|int(11)|NO| |0| deities13 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities14|int(11)|NO| |0| deities14 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities15|int(11)|NO| |0| deities15 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
deities16|int(11)|NO| |0| deities16 | int(11) | NO | | 0 | The same as the deity list, except none for agnostic.  Deity List 
field142 | int(11) | NO | | 100 | field142 | int(11) | NO | | 100 |
field143 | int(11) | NO | | 0 | field143 | int(11) | NO | | 0 |
new\_icon|int(11)|NO| |161| new\_icon | int(11) | NO | | 161 | The spell's icon.
spellanim|int(11)|NO| |0| spellanim | int(11) | NO | | 0 | The spell animation.
uninterruptable|int(11)|NO| |0| uninterruptable | int(11) | NO | | 0 | Whether or not the spell can be interrupted. 0 = Interruptable, 1 = Uninterruptable
ResistDiff|int(11)|NO| |-150| ResistDiff | int(11) | NO | | -150 | The resist difference by default.
dot\_stacking\_exempt|int(11)|NO| |0| dot\_stacking\_exempt | int(11) | NO | | 0 | Whether or not the damage over time can stack.
deleteable|int(11)|NO| |0| deleteable | int(11) | NO | | 0 | Whether or not the spell is deletable. 0 = Not Deletable, 1 = Deletable
RecourseLink|int(11)|NO| |0| RecourseLink | int(11) | NO | | 0 | The proc on a spell.
no\_partial\_resist | int(11) | NO | | 0 | no\_partial\_resist | int(11) | NO | | 0 |
field152 | int(11) | NO | | 0 | field152 | int(11) | NO | | 0 |
field153 | int(11) | NO | | 0 | field153 | int(11) | NO | | 0 |
short\_buff\_box|int(11)|NO| |-1| short\_buff\_box | int(11) | NO | | -1 | 0 = No, 1 = Yes
descnum|int(11)|NO| |0| descnum | int(11) | NO | | 0 | See the type column in  dbstr_us.txt 
typedescnum|int(11)|YES| | | typedescnum | int(11) | YES | | | The typedescnum value is used client side. See the type column in  dbstr_us.txt 
effectdescnum|int(11)|YES| | | effectdescnum | int(11) | YES | | | See the type column in  dbstr_us.txt 
effectdescnum2 | int(11) | NO | | 0 | effectdescnum2 | int(11) | NO | | 0 |
npc\_no\_los | int(11) | NO | | 0 | npc\_no\_los | int(11) | NO | | 0 |
field160 | int(11) | NO | | 0 | field160 | int(11) | NO | | 0 |
@ -166,29 +166,29 @@ bonushate|int(11)|NO| |0|
field163 | int(11) | NO | | 100 | field163 | int(11) | NO | | 100 |
field164 | int(11) | NO | | -150 | field164 | int(11) | NO | | -150 |
ldon\_trap | int(11) | NO | | 0 | ldon\_trap | int(11) | NO | | 0 |
EndurCost|int(11)|NO| |0| EndurCost | int(11) | NO | | 0 | Endurance used to cast the spell.
EndurTimerIndex|int(11)|NO| |0| EndurTimerIndex | int(11) | NO | | 0 | The time in between endurance costs.
IsDiscipline | int(11) | NO | | 0 | IsDiscipline | int(11) | NO | | 0 |
field169 | int(11) | NO | | 0 | field169 | int(11) | NO | | 0 |
field170 | int(11) | NO | | 0 | field170 | int(11) | NO | | 0 |
field171 | int(11) | NO | | 0 | field171 | int(11) | NO | | 0 |
field172 | int(11) | NO | | 0 | field172 | int(11) | NO | | 0 |
HateAdded|int(11)|NO| |0| HateAdded | int(11) | NO | | 0 | The amount of hate added by the spell.
EndurUpkeep|int(11)|NO| |0| EndurUpkeep | int(11) | NO | | 0 | The endurance up keep for the spell.
numhitstype|int(11)|NO| |0| numhitstype | int(11) | NO | | 0 |  Numhit_Types Deterimes what behavior ticks down the numhits counter.
numhits|int(11)|NO| |0| numhits | int(11) | NO | | 0 | Counter that ticks down when a specified condition is met.
pvpresistbase|int(11)|NO| |-150| pvpresistbase | int(11) | NO | | -150 | The resist base in player versus player.
pvpresistcalc|int(11)|NO| |100| pvpresistcalc | int(11) | NO | | 100 | The calculation for resistances in player versus player.
pvpresistcap|int(11)|NO| |-150| pvpresistcap | int(11) | NO | | -150 | The maximum resists for player versus player.
spell\_category|int(11)|NO| |-99| spell\_category | int(11) | NO | | -99 | The spell's category.  Spell Categories 
field181 | int(11) | NO | | 7 | field181 | int(11) | NO | | 7 |
field182 | int(11) | NO | | 65 | field182 | int(11) | NO | | 65 |
pcnpc\_only\_flag | int(11) | YES | | 0 | pcnpc\_only\_flag | int(11) | YES | | 0 |
cast\_not\_standing | int(11) | YES | | 0 | cast\_not\_standing | int(11) | YES | | 0 |
can\_mgb|int(11)|NO| |0| can\_mgb | int(11) | NO | | 0 | Determines whether or not the spell can be used as a mass group buff. 0 = No, 1 = Yes
nodispell|int(11)|NO| |-1| nodispell | int(11) | NO | | -1 | Determines whether or not the spell can be dispelled. 0 = Can be dispelled. 1 = Can be cancelled with a cure, but not dispelled.
npc\_category|int(11)|NO| |0| npc\_category | int(11) | NO | | 0 | npc_category: 0 = Non NPC Spell, 1 = Area of Effect Detrimental, 2 = Single Target Detrimental, 3 = Buffs, 4 = Pet Spells, 5 = Healing Spells, 6 = Gate or last cast, 7 = Debuffs, 8 = Dispells
npc\_usefulness|int(11)|NO| |0| npc\_usefulness | int(11) | NO | | 0 | Used in conjunction with npc_category. The higher the number, the more useful, the lower the number, the less useful.
MinResist | int(11) | NO | | 0 | MinResist | int(11) | NO | | 0 |
MaxResist | int(11) | NO | | 0 | MaxResist | int(11) | NO | | 0 |
viral\_targets | int(11) | NO | | 0 | viral\_targets | int(11) | NO | | 0 |
@ -207,7 +207,7 @@ field203|int(11)|YES| |0|
field204 | int(11) | YES | | 0 | field204 | int(11) | YES | | 0 |
no\_block | int(11) | NO | | 0 | no\_block | int(11) | NO | | 0 |
field206 | int(11) | YES | | -1 | field206 | int(11) | YES | | -1 |
spellgroup|int(11)|YES| |0| spellgroup | int(11) | YES | | 0 | The spell's group. See  Spell Groups 
rank | int(11) | NO | | 0 | rank | int(11) | NO | | 0 |
field209 | int(11) | YES | | 0 | field209 | int(11) | YES | | 0 |
field210 | int(11) | YES | | 1 | field210 | int(11) | YES | | 1 |