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Updated Lua Corpse (markdown)
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PH
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Lua_Corpse is a class exported to Lua that represent the Corpse object from EQEmu. All Lua_Corpse are also [Lua_Mob](Lua-Mob).
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### Properties
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```
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corpse.null -- Returns true if this object is null
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corpse.valid -- Returns true if this object is not null
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```
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### Member Functions
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```
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Corpse() -- Creates a null Corpse
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uint32 GetCharID();
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uint32 GetDecayTime();
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void Lock();
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void UnLock();
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bool IsLocked();
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void ResetLooter();
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uint32 GetDBID();
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bool IsRezzed();
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const char *GetOwnerName();
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bool Save();
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void Delete();
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void Bury();
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void Depop();
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uint32 CountItems();
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void AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
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uint32 GetWornItem(int16 equipSlot);
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void RemoveItem(uint16 lootslot);
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void SetCash(uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
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void RemoveCash();
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bool IsEmpty();
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void SetDecayTimer(uint32 decaytime);
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bool CanMobLoot(int charid);
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void AllowMobLoot(Lua_Mob them, uint8 slot);
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bool Summon(Lua_Client client, bool spell, bool checkdistance);
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uint32 GetCopper();
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uint32 GetSilver();
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uint32 GetGold();
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uint32 GetPlatinum();
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void AddLooter(Lua_Mob who);
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```
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