Updated Lua General Functions (markdown)

Alex 2013-06-22 20:03:43 -07:00
parent 85901d4575
commit 3305524561

@ -7,8 +7,8 @@ void register_npc_event(std::string name, int evt, int npc_id, luabind::object f
void unregister_npc_event(std::string name, int evt, int npc_id);
void register_player_event(std::string name, int evt, luabind::object func);
void unregister_player_event(std::string name, int evt);
void register_item_event(std::string name, int evt, Lua_Item item, luabind::object func);
void unregister_item_event(std::string name, int evt, Lua_Item item);
void register_item_event(std::string name, int evt, int item_id, luabind::object func);
void unregister_item_event(std::string name, int evt, int item_id);
void register_spell_event(std::string name, int evt, int spell_id, luabind::object func);
void unregister_spell_event(std::string name, int evt, int spell_id);
Lua_Mob spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading);
@ -141,4 +141,7 @@ int get_zone_instance_id();
int get_zone_instance_version();
int get_zone_weather();
luabind::object get_zone_time();
void add_area(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z);
void remove_area(int id);
void clear_areas();
```