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https://github.com/EQEmu/Server.git
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Updated Perl API (markdown)
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-80
@@ -95,87 +95,85 @@ Spells will load a script on the first event that triggers them and will load on
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# Perl Sub Events
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* A full list can always be found in the EQEmu source [https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp](https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp)
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A full list can always be found in the EQEmu source [https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp](https://github.com/EQEmu/Server/blob/master/zone/embparser.cpp)
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```
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sub EVENT_AGGRO # Triggered when a mob aggros a client.
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sub EVENT_AGGRO_SAY # Triggered when a mob is targeted, the player types something, and NPC is in combat.
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sub EVENT_ATTACK # Triggered when the NPC is attacked.
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sub EVENT_AUGMENT_ITEM # Triggered when a client augments an item.
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sub EVENT_AUGMENT_INSERT # Triggered when a client inserts an augment into an item.
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sub EVENT_AUGMENT_REMOVE # Triggered when a client removes an augment from an item.
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sub EVENT_CAST # Triggered when a client casts a spell.
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sub EVENT_CAST_BEGIN # Triggered when a client begins to cast a spell.
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sub EVENT_CAST_ON # Triggered when a player casts a spell on a player or NPC.
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sub EVENT_CLICKDOOR # Triggered when the client clicks on a door object.
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sub EVENT_CLICK_OBJECT # Triggered when the client clicks on an object.
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sub EVENT_COMBAT # Triggered when an NPC enters or leaves combat.
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sub EVENT_COMBINE_FAILURE # Triggered when a combine is unsuccessful.
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sub EVENT_COMBINE_SUCCESS # Triggered when a combine is successful.
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sub EVENT_COMMAND # Triggered when a player says anything like a command.
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sub EVENT_CONNECT # Triggered when a player connects to the world.
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sub EVENT_DEATH # Triggered when the NPC dies. Fires before death finishes.
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sub EVENT_DEATH_COMPLETE # Triggered when the NPC dies.
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sub EVENT_DESTROY_ITEM # Triggered when a client destroys an item.
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sub EVENT_DISCONNECT # Triggered when a player disconnects from the world.
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sub EVENT_DISCOVER_ITEM # Triggered when an item is discovered.
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sub EVENT_DROP_ITEM # Triggered when a client drops an item.
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sub EVENT_DUEL_LOSE # Triggered when a client loses a duel.
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sub EVENT_DUEL_WIN # Triggered when a client wins a duel.
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sub EVENT_ENTER # Triggered by any client who enters a mob's proximity.
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sub EVENT_ENTER_AREA # Triggered when a client enters the area of a mob.
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sub EVENT_ENTERZONE # Triggered when a player enters the zone.
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sub EVENT_EQUIP_ITEM # Triggered when a player equips an item.
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sub EVENT_EXIT # Triggered by any client who leaves a mob's proximity.
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sub EVENT_FEIGN_DEATH # Triggered when a client feign death.
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sub EVENT_FISH_FAILURE # Triggered when a client fails at fishing.
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sub EVENT_FISH_START # Triggered when a client starts fishing.
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sub EVENT_FISH_SUCCESS # Triggered when a client succeeds at fishing.
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sub EVENT_FORAGE_FAILURE # Triggered when a client fails at foraging.
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sub EVENT_FORAGE_SUCCESS # Triggered when a client succeeds at foraging.
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sub EVENT_GROUP_CHANGE # Triggered when a group change occurs.
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sub EVENT_HATE_LIST # Triggered when a mob's hate list is changed.
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sub EVENT_HP # Triggered by a mob's HP dropping below a threshold.
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sub EVENT_ITEM # Triggered when an item or money is turned into the mob.
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sub EVENT_ITEM_CLICK # Triggered when an item is clicked.
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sub EVENT_ITEM_CLICK_CAST # Triggered when a client casts the click effect on an item.
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sub EVENT_ITEM_ENTER_ZONE # Called when an item that would trigger EVENT_SCALE_CALC is in the inventory when a player zones in.
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sub EVENT_ITEM_TICK # Triggered when the click effect of an item ticks.
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sub EVENT_KILLED_MERIT # Triggered on NPC death when a client is in a group credited with doing the most damage to said loot table NPC.
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sub EVENT_LEAVE_AREA # Triggered when a client leaves a mob's area.
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sub EVENT_LEVEL_UP # Triggered when the player gains a level.
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sub EVENT_LOOT # Triggered when player successfully loots an item from a corpse.
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sub EVENT_NPC_SLAY # Triggered when an NPC slays another NPC.
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sub EVENT_PLAYER_PICKUP # Triggered when a player picks up an object from the ground.
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sub EVENT_POPUPRESPONSE # Used with quest::popup.
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sub EVENT_PROXIMITY_SAY # Triggered if the client enters a mob's proximity and uses the appropriate text trigger supplied beneath this event. (set quest::enable_proximity_say() and param 7 in q:set_prox)
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sub EVENT_RESPAWN # Triggered on respawn
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sub EVENT_SAY # Triggered when a mob is targeted and the player types something.
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sub EVENT_SCALE_CALC # Triggered when an item is equipped to scale the item.
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sub EVENT_SIGNAL # Triggered by a call to quest::signal() or quest::signalwith().
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sub EVENT_SLAY # Triggered whenever an NPC kills someone.
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sub EVENT_SPAWN # Triggered when the NPC spawns.
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sub EVENT_SPELL_EFFECT_CLIENT # Triggered when the spell lands on a client.
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sub EVENT_SPELL_EFFECT_NPC # Triggered when the spell lands on an NPC.
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sub EVENT_SPELL_BUFF_TIC_CLIENT # Triggered when the spell ticks on a client.
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sub EVENT_SPELL_BUFF_TIC_NPC # Triggered when the spell ticks on an NPC.
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sub EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE # Triggered when translocation is complete.
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sub EVENT_SPELL_FADE # Triggered when a spell fades.
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sub EVENT_TARGET_CHANGE # Triggered when a mob changes their current target or clears it.
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sub EVENT_TASKACCEPTED # Triggered when a player accepts a task from the task selector window.
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sub EVENT_TASK_COMPLETE # Triggered when a player completes a task.
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sub EVENT_TASK_FAIL # Triggered when a player fails a task.
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sub EVENT_TASK_STAGE_COMPLETE # Triggered when a task stage is completed.
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sub EVENT_TASK_UPDATE # Triggered when a player's task is updated.
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sub EVENT_TIMER # Triggered by a quest::settimer().
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sub EVENT_TRADE # Triggered by beginning a trade.
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sub EVENT_UNAUGMENT_ITEM # Triggered when a client removes an augment from an item.
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sub EVENT_UNEQUIP_ITEM # Triggered when a client unequips an item.
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sub EVENT_WAYPOINT_ARRIVE # Triggered when a mob arrives at a waypoint.
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sub EVENT_WAYPOINT_DEPART # Triggered when a mob leaves a waypoint.
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sub EVENT_WEAPON_PROC # Triggered when a weapon procs.
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sub EVENT_ZONE # Triggered when a player zones.
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```
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* sub [EVENT_AGGRO](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_aggro) # Triggered when a mob aggros a client.
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* sub [EVENT_AGGRO_SAY](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_aggro_say) # Triggered when a mob is targeted, the player types something, and NPC is in combat.
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* sub [EVENT_ATTACK](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_attack) # Triggered when the NPC is attacked.
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* sub [EVENT_AUGMENT_ITEM](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_augment_item) # Triggered when a client augments an item.
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* sub [EVENT_AUGMENT_INSERT](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_augment_insert) # Triggered when a client inserts an augment into an item.
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* sub [EVENT_AUGMENT_REMOVE](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_augment_remove) # Triggered when a client removes an augment from an item.
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* sub [EVENT_CAST](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_cast) # Triggered when a client casts a spell.
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* sub [EVENT_CAST_BEGIN](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_cast_begin) # Triggered when a client begins to cast a spell.
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* sub [EVENT_CAST_ON](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_cast_on) # Triggered when a player casts a spell on a player or NPC.
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* sub [EVENT_CLICKDOOR](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_clickdoor) # Triggered when the client clicks on a door object.
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* sub [EVENT_CLICK_OBJECT](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_click_object) # Triggered when the client clicks on an object.
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* sub [EVENT_COMBAT](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_combat) # Triggered when an NPC enters or leaves combat.
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* sub EVENT_COMBINE_FAILURE # Triggered when a combine is unsuccessful.
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* sub EVENT_COMBINE_SUCCESS # Triggered when a combine is successful.
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* sub EVENT_COMMAND # Triggered when a player says anything like a command.
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* sub EVENT_CONNECT # Triggered when a player connects to the world.
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* sub EVENT_DEATH # Triggered when the NPC dies. Fires before death finishes.
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* sub EVENT_DEATH_COMPLETE # Triggered when the NPC dies.
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* sub EVENT_DESTROY_ITEM # Triggered when a client destroys an item.
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* sub EVENT_DISCONNECT # Triggered when a player disconnects from the world.
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* sub EVENT_DISCOVER_ITEM # Triggered when an item is discovered.
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* sub EVENT_DROP_ITEM # Triggered when a client drops an item.
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* sub EVENT_DUEL_LOSE # Triggered when a client loses a duel.
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* sub EVENT_DUEL_WIN # Triggered when a client wins a duel.
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* sub EVENT_ENTER # Triggered by any client who enters a mob's proximity.
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* sub EVENT_ENTER_AREA # Triggered when a client enters the area of a mob.
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* sub EVENT_ENTERZONE # Triggered when a player enters the zone.
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* sub EVENT_EQUIP_ITEM # Triggered when a player equips an item.
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* sub EVENT_EXIT # Triggered by any client who leaves a mob's proximity.
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* sub EVENT_FEIGN_DEATH # Triggered when a client feign death.
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* sub EVENT_FISH_FAILURE # Triggered when a client fails at fishing.
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* sub EVENT_FISH_START # Triggered when a client starts fishing.
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* sub EVENT_FISH_SUCCESS # Triggered when a client succeeds at fishing.
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* sub EVENT_FORAGE_FAILURE # Triggered when a client fails at foraging.
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* sub EVENT_FORAGE_SUCCESS # Triggered when a client succeeds at foraging.
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* sub EVENT_GROUP_CHANGE # Triggered when a group change occurs.
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* sub EVENT_HATE_LIST # Triggered when a mob's hate list is changed.
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* sub EVENT_HP # Triggered by a mob's HP dropping below a threshold.
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* sub EVENT_ITEM # Triggered when an item or money is turned into the mob.
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* sub EVENT_ITEM_CLICK # Triggered when an item is clicked.
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* sub EVENT_ITEM_CLICK_CAST # Triggered when a client casts the click effect on an item.
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* sub EVENT_ITEM_ENTER_ZONE # Called when an item that would trigger EVENT_SCALE_CALC is in the inventory when a player zones in.
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* sub EVENT_ITEM_TICK # Triggered when the click effect of an item ticks.
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* sub EVENT_KILLED_MERIT # Triggered on NPC death when a client is in a group credited with doing the most damage to said loot table NPC.
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* sub EVENT_LEAVE_AREA # Triggered when a client leaves a mob's area.
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* sub EVENT_LEVEL_UP # Triggered when the player gains a level.
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* sub EVENT_LOOT # Triggered when player successfully loots an item from a corpse.
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* sub EVENT_NPC_SLAY # Triggered when an NPC slays another NPC.
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* sub EVENT_PLAYER_PICKUP # Triggered when a player picks up an object from the ground.
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* sub EVENT_POPUPRESPONSE # Used with quest::popup.
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* sub [EVENT_PROXIMITY_SAY](https://github.com/EQEmu/Server/wiki/Perl-API---Perl-Sub-Event-Examples#event_proximity_say) # Triggered if the client enters a mob's proximity and uses the appropriate text trigger supplied beneath this event. (set quest::enable_proximity_say() and param 7 in q:set_prox)
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* sub EVENT_RESPAWN # Triggered on respawn
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* sub EVENT_SAY # Triggered when a mob is targeted and the player types something.
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* sub EVENT_SCALE_CALC # Triggered when an item is equipped to scale the item.
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* sub EVENT_SIGNAL # Triggered by a call to quest::signal() or quest::signalwith().
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* sub EVENT_SLAY # Triggered whenever an NPC kills someone.
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* sub EVENT_SPAWN # Triggered when the NPC spawns.
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* sub EVENT_SPELL_EFFECT_CLIENT # Triggered when the spell lands on a client.
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* sub EVENT_SPELL_EFFECT_NPC # Triggered when the spell lands on an NPC.
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* sub EVENT_SPELL_BUFF_TIC_CLIENT # Triggered when the spell ticks on a client.
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* sub EVENT_SPELL_BUFF_TIC_NPC # Triggered when the spell ticks on an NPC.
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* sub EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE # Triggered when translocation is complete.
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* sub EVENT_SPELL_FADE # Triggered when a spell fades.
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* sub EVENT_TARGET_CHANGE # Triggered when a mob changes their current target or clears it.
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* sub EVENT_TASKACCEPTED # Triggered when a player accepts a task from the task selector window.
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* sub EVENT_TASK_COMPLETE # Triggered when a player completes a task.
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* sub EVENT_TASK_FAIL # Triggered when a player fails a task.
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* sub EVENT_TASK_STAGE_COMPLETE # Triggered when a task stage is completed.
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* sub EVENT_TASK_UPDATE # Triggered when a player's task is updated.
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* sub EVENT_TIMER # Triggered by a quest::settimer().
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* sub EVENT_TRADE # Triggered by beginning a trade.
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* sub EVENT_UNAUGMENT_ITEM # Triggered when a client removes an augment from an item.
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* sub EVENT_UNEQUIP_ITEM # Triggered when a client unequips an item.
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* sub EVENT_WAYPOINT_ARRIVE # Triggered when a mob arrives at a waypoint.
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* sub EVENT_WAYPOINT_DEPART # Triggered when a mob leaves a waypoint.
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* sub EVENT_WEAPON_PROC # Triggered when a weapon procs.
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* sub EVENT_ZONE # Triggered when a player zones.
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## Text Response Example
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Reference in New Issue
Block a user