mirror of
https://github.com/EQEmu/Server.git
synced 2026-07-02 00:47:16 +00:00
Created Perl Mob (markdown)
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```
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void Mob::IsClient()
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void Mob::IsNPC()
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void Mob::IsMob()
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void Mob::IsCorpse()
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void Mob::IsPlayerCorpse()
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void Mob::IsNPCCorpse()
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void Mob::IsObject()
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void Mob::IsDoor()
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void Mob::IsTrap()
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void Mob::IsBeacon()
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void Mob::CastToClient()
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void Mob::CastToNPC()
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void Mob::CastToMob()
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void Mob::CastToCorpse()
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void Mob::GetID()
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void Mob::GetName()
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void Mob::Depop( StartSpawnTimer)
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void Mob::RogueAssassinate( other)
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void Mob::BehindMob( other)
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void Mob::SetLevel( in_level, command)
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void Mob::GetSkill( skill_num)
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void Mob::SendWearChange( material_slot)
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void Mob::GetEquipment( material_slot)
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void Mob::GetEquipmentMaterial( material_slot)
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void Mob::GetEquipmentColor( material_slot)
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void Mob::GetArmorTint( material_slot)
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void Mob::IsMoving()
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void Mob::GoToBind()
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void Mob::Gate()
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void Mob::Attack( other, Hand)
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void Mob::Damage(string from, damage, spell_id, attack_skill, avoidable)
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void Mob::RangedAttack( other)
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void Mob::ThrowingAttack( other)
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void Mob::Heal()
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void Mob::HealDamage( amount, caster)
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void Mob::SetMaxHP()
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void Mob::GetLevelCon( iOtherLevel)
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void Mob::SetHP( hp)
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void Mob::DoAnim( animnum, type)
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void Mob::ChangeSize( in_size, bNoRestriction)
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void Mob::GMMove(float x, float y, float z, float heading)
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void Mob::SendPosUpdate( iSendToSelf)
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void Mob::SendPosition()
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void Mob::HasProcs()
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void Mob::IsInvisible( other)
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void Mob::SetInvisible( state)
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void Mob::FindBuff( spellid)
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void Mob::FindType( type, bOffensive)
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void Mob::GetBuffSlotFromType( type)
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void Mob::MakePet( spell_id, pettype, string name)
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void Mob::MakeTempPet( spell_id, string name)
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void Mob::TypesTempPet( typesid, string name)
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void Mob::GetBaseRace()
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void Mob::GetBaseGender()
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void Mob::GetDeity()
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void Mob::GetRace()
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void Mob::GetGender()
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void Mob::GetTexture()
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void Mob::GetHelmTexture()
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void Mob::GetHairColor()
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void Mob::GetBeardColor()
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void Mob::GetEyeColor1()
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void Mob::GetEyeColor2()
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void Mob::GetHairStyle()
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void Mob::GetLuclinFace()
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void Mob::GetBeard()
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void Mob::GetDrakkinHeritage()
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void Mob::GetDrakkinTattoo()
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void Mob::GetDrakkinDetails()
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void Mob::GetClass()
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void Mob::GetLevel()
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void Mob::GetCleanName()
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void Mob::GetTarget()
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void Mob::SetTarget( mob)
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void Mob::GetHPRatio()
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void Mob::IsWarriorClass()
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void Mob::GetHP()
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void Mob::GetMaxHP()
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void Mob::GetItemHPBonuses()
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void Mob::GetSpellHPBonuses()
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void Mob::GetSpellIDFromSlot( slot)
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void Mob::GetWalkspeed()
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void Mob::GetRunspeed()
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void Mob::GetCasterLevel( spell_id)
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void Mob::GetMaxMana()
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void Mob::GetMana()
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void Mob::SetMana( amount)
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void Mob::GetManaRatio()
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void Mob::GetAC()
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void Mob::GetATK()
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void Mob::GetSTR()
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void Mob::GetSTA()
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void Mob::GetDEX()
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void Mob::GetAGI()
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void Mob::GetINT()
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void Mob::GetWIS()
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void Mob::GetCHA()
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void Mob::GetMR()
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void Mob::GetFR()
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void Mob::GetDR()
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void Mob::GetPR()
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void Mob::GetCR()
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void Mob::GetCorruption()
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void Mob::GetPhR()
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void Mob::GetMaxSTR()
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void Mob::GetMaxSTA()
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void Mob::GetMaxDEX()
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void Mob::GetMaxAGI()
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void Mob::GetMaxINT()
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void Mob::GetMaxWIS()
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void Mob::GetMaxCHA()
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void Mob::GetActSpellRange( spell_id, range)
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void Mob::GetActSpellDamage( spell_id, value)
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void Mob::GetActSpellHealing( spell_id, value)
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void Mob::GetActSpellCost( spell_id, cost)
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void Mob::GetActSpellDuration( spell_id, int duration)
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void Mob::GetActSpellCasttime( spell_id, casttime)
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void Mob::ResistSpell( ressit_type, spell_id, caster)
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void Mob::GetSpecializeSkillValue( spell_id)
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void Mob::GetNPCTypeID()
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void Mob::IsTargeted()
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void Mob::GetX()
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void Mob::GetY()
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void Mob::GetZ()
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void Mob::GetHeading()
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void Mob::GetWaypointX()
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void Mob::GetWaypointY()
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void Mob::GetWaypointZ()
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void Mob::GetWaypointH()
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void Mob::GetWaypointPause()
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void Mob::GetWaypointID()
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void Mob::SetCurrentWP( waypoint)
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void Mob::GetSize()
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void Mob::SetFollowID( id)
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void Mob::GetFollowID()
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void Mob::Message( type, string message)
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void Mob::Message_StringID( type, string_id, int distance)
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void Mob::Say( format)
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void Mob::Shout( format)
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void Mob::Emote( format)
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void Mob::InterruptSpell( spellid)
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void Mob::CastSpell( spell_id, int target_id, slot)
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void Mob::SpellFinished( spell_id, spell_target)
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void Mob::IsImmuneToSpell( spell_id, caster)
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void Mob::BuffFadeBySpellID( spell_id)
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void Mob::BuffFadeByEffect( effectid, skipslot)
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void Mob::BuffFadeAll()
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void Mob::BuffFadeBySlot( slot, iRecalcBonuses)
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void Mob::CanBuffStack( spellid, caster_level, iFailIfOverwrite)
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void Mob::IsCasting()
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void Mob::CastingSpellID()
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void Mob::SetAppearance( app, iIgnoreSelf)
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void Mob::GetAppearance()
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void Mob::GetRunAnimSpeed()
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void Mob::SetRunAnimSpeed( in)
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void Mob::SetPetID( NewPetID)
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void Mob::GetPetID()
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void Mob::SetOwnerID( NewOwnerID)
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void Mob::GetOwnerID()
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void Mob::GetPetType()
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void Mob::GetBodyType()
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void Mob::Stun(int duration)
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void Mob::Spin()
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void Mob::Kill()
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void Mob::SetInvul( invul)
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void Mob::GetInvul()
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void Mob::SetExtraHaste( Haste)
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void Mob::GetHaste()
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void Mob::GetHandToHandDamage()
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void Mob::CanThisClassDoubleAttack()
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void Mob::CanThisClassDualWield()
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void Mob::CanThisClassRiposte()
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void Mob::CanThisClassDodge()
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void Mob::CanThisClassParry()
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void Mob::GetHandToHandDelay()
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void Mob::GetClassLevelFactor()
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void Mob::Mesmerize()
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void Mob::IsMezzed()
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void Mob::IsStunned()
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void Mob::StartEnrage()
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void Mob::IsEnraged()
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void Mob::GetReverseFactionCon( iOther)
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void Mob::IsAIControlled()
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void Mob::GetAggroRange()
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void Mob::GetAssistRange()
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void Mob::SetPetOrder( i)
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void Mob::GetPetOrder()
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void Mob::IsRoamer()
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void Mob::IsRooted()
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void Mob::AddToHateList( other, hate)
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void Mob::SetHate( other, hate)
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void Mob::HalveAggro( other)
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void Mob::DoubleAggro( other)
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void Mob::GetHateAmount( tmob, is_dam)
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void Mob::GetDamageAmount( tmob)
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void Mob::GetHateTop()
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void Mob::GetHateDamageTop( other)
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void Mob::GetHateRandom()
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void Mob::IsEngaged()
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void Mob::HateSummon()
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void Mob::FaceTarget( MobToFace)
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void Mob::SetHeading( iHeading)
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void Mob::WipeHateList()
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void Mob::CheckAggro( other)
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void Mob::CalculateHeadingToTarget( in_x, in_y)
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void Mob::CalculateNewPosition(float x, float y, float z, speed, checkZ)
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void Mob::CalculateNewPosition2(float x, float y, float z, speed, checkZ)
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void Mob::CalculateDistance(float x, float y, float z)
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void Mob::SendTo( new_x, new_y, new_z)
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void Mob::SendToFixZ( new_x, new_y, new_z)
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void Mob::NPCSpecialAttacks( parse, permtag, reset, remove)
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void Mob::DontHealMeBefore()
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void Mob::DontBuffMeBefore()
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void Mob::DontDotMeBefore()
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void Mob::DontRootMeBefore()
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void Mob::DontSnareMeBefore()
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void Mob::GetResist( type)
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void Mob::GetShieldTarget()
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void Mob::SetShieldTarget( mob)
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void Mob::Charmed()
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void Mob::GetLevelHP( tlevel)
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void Mob::GetZoneID()
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void Mob::CheckAggroAmount( spellid)
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void Mob::CheckHealAggroAmount( spellid, possible_heal_amt)
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void Mob::GetAA( rank_id)
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void Mob::GetAAByAAID( aa_id)
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void Mob::SetAA( aa_id, points, int charges)
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void Mob::DivineAura()
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void Mob::AddFeignMemory( attacker)
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void Mob::RemoveFromFeignMemory( attacker)
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void Mob::ClearFeignMemory()
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void Mob::SetOOCRegen( newoocregen)
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void Mob::GetEntityVariable( id)
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void Mob::EntityVariableExists( id)
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void Mob::SetEntityVariable( id, var)
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void Mob::GetHateList()
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void EntityList::GetCorpseList()
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void Mob::SignalClient( client, data)
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void Mob::CombatRange( target)
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void Mob::DoSpecialAttackDamage( target, skill, max_damage, min_damage)
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void Mob::CheckLoS( mob)
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void Mob::CheckLoSToLoc( loc_x, loc_y, loc_z, mob_size)
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void Mob::FindGroundZ( new_x, new_y, z_offset)
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void Mob::ProjectileAnim( mob, int item_id, IsArrow, speed, angle, tilt, arc)
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void Mob::HasNPCSpecialAtk( parse)
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void Mob::SendAppearanceEffect( parm1, parm2, parm3, parm4, parm5, singleclient)
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void Mob::SetFlyMode( 0|1|2|3)
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void Mob::SetTexture( texture)
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void Mob::SetRace( race)
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void Mob::SetGender( gender)
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void Mob::SendIllusion( race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, int size)
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void Mob::CameraEffect(int duration, intensity, singleclient, global)
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void Mob::SpellEffect( effect, int duration, finish_delay, zone_wide, unk20, perm_effect, client)
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void Mob::TempName(string name)
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void Mob::GetItemStat( itemid, stat)
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void GetGlobal( varname)
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void SetGlobal( varname, newvalue, int options, int duration, other)
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void TarGlobal( varname, value, int duration, npcid, charid, zoneid)
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void DelGlobal( varname)
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void Mob::SetSlotTint( material_slot, red_tint, green_tint, blue_tint)
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void Mob::WearChange( material_slot, texture, int color, hero_forge_model)
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void Mob::DoKnockback( caster, pushback, pushup)
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void Mob::RemoveNimbusEffect( effectid)
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void Mob::SetRunning( value)
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void Mob:::IsRunning()
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void Mob::SetBodyType( type, overwrite_orig)
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void Mob::SetDeltas( delta_x, delta_y, delta_z, delta_h)
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void Mob::SetLD( value)
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void Mob::SetTargetDestSteps( target_steps)
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void Mob::SetTargetable( on)
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void Mob::ModSkillDmgTaken( skill, value)
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void Mob::GetModSkillDmgTaken( skill_num)
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void Mob::GetSkillDmgTaken( skill_num)
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void Mob::SetAllowBeneficial( value)
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void Mob::GetAllowBeneficial()
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void Mob::IsBeneficialAllowed( target)
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void Mob::ModVulnerability( resist, value)
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void Mob::GetModVulnerability( resist)
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void Mob::DoMeleeSkillAttackDmg( target, weapon_damage, skill, chance_mod, focus, CanRiposte)
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void Mob::DoArcheryAttackDmg( target, RangeWeapon)
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void Mob::DoThrowingAttackDmg( target, RangeWeapon)
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void Mob::SetDisableMelee( value)
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void Mob::IsMeleeDisabled()
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void Mob::SetFlurryChance( value)
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void Mob::GetFlurryChance()
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void Mob::GetSpellStat( itemid, stat, slot)
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void Mob::GetSpecialAbility( special_ability)
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void Mob::GetSpecialAbilityParam( special_ability, param)
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void Mob::SetSpecialAbility( ability, value)
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void Mob::SetSpecialAbilityParam( ability, param, value)
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void Mob::ClearSpecialAbilities()
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void Mob::ProcessSpecialAbilities( str)
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void Mob::CanClassEquipItem(int item_id)
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void Mob::IsFeared()
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void Mob::IsBlind()
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void Mob::SeeInvisible()
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void Mob::SeeInvisibleUndead()
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void Mob::SeeHide()
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void Mob::SeeImprovedHide()
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void Mob::GetNimbusEffect1()
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void Mob::GetNimbusEffect2()
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void Mob::GetNimbusEffect3()
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void Mob::IsTargetable()
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void Mob::HasShieldEquiped()
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void Mob::HasTwoHandBluntEquiped()
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void Mob::HasTwoHanderEquipped()
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void Mob::GetHerosForgeModel( material_slot)
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void Mob::IsEliteMaterialItem( material_slot)
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void Mob::GetBaseSize()
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void Mob::HasOwner()
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void Mob::IsPet()
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void Mob::HasPet()
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void Mob::IsSilenced()
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void Mob::IsAmnesiad()
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void Mob::GetMeleeMitigation()
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```
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