Updated Lua Parser (markdown)

Alex 2013-06-07 19:14:57 -07:00
parent 26d56b6e65
commit 1b71f0976b

@ -98,11 +98,19 @@ For Items the table will always have 'self' as the item and 'owner' as the owner
For Spells the table will always have 'self' as the spell. For Spells the table will always have 'self' as the spell.
* event_say * event_say
Triggered when either a client says something (Player) or when a client says something with a npc targeted that is not in combat (NPC).
The event table has:
'other' as the triggering client. (NPC only) 'other' as the triggering client. (NPC only)
'message' as the triggering message 'message' as the triggering message
'language' as the language of the triggering message 'language' as the language of the triggering message
* event_trade * event_trade
Triggered when a client trades with a npc
The event table has:
'other' as the triggering client
'trade' as a table within the event that includes the following fields:
item1, item2, item3, item4, copper, silver, gold, platinum
* event_death * event_death
* event_spawn * event_spawn
* event_attack * event_attack