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Updated Lua Parser (markdown)
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@ -98,11 +98,19 @@ For Items the table will always have 'self' as the item and 'owner' as the owner
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For Spells the table will always have 'self' as the spell.
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* event_say
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Triggered when either a client says something (Player) or when a client says something with a npc targeted that is not in combat (NPC).
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The event table has:
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'other' as the triggering client. (NPC only)
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'message' as the triggering message
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'language' as the language of the triggering message
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* event_trade
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Triggered when a client trades with a npc
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The event table has:
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'other' as the triggering client
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'trade' as a table within the event that includes the following fields:
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item1, item2, item3, item4, copper, silver, gold, platinum
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* event_death
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* event_spawn
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* event_attack
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