Updated Lua Parser (markdown)

Alex 2013-06-07 19:14:57 -07:00
parent 26d56b6e65
commit 1b71f0976b

@ -98,11 +98,19 @@ For Items the table will always have 'self' as the item and 'owner' as the owner
For Spells the table will always have 'self' as the spell.
* event_say
Triggered when either a client says something (Player) or when a client says something with a npc targeted that is not in combat (NPC).
The event table has:
'other' as the triggering client. (NPC only)
'message' as the triggering message
'language' as the language of the triggering message
* event_trade
Triggered when a client trades with a npc
The event table has:
'other' as the triggering client
'trade' as a table within the event that includes the following fields:
item1, item2, item3, item4, copper, silver, gold, platinum
* event_death
* event_spawn
* event_attack