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Updated Hot Reload Methods (markdown)
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@ -7,30 +7,44 @@ This page explains how different assets on the server can be reloaded, what comm
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### Doors
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### Doors
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* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance
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* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
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### Ground Spawns
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### Ground Spawns
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* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
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* In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
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### NPC Emotes
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### NPC Emotes
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* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
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* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
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* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in
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* In game command **#reloadstatic** - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in
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### Objects
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### Objects
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* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance
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* In game command **#reloadstatic** - will reload objects from the [[objects]] table for the respective zone and instance
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### Perl Event Exports
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* In game command **#reloadperlexportsettings** will reload all export settings from the [[perl_event_export_settings]] table and this will take affect for **all current running zones**
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### Quests
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* In game command **#rq** or **#reloadquest** will reload all quest scripts for the zone you are in, LUA or Perl
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* Server-wide in game command **#reloadworld** will perform a quest reload for all zones, however keep in mind this does a repop as well
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### Rules
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* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
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### Traps
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### Traps
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* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance
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* In game command **#reloadstatic** - will reload traps from the [[traps]] table for the respective zone and instance
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* In game comand **#reloadtraps** will also reload traps without reloading everything else that **#reloadstatic** hits
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### Zone Points
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### Zone Points
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* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients
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* In game command **#reloadstatic** - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients
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### Zone Data
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### Zone Data
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* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus
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* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use **#zheader nexus**
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* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc
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* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc
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