From 1a58c81f8edd77af6ceaa224b02453ce58e22243 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:14:16 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index 85013d5..4135b50 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -7,30 +7,44 @@ This page explains how different assets on the server can be reloaded, what comm ### Doors -* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance +* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance ### Ground Spawns -* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance +* In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance ### NPC Emotes * While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes -* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in +* In game command **#reloadstatic** - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in ### Objects -* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance +* In game command **#reloadstatic** - will reload objects from the [[objects]] table for the respective zone and instance + +### Perl Event Exports + +* In game command **#reloadperlexportsettings** will reload all export settings from the [[perl_event_export_settings]] table and this will take affect for **all current running zones** + +### Quests + +* In game command **#rq** or **#reloadquest** will reload all quest scripts for the zone you are in, LUA or Perl +* Server-wide in game command **#reloadworld** will perform a quest reload for all zones, however keep in mind this does a repop as well + +### Rules + +* In game command **#reloadallrules** will reload rules for all running zone processes and the world process ### Traps -* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance +* In game command **#reloadstatic** - will reload traps from the [[traps]] table for the respective zone and instance +* In game comand **#reloadtraps** will also reload traps without reloading everything else that **#reloadstatic** hits ### Zone Points -* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients +* In game command **#reloadstatic** - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients ### Zone Data -* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus +* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use **#zheader nexus** * This will resend the zone header packet to the client to update fog / sky / gravity / data / etc \ No newline at end of file