Updated Hot Reload Methods (markdown)

Chris Miles 2018-01-21 23:14:16 -06:00
parent 7c7b37c9fe
commit 1a58c81f8e

@ -7,30 +7,44 @@ This page explains how different assets on the server can be reloaded, what comm
### Doors ### Doors
* In game command #reloadstatic - will reload doors from the [[doors]] table for the respective zone and instance * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
### Ground Spawns ### Ground Spawns
* In game command #reloadstatic - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance * In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
### NPC Emotes ### NPC Emotes
* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes * While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
* In game command #reloadstatic - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in * In game command **#reloadstatic** - will reload database driven emote data from the [[npc_emotes]] table for just the zone the command was executed in
### Objects ### Objects
* In game command #reloadstatic - will reload objects from the [[objects]] table for the respective zone and instance * In game command **#reloadstatic** - will reload objects from the [[objects]] table for the respective zone and instance
### Perl Event Exports
* In game command **#reloadperlexportsettings** will reload all export settings from the [[perl_event_export_settings]] table and this will take affect for **all current running zones**
### Quests
* In game command **#rq** or **#reloadquest** will reload all quest scripts for the zone you are in, LUA or Perl
* Server-wide in game command **#reloadworld** will perform a quest reload for all zones, however keep in mind this does a repop as well
### Rules
* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
### Traps ### Traps
* In game command #reloadstatic - will reload traps from the [[traps]] table for the respective zone and instance * In game command **#reloadstatic** - will reload traps from the [[traps]] table for the respective zone and instance
* In game comand **#reloadtraps** will also reload traps without reloading everything else that **#reloadstatic** hits
### Zone Points ### Zone Points
* In game command #reloadstatic - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients * In game command **#reloadstatic** - will zone points from the [[zone_points]] table for the respective zone and instance - note this may not work for all clients
### Zone Data ### Zone Data
* Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use #zheader nexus * Sometimes you want to reload the [[zone]] table data, this is done via using #zheader [zoneshortname]. If you're in Nexus, use **#zheader nexus**
* This will resend the zone header packet to the client to update fog / sky / gravity / data / etc * This will resend the zone header packet to the client to update fog / sky / gravity / data / etc