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Updated Perl API (markdown)
+14
-14
@@ -881,24 +881,24 @@ $raid->Object();
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* $raid needs to be fetched from an entity object, for example: $raid = $client->GetRaid())
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```perl
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$raid->BalanceHP()
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$raid->CastGroupSpell(caster, spellid)
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$raid->GetClientByIndex(number)
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$raid->GetGroup()
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$raid->BalanceHP(int32 penalty, uint32 group_id)
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$raid->CastGroupSpell(mob* caster, uint16 spell_id, uint32 group_id)
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$raid->GetClientByIndex(uint16 raid_indez)
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$raid->GetGroup(string name)
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$raid->GetHighestLevel()
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$raid->GetID()
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$raid->GetLowestLevel()
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$raid->GetMember(number)
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$raid->GetTotalRaidDamage(other)
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$raid->GroupCount()
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$raid->IsGroupLeader(client)
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$raid->IsLeader(client)
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$raid->IsRaidMember(name) # $raid->IsRaidMember("Hateborne")
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$raid->GetMember(int raid_index)
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$raid->GetTotalRaidDamage([mob* other = nullptr])
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$raid->GroupCount(uint32 group_id)
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$raid->IsGroupLeader(string name)
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$raid->IsLeader(string name)
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$raid->IsRaidMember(string name)
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$raid->RaidCount()
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$raid->SplitExp(exp, other)
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$raid->SplitMoney(copper, silver, gold, platinum)
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$raid->TeleportGroup(sender, zoneID, x, y, z, heading)
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TeleportRaid(sender, zoneID, x, y, z, heading)
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$raid->SplitExp(uint32 experience, [mob* other = nullptr])
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$raid->SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum)
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$raid->TeleportGroup(mob* sender, uint32 zone_id, float x, float y, float z, float heading, uint32 group_id)
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$raid->TeleportRaid(mob* sender, uint32 zone_id, float x, float y, float z, float heading)
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```
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# Mob
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