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Created Perl Entity List (markdown)
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EntityList is a class exported to Lua that represent the EntityList object from EQEmu.
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[Return to the Lua API](Lua-API)
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### Properties
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```
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entity_list.null -- Returns true if this object is null
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entity_list.valid -- Returns true if this object is not null
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```
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### Member Functions
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```
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void EntityList::GetMobID( id)
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void EntityList::GetMob(string name)
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void EntityList::GetMobByID( id)
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void EntityList::GetMobByNpcTypeID( get_id)
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void EntityList::ValidMobByNpcTypeID( get_id)
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void EntityList::GetNPCByID( id)
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void EntityList::GetNPCByNPCTypeID(int npc_id)
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void EntityList::GetClientByName(string name)
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void EntityList::GetClientByAccID( accid)
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void EntityList::GetClientByID( id)
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void EntityList::GetClientByCharID( iCharID)
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void EntityList::GetClientByWID( iWID)
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void EntityList::GetObjectByDBID( id)
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void EntityList::GetObjectByID( id)
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void EntityList::GetDoorsByDBID( id)
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void EntityList::GetDoorsByDoorID( id)
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void EntityList::GetDoorsByID( id)
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void EntityList::FindDoor( id)
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void EntityList::GetGroupByMob( mob)
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void EntityList::GetGroupByClient( client)
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void EntityList::GetGroupByID( id)
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void EntityList::GetGroupByLeaderName( leader)
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void EntityList::GetRaidByID( id)
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void EntityList::GetRaidByClient( client)
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void EntityList::GetCorpseByOwner( client)
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void EntityList::GetCorpseByID( id)
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void EntityList::GetCorpseByName(string name)
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void EntityList::ClearClientPetitionQueue()
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void EntityList::CanAddHateForMob( p)
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void EntityList::Clear()
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void EntityList::RemoveMob( delete_id)
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void EntityList::RemoveClient( delete_id)
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void EntityList::RemoveNPC( delete_id)
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void EntityList::RemoveGroup( delete_id)
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void EntityList::RemoveCorpse( delete_id)
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void EntityList::RemoveDoor( delete_id)
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void EntityList::RemoveTrap( delete_id)
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void EntityList::RemoveObject( delete_id)
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void EntityList::RemoveAllMobs()
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void EntityList::RemoveAllClients()
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void EntityList::RemoveAllNPCs()
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void EntityList::RemoveAllGroups()
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void EntityList::RemoveAllCorpses()
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void EntityList::RemoveAllDoors()
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void EntityList::RemoveAllTraps()
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void EntityList::RemoveAllObjects()
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void EntityList::Message( to_guilddbid, type, string message)
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void EntityList::MessageStatus( to_guilddbid, to_minstatus, type, string message)
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void EntityList::MessageClose( sender, skipsender, dist, type, string message)
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void EntityList::RemoveFromTargets( mob)
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void EntityList::ReplaceWithTarget( pOldMob, pNewTarget)
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void EntityList::OpenDoorsNear( opener)
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void EntityList::MakeNameUnique(string name)
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void EntityList::RemoveNumbers( CLASS, string name)
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void EntityList::SignalMobsByNPCID( npc_type, int signal_id)
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void EntityList::RemoveEntity( id)
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void EntityList::DeleteNPCCorpses()
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void EntityList::DeletePlayerCorpses()
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void EntityList::HalveAggro( who)
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void EntityList::DoubleAggro( who)
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void EntityList::ClearFeignAggro( targ)
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void EntityList::Fighting( targ)
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void EntityList::RemoveFromHateLists( mob, settoone)
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void EntityList::MessageGroup( sender, skipclose, type, string message)
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void EntityList::GetRandomClient(float x, float y, float z, int distance, excludeclient)
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void EntityList::GetMobList()
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void EntityList::GetClientList()
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void EntityList::GetNPCList()
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void EntityList::GetCorpseList()
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void EntityList::GetObjectList()
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void EntityList::GetDoorsList()
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void EntityList::SignalAllClients( data)
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```
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