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Updated Lua Item (markdown)
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3241c1c034
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175
Lua-Item.md
175
Lua-Item.md
@ -11,4 +11,179 @@ item.valid -- Returns true if this object is not null
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### Member Functions
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```
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Item() -- Creates a null Item
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int MinStatus();
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int ItemClass();
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const char *Name();
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const char *Lore();
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const char *IDFile();
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uint32 ID();
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int Weight();
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int NoRent();
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int NoDrop();
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int Size();
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uint32 Slots();
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uint32 Price();
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uint32 Icon();
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uint32 LoreGroup();
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bool LoreFlag();
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bool PendingLoreFlag();
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bool ArtifactFlag();
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bool SummonedFlag();
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int FVNoDrop();
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uint32 Favor();
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uint32 GuildFavor();
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uint32 PointType();
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int BagType();
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int BagSlots();
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int BagSize();
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int BagWR();
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bool BenefitFlag();
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bool Tradeskills();
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int CR();
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int DR();
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int PR();
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int MR();
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int FR();
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int AStr();
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int ASta();
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int AAgi();
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int ADex();
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int ACha();
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int AInt();
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int AWis();
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int HP();
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int Mana();
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int AC();
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uint32 Deity();
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int SkillModValue();
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uint32 SkillModType();
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uint32 BaneDmgRace();
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int BaneDmgAmt();
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uint32 BaneDmgBody();
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bool Magic();
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int CastTime_();
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int ReqLevel();
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uint32 BardType();
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int BardValue();
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int Light();
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int Delay();
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int RecLevel();
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int RecSkill();
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int ElemDmgType();
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int ElemDmgAmt();
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int Range();
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uint32 Damage();
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uint32 Color();
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uint32 Classes();
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uint32 Races();
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int MaxCharges();
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int ItemType();
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int Material();
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double SellRate();
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uint32 Fulfilment();
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int CastTime();
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uint32 EliteMaterial();
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int ProcRate();
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int CombatEffects();
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int Shielding();
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int StunResist();
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int StrikeThrough();
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uint32 ExtraDmgSkill();
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uint32 ExtraDmgAmt();
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int SpellShield();
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int Avoidance();
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int Accuracy();
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uint32 CharmFileID();
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int FactionMod1();
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int FactionMod2();
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int FactionMod3();
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int FactionMod4();
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int FactionAmt1();
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int FactionAmt2();
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int FactionAmt3();
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int FactionAmt4();
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const char *CharmFile();
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uint32 AugType();
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int AugSlotType(int i);
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int AugSlotVisible(int i);
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int AugSlotUnk2(int i);
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uint32 LDoNTheme();
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uint32 LDoNPrice();
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uint32 LDoNSold();
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uint32 BaneDmgRaceAmt();
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uint32 AugRestrict();
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uint32 Endur();
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uint32 DotShielding();
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uint32 Attack();
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uint32 Regen();
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uint32 ManaRegen();
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uint32 EnduranceRegen();
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uint32 Haste();
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uint32 DamageShield();
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uint32 RecastDelay();
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uint32 RecastType();
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uint32 AugDistiller();
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bool Attuneable();
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bool NoPet();
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bool PotionBelt();
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bool Stackable();
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bool NoTransfer();
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bool QuestItemFlag();
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int StackSize();
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int PotionBeltSlots();
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int Click_Effect();
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int Click_Type();
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int Click_Level();
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int Click_Level2();
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int Proc_Effect();
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int Proc_Type();
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int Proc_Level();
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int Proc_Level2();
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int Worn_Effect();
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int Worn_Type();
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int Worn_Level();
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int Worn_Level2();
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int Focus_Effect();
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int Focus_Type();
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int Focus_Level();
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int Focus_Level2();
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int Scroll_Effect();
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int Scroll_Type();
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int Scroll_Level();
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int Scroll_Level2();
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int Bard_Effect();
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int Bard_Type();
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int Bard_Level();
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int Bard_Level2();
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int Book();
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uint32 BookType();
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const char *Filename();
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int SVCorruption();
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uint32 Purity();
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uint32 BackstabDmg();
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uint32 DSMitigation();
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int HeroicStr();
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int HeroicInt();
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int HeroicWis();
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int HeroicAgi();
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int HeroicDex();
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int HeroicSta();
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int HeroicCha();
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int HeroicMR();
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int HeroicFR();
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int HeroicCR();
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int HeroicDR();
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int HeroicPR();
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int HeroicSVCorrup();
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int HealAmt();
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int SpellDmg();
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uint32 LDoNSellBackRate();
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uint32 ScriptFileID();
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int ExpendableArrow();
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uint32 Clairvoyance();
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const char *ClickName();
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const char *ProcName();
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const char *WornName();
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const char *FocusName();
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const char *ScrollName();
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```
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