From 11ef01e18b91285fccd195a7f5454ebe7425f305 Mon Sep 17 00:00:00 2001 From: Alex Date: Sun, 23 Jun 2013 14:46:22 -0700 Subject: [PATCH] Updated Lua Item (markdown) --- Lua-Item.md | 175 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 175 insertions(+) diff --git a/Lua-Item.md b/Lua-Item.md index ee64333..e04ec41 100644 --- a/Lua-Item.md +++ b/Lua-Item.md @@ -11,4 +11,179 @@ item.valid -- Returns true if this object is not null ### Member Functions ``` Item() -- Creates a null Item +int MinStatus(); +int ItemClass(); +const char *Name(); +const char *Lore(); +const char *IDFile(); +uint32 ID(); +int Weight(); +int NoRent(); +int NoDrop(); +int Size(); +uint32 Slots(); +uint32 Price(); +uint32 Icon(); +uint32 LoreGroup(); +bool LoreFlag(); +bool PendingLoreFlag(); +bool ArtifactFlag(); +bool SummonedFlag(); +int FVNoDrop(); +uint32 Favor(); +uint32 GuildFavor(); +uint32 PointType(); +int BagType(); +int BagSlots(); +int BagSize(); +int BagWR(); +bool BenefitFlag(); +bool Tradeskills(); +int CR(); +int DR(); +int PR(); +int MR(); +int FR(); +int AStr(); +int ASta(); +int AAgi(); +int ADex(); +int ACha(); +int AInt(); +int AWis(); +int HP(); +int Mana(); +int AC(); +uint32 Deity(); +int SkillModValue(); +uint32 SkillModType(); +uint32 BaneDmgRace(); +int BaneDmgAmt(); +uint32 BaneDmgBody(); +bool Magic(); +int CastTime_(); +int ReqLevel(); +uint32 BardType(); +int BardValue(); +int Light(); +int Delay(); +int RecLevel(); +int RecSkill(); +int ElemDmgType(); +int ElemDmgAmt(); +int Range(); +uint32 Damage(); +uint32 Color(); +uint32 Classes(); +uint32 Races(); +int MaxCharges(); +int ItemType(); +int Material(); +double SellRate(); +uint32 Fulfilment(); +int CastTime(); +uint32 EliteMaterial(); +int ProcRate(); +int CombatEffects(); +int Shielding(); +int StunResist(); +int StrikeThrough(); +uint32 ExtraDmgSkill(); +uint32 ExtraDmgAmt(); +int SpellShield(); +int Avoidance(); +int Accuracy(); +uint32 CharmFileID(); +int FactionMod1(); +int FactionMod2(); +int FactionMod3(); +int FactionMod4(); +int FactionAmt1(); +int FactionAmt2(); +int FactionAmt3(); +int FactionAmt4(); +const char *CharmFile(); +uint32 AugType(); +int AugSlotType(int i); +int AugSlotVisible(int i); +int AugSlotUnk2(int i); +uint32 LDoNTheme(); +uint32 LDoNPrice(); +uint32 LDoNSold(); +uint32 BaneDmgRaceAmt(); +uint32 AugRestrict(); +uint32 Endur(); +uint32 DotShielding(); +uint32 Attack(); +uint32 Regen(); +uint32 ManaRegen(); +uint32 EnduranceRegen(); +uint32 Haste(); +uint32 DamageShield(); +uint32 RecastDelay(); +uint32 RecastType(); +uint32 AugDistiller(); +bool Attuneable(); +bool NoPet(); +bool PotionBelt(); +bool Stackable(); +bool NoTransfer(); +bool QuestItemFlag(); +int StackSize(); +int PotionBeltSlots(); +int Click_Effect(); +int Click_Type(); +int Click_Level(); +int Click_Level2(); +int Proc_Effect(); +int Proc_Type(); +int Proc_Level(); +int Proc_Level2(); +int Worn_Effect(); +int Worn_Type(); +int Worn_Level(); +int Worn_Level2(); +int Focus_Effect(); +int Focus_Type(); +int Focus_Level(); +int Focus_Level2(); +int Scroll_Effect(); +int Scroll_Type(); +int Scroll_Level(); +int Scroll_Level2(); +int Bard_Effect(); +int Bard_Type(); +int Bard_Level(); +int Bard_Level2(); +int Book(); +uint32 BookType(); +const char *Filename(); +int SVCorruption(); +uint32 Purity(); +uint32 BackstabDmg(); +uint32 DSMitigation(); +int HeroicStr(); +int HeroicInt(); +int HeroicWis(); +int HeroicAgi(); +int HeroicDex(); +int HeroicSta(); +int HeroicCha(); +int HeroicMR(); +int HeroicFR(); +int HeroicCR(); +int HeroicDR(); +int HeroicPR(); +int HeroicSVCorrup(); +int HealAmt(); +int SpellDmg(); +uint32 LDoNSellBackRate(); +uint32 ScriptFileID(); +int ExpendableArrow(); +uint32 Clairvoyance(); +const char *ClickName(); +const char *ProcName(); +const char *WornName(); +const char *FocusName(); +const char *ScrollName(); ``` \ No newline at end of file