Updated Lua Entity (markdown)

Alex 2013-06-07 14:58:16 -07:00
parent 49eff25bdd
commit 001e2ebdc1

@ -2,29 +2,30 @@ Lua_Entity is a class exported to Lua that represent the Entity object from EQEm
### Properties ### Properties
``` ```
entity.null - Returns true if this object is null entity.null -- Returns true if this object is null
entity.valid - Returns true if this object is not null entity.valid -- Returns true if this object is not null
``` ```
### Member Functions ### Member Functions
``` ```
Entity() - Creates a null entity Entity(); -- Creates a null entity
bool IsClient() bool IsClient();
bool IsNPC() bool IsNPC();
bool IsMob() bool IsMob();
bool IsMerc() bool IsMerc();
bool IsCorpse() bool IsCorpse();
bool IsPlayerCorpse() bool IsPlayerCorpse();
bool IsNPCCorpse() bool IsNPCCorpse();
bool IsObject() bool IsObject();
bool IsDoor() bool IsDoor();
bool IsTrap() bool IsTrap();
bool IsBeacon() bool IsBeacon();
int GetID() int GetID();
Lua_Client CastToClient()
Lua_NPC CastToNPC() Lua_Client CastToClient();
Lua_Mob CastToMob() Lua_NPC CastToNPC();
Lua_Corpse CastToCorpse() Lua_Mob CastToMob();
Lua_Object CastToObject() Lua_Corpse CastToCorpse();
Lua_Door CastToDoor() Lua_Object CastToObject();
Lua_Door CastToDoor();
``` ```