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33 lines
680 B
C++
33 lines
680 B
C++
#pragma once
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#include "common/types.h"
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#include <list>
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#include <string>
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struct LootItem {
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uint32 item_id;
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int16 equip_slot;
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uint16 charges;
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uint16 lootslot;
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uint32 aug_1;
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uint32 aug_2;
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uint32 aug_3;
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uint32 aug_4;
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uint32 aug_5;
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uint32 aug_6;
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bool attuned;
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std::string custom_data;
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uint32 ornamenticon{};
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uint32 ornamentidfile{};
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uint32 ornament_hero_model{};
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uint16 trivial_min_level;
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uint16 trivial_max_level;
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uint16 npc_min_level;
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uint16 npc_max_level;
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uint32 lootdrop_id; // required for zone state referencing
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};
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typedef std::list<LootItem*> LootItems;
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