#pragma once #include "common/types.h" #include #include struct LootItem { uint32 item_id; int16 equip_slot; uint16 charges; uint16 lootslot; uint32 aug_1; uint32 aug_2; uint32 aug_3; uint32 aug_4; uint32 aug_5; uint32 aug_6; bool attuned; std::string custom_data; uint32 ornamenticon{}; uint32 ornamentidfile{}; uint32 ornament_hero_model{}; uint16 trivial_min_level; uint16 trivial_max_level; uint16 npc_min_level; uint16 npc_max_level; uint32 lootdrop_id; // required for zone state referencing }; typedef std::list LootItems;