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Fixes an exploit where multiple accepted cross zone invites could race with cache updates and allow an expedition to exceed its max members
112 lines
4.1 KiB
C++
112 lines
4.1 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EXPEDITION_DATABASE_H
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#define EXPEDITION_DATABASE_H
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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class Expedition;
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class ExpeditionLockoutTimer;
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struct ExpeditionMember;
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class MySQLRequestResult;
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namespace ExpeditionDatabase
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{
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uint32_t InsertExpedition(
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const std::string& uuid, uint32_t instance_id, const std::string& expedition_name,
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uint32_t leader_id, uint32_t min_players, uint32_t max_players);
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std::string LoadExpeditionsSelectQuery();
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MySQLRequestResult LoadExpedition(uint32_t expedition_id);
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MySQLRequestResult LoadAllExpeditions();
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MySQLRequestResult LoadMembersForCreateRequest(
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const std::vector<std::string>& character_names, const std::string& expedition_name);
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std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
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std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
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const std::string& expedition_name);
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std::unordered_map<uint32_t, std::unordered_map<std::string, ExpeditionLockoutTimer>>
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LoadMultipleExpeditionLockouts(const std::vector<uint32_t>& expedition_ids);
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void DeleteAllMembers(uint32_t expedition_id);
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void DeleteMember(uint32_t expedition_id, uint32_t character_id);
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void DeleteAllCharacterLockouts(uint32_t character_id);
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void DeleteAllCharacterLockouts(uint32_t character_id, const std::string& expedition_name);
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void DeleteCharacterLockout(uint32_t character_id, const std::string& expedition_name,
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const std::string& event_name);
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void DeleteLockout(uint32_t expedition_id, const std::string& event_name);
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void DeleteMembersLockout(const std::vector<ExpeditionMember>& members,
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const std::string& expedition_name, const std::string& event_name);
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uint32_t GetExpeditionIDFromCharacterID(uint32_t character_id);
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uint32_t GetMemberCount(uint32_t expedition_id);
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bool HasMember(uint32_t expedition_id, uint32_t character_id);
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void InsertCharacterLockouts(uint32_t character_id,
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const std::vector<ExpeditionLockoutTimer>& lockouts);
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void InsertMembersLockout(const std::vector<ExpeditionMember>& members,
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const ExpeditionLockoutTimer& lockout);
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void InsertLockout(uint32_t expedition_id, const ExpeditionLockoutTimer& lockout);
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void InsertLockouts(uint32_t expedition_id,
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const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts);
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void InsertMember(uint32_t expedition_id, uint32_t character_id);
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void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
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void UpdateLockState(uint32_t expedition_id, bool is_locked);
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void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
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void AddLockoutDuration(const std::vector<ExpeditionMember>& members,
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const ExpeditionLockoutTimer& lockout, int seconds);
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};
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namespace LoadExpeditionColumns
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{
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enum eLoadExpeditionColumns
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{
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id = 0,
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uuid,
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dz_id,
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expedition_name,
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leader_id,
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min_players,
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max_players,
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add_replay_on_join,
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is_locked,
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leader_name,
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member_id,
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member_name
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};
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};
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namespace LoadMembersForCreateRequestColumns
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{
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enum eLoadMembersForCreateRequestColumns
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{
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character_id = 0,
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character_name,
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character_expedition_id,
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lockout_uuid,
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lockout_expire_time,
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lockout_duration,
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lockout_event_name
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};
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};
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#endif
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