/** * EQEmulator: Everquest Server Emulator * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY except by those people which sell it, which * are required to give you total support for your newly bought product; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR * A PARTICULAR PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef EXPEDITION_DATABASE_H #define EXPEDITION_DATABASE_H #include #include #include #include #include #include class Expedition; class ExpeditionLockoutTimer; struct ExpeditionMember; class MySQLRequestResult; namespace ExpeditionDatabase { uint32_t InsertExpedition( const std::string& uuid, uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id, uint32_t min_players, uint32_t max_players); std::string LoadExpeditionsSelectQuery(); MySQLRequestResult LoadExpedition(uint32_t expedition_id); MySQLRequestResult LoadAllExpeditions(); MySQLRequestResult LoadMembersForCreateRequest( const std::vector& character_names, const std::string& expedition_name); std::vector LoadCharacterLockouts(uint32_t character_id); std::vector LoadCharacterLockouts(uint32_t character_id, const std::string& expedition_name); std::unordered_map> LoadMultipleExpeditionLockouts(const std::vector& expedition_ids); void DeleteAllMembers(uint32_t expedition_id); void DeleteMember(uint32_t expedition_id, uint32_t character_id); void DeleteAllCharacterLockouts(uint32_t character_id); void DeleteAllCharacterLockouts(uint32_t character_id, const std::string& expedition_name); void DeleteCharacterLockout(uint32_t character_id, const std::string& expedition_name, const std::string& event_name); void DeleteLockout(uint32_t expedition_id, const std::string& event_name); void DeleteMembersLockout(const std::vector& members, const std::string& expedition_name, const std::string& event_name); uint32_t GetExpeditionIDFromCharacterID(uint32_t character_id); uint32_t GetMemberCount(uint32_t expedition_id); bool HasMember(uint32_t expedition_id, uint32_t character_id); void InsertCharacterLockouts(uint32_t character_id, const std::vector& lockouts); void InsertMembersLockout(const std::vector& members, const ExpeditionLockoutTimer& lockout); void InsertLockout(uint32_t expedition_id, const ExpeditionLockoutTimer& lockout); void InsertLockouts(uint32_t expedition_id, const std::unordered_map& lockouts); void InsertMember(uint32_t expedition_id, uint32_t character_id); void InsertMembers(uint32_t expedition_id, const std::vector& members); void UpdateLockState(uint32_t expedition_id, bool is_locked); void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join); void AddLockoutDuration(const std::vector& members, const ExpeditionLockoutTimer& lockout, int seconds); }; namespace LoadExpeditionColumns { enum eLoadExpeditionColumns { id = 0, uuid, dz_id, expedition_name, leader_id, min_players, max_players, add_replay_on_join, is_locked, leader_name, member_id, member_name }; }; namespace LoadMembersForCreateRequestColumns { enum eLoadMembersForCreateRequestColumns { character_id = 0, character_name, character_expedition_id, lockout_uuid, lockout_expire_time, lockout_duration, lockout_event_name }; }; #endif