eqemu-server/world/expedition_message.h
hg 6acfc41778 Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set
a leader when members in different zones quit at the same time

Zone still detects when leader goes offline to trigger a change
since it's easier than having world process expedition member status
updates and perform expedition lookups
2020-12-30 18:47:32 -05:00

38 lines
1.3 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef WORLD_EXPEDITION_MESSAGE_H
#define WORLD_EXPEDITION_MESSAGE_H
class ServerPacket;
namespace ExpeditionMessage
{
void AddPlayer(ServerPacket* pack);
void ChooseNewLeader(ServerPacket* pack);
void GetOnlineMembers(ServerPacket* pack);
void HandleZoneMessage(ServerPacket* pack);
void MakeLeader(ServerPacket* pack);
void RequestInvite(ServerPacket* pack);
void SaveInvite(ServerPacket* pack);
};
#endif