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https://github.com/EQEmu/Server.git
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117 lines
2.5 KiB
C++
117 lines
2.5 KiB
C++
#ifndef EQEMU_LUA_SPELL_H
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#define EQEMU_LUA_SPELL_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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struct SPDat_Spell_Struct;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_spell();
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class Lua_Spell : public Lua_Ptr<const SPDat_Spell_Struct>
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{
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typedef const SPDat_Spell_Struct NativeType;
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public:
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Lua_Spell(int id);
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Lua_Spell() : Lua_Ptr(nullptr) { }
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Lua_Spell(const SPDat_Spell_Struct *d) : Lua_Ptr(d) { }
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virtual ~Lua_Spell() { }
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operator const SPDat_Spell_Struct*() {
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return reinterpret_cast<const SPDat_Spell_Struct*>(GetLuaPtrData());
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}
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int GetID();
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const char *GetName();
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const char *GetPlayer1();
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const char *GetTeleportZone();
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const char *GetYouCast();
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const char *GetOtherCasts();
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const char *GetCastOnYou();
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const char *GetCastOnOther();
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const char *GetSpellFades();
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float GetRange();
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float GetAoeRange();
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float GetPushBack();
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float GetPushUp();
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uint32 GetCastTime();
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uint32 GetRecoveryTime();
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uint32 GetRecastTime();
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uint32 GetBuffdurationFormula();
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uint32 GetBuffDuration();
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uint32 GetAEDuration();
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int GetMana();
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int GetBase(int i);
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int GetBase2(int i);
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int GetMax(int i);
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int GetComponents(int i);
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int GetComponentCounts(int i);
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int GetNoexpendReagent(int i);
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int GetFormula(int i);
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int GetGoodEffect();
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int GetActivated();
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int GetResistType();
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int GetEffectID(int i);
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int GetTargetType();
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int GetBaseDiff();
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int GetSkill();
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int GetZoneType();
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int GetEnvironmentType();
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int GetTimeOfDay();
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int GetClasses(int i);
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int GetCastingAnim();
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int GetSpellAffectIndex();
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int GetDisallowSit();
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int GetDeities(int i);
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int GetUninterruptable();
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int GetResistDiff();
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int GetRecourseLink();
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int GetShortBuffBox();
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int GetDescNum();
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int GetEffectDescNum();
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int GetBonusHate();
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int GetEndurCost();
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int GetEndurTimerIndex();
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int GetHateAdded();
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int GetEndurUpkeep();
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int GetNumHits();
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int GetPVPResistBase();
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int GetPVPResistCalc();
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int GetPVPResistCap();
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int GetSpellCategory();
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int GetPVPDuration();
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int GetPVPDurationCap();
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int GetCanMGB();
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int GetDispelFlag();
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int GetMinResist();
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int GetMaxResist();
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int GetViralTargets();
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int GetViralTimer();
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int GetNimbusEffect();
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float GetDirectionalStart();
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float GetDirectionalEnd();
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int GetSpellGroup();
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int GetPowerfulFlag();
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int GetCastRestriction();
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bool GetAllowRest();
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bool GetInCombat();
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bool GetOutOfCombat();
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int GetAEMaxTargets();
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int GetMaxTargets();
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bool GetPersistDeath();
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float GetMinDist();
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float GetMinDistMod();
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float GetMaxDist();
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float GetMaxDistMod();
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float GetMinRange();
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int GetDamageShieldType();
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int GetRank();
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};
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#endif
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#endif
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