eqemu-server/zone/lua_iteminst.h
Alex King 5ba33b88bd
[Cleanup] Set GetAugmentType() to int again (#3335)
# Notes
- Augment type can be `-1` for all augment types.
2023-05-07 21:40:45 -04:00

95 lines
2.5 KiB
C++

#ifndef EQEMU_LUA_ITEMINST_H
#define EQEMU_LUA_ITEMINST_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
// Forward declaration
class Lua_Item;
namespace EQ
{
class ItemInstance;
}
namespace luabind {
struct scope;
}
luabind::scope lua_register_iteminst();
class Lua_ItemInst : public Lua_Ptr<EQ::ItemInstance>
{
typedef EQ::ItemInstance NativeType;
public:
Lua_ItemInst(int item_id);
Lua_ItemInst(int item_id, int charges);
Lua_ItemInst() : Lua_Ptr(nullptr), cloned_(false) { }
Lua_ItemInst(EQ::ItemInstance *d) : Lua_Ptr(d), cloned_(false) { }
Lua_ItemInst(EQ::ItemInstance *d, bool cloned) : Lua_Ptr(d), cloned_(cloned) { }
Lua_ItemInst& operator=(const Lua_ItemInst& o);
Lua_ItemInst(const Lua_ItemInst& o);
virtual ~Lua_ItemInst();
operator EQ::ItemInstance*() {
return reinterpret_cast<EQ::ItemInstance*>(GetLuaPtrData());
}
bool IsType(int item_class);
bool IsStackable();
bool IsEquipable(int race, int class_);
bool IsEquipable(int slot_id);
bool IsAugmentable();
int GetAugmentType();
bool IsExpendable();
Lua_ItemInst GetItem(int slot);
Lua_Item GetItem();
void SetItem(Lua_Item item);
Lua_Item GetUnscaledItem(int slot);
uint32 GetItemID(int slot);
int GetTotalItemCount();
Lua_ItemInst GetAugment(int slot);
uint32 GetAugmentItemID(int slot);
bool IsAugmented();
bool IsWeapon();
bool IsAmmo();
uint32 GetID();
uint32 GetItemScriptID();
int GetCharges();
void SetCharges(int charges);
uint32 GetPrice();
void SetPrice(uint32 price);
void SetColor(uint32 color);
uint32 GetColor();
bool IsInstNoDrop();
void SetInstNoDrop(bool flag);
std::string GetCustomDataString();
void SetCustomData(const std::string &identifier, const std::string &value);
void SetCustomData(const std::string &identifier, int value);
void SetCustomData(const std::string &identifier, float value);
void SetCustomData(const std::string &identifier, bool value);
std::string GetCustomData(const std::string& identifier);
void DeleteCustomData(const std::string& identifier);
void SetScaling(bool v);
void SetScale(double scale_factor);
uint32 GetExp();
void SetExp(uint32 exp);
void AddExp(uint32 exp);
int GetMaxEvolveLvl();
uint32 GetKillsNeeded(int current_level);
Lua_ItemInst Clone();
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
bool ContainsAugmentByID(uint32 item_id);
int CountAugmentByID(uint32 item_id);
int GetTaskDeliveredCount();
int RemoveTaskDeliveredItems();
private:
bool cloned_;
};
#endif
#endif