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312 lines
6.7 KiB
C++
312 lines
6.7 KiB
C++
#include <memory>
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#include <stdio.h>
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#include <vector>
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#include <DetourNavMesh.h>
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#include <DetourNavMeshQuery.h>
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#include "pathfinder_nav_mesh.h"
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#include "zone.h"
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#include "water_map.h"
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#include "client.h"
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#include "../common/compression.h"
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extern Zone *zone;
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const int MaxNavmeshNodes = 4092;
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struct PathfinderNavmesh::Implementation
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{
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dtNavMesh *nav_mesh;
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dtNavMeshQuery *query;
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};
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PathfinderNavmesh::PathfinderNavmesh(const std::string &path)
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{
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m_impl.reset(new Implementation());
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m_impl->nav_mesh = nullptr;
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m_impl->query = nullptr;
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Load(path);
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}
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PathfinderNavmesh::~PathfinderNavmesh()
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{
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Clear();
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}
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IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck)
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{
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partial = false;
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if (!m_impl->nav_mesh) {
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return IPath();
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}
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if (!m_impl->query) {
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m_impl->query = dtAllocNavMeshQuery();
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m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
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}
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glm::vec3 current_location(start.x, start.z, start.y);
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glm::vec3 dest_location(end.x, end.z, end.y);
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dtQueryFilter filter;
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filter.setIncludeFlags(65535U);
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filter.setAreaCost(0, 1.0f); //Normal
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filter.setAreaCost(1, 2.0f); //Water
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filter.setAreaCost(2, 4.0f); //Lava
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filter.setAreaCost(4, 1.0f); //PvP
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filter.setAreaCost(5, 1.5f); //Slime
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filter.setAreaCost(6, 1.5f); //Ice
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filter.setAreaCost(7, 3.0f); //V Water (Frigid Water)
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filter.setAreaCost(8, 1.0f); //General Area
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filter.setAreaCost(9, 1.0f); //Portal
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filter.setAreaCost(10, 0.5f); //Prefer
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dtPolyRef start_ref;
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dtPolyRef end_ref;
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glm::vec3 ext(15.0f, 100.0f, 15.0f);
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m_impl->query->findNearestPoly(¤t_location[0], &ext[0], &filter, &start_ref, 0);
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m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
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if (!start_ref || !end_ref) {
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return IPath();
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}
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int npoly = 0;
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dtPolyRef path[1024] = { 0 };
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auto status = m_impl->query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &filter, path, &npoly, 1024);
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if (npoly) {
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glm::vec3 epos = dest_location;
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if (path[npoly - 1] != end_ref) {
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m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
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partial = true;
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auto dist = DistanceSquared(epos, current_location);
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if (dist < 10000.0f) {
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stuck = true;
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}
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}
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float straight_path[2048 * 3];
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unsigned char straight_path_flags[2048];
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int n_straight_polys;
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dtPolyRef straight_path_polys[2048];
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status = m_impl->query->findStraightPath(¤t_location[0], &epos[0], path, npoly,
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straight_path, straight_path_flags,
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straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS);
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if (dtStatusFailed(status)) {
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return IPath();
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}
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if (n_straight_polys) {
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IPath Route;
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for (int i = 0; i < n_straight_polys; ++i)
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{
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glm::vec3 node;
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node.x = straight_path[i * 3];
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node.z = straight_path[i * 3 + 1];
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node.y = straight_path[i * 3 + 2];
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Route.push_back(node);
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unsigned short flag = 0;
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if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
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if (flag & 512) {
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Route.push_back(true);
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}
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}
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}
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return Route;
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}
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}
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IPath Route;
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Route.push_back(end);
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return Route;
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}
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glm::vec3 PathfinderNavmesh::GetRandomLocation()
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{
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if (!m_impl->nav_mesh) {
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return glm::vec3();
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}
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if (!m_impl->query) {
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m_impl->query = dtAllocNavMeshQuery();
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m_impl->query->init(m_impl->nav_mesh, MaxNavmeshNodes);
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}
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dtQueryFilter filter;
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filter.setIncludeFlags(65535U);
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dtPolyRef randomRef;
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float point[3];
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if (dtStatusSucceed(m_impl->query->findRandomPoint(&filter, []() {
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return (float)zone->random.Real(0.0, 1.0);
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}, &randomRef, point)))
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{
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return glm::vec3(point[0], point[2], point[1]);
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}
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return glm::vec3();
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}
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void PathfinderNavmesh::DebugCommand(Client *c, const Seperator *sep)
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{
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if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help"))
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{
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c->Message(0, "#path show: Plots a path from the user to their target.");
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return;
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}
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if (!strcasecmp(sep->arg[1], "show"))
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{
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if (c->GetTarget() != nullptr) {
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auto target = c->GetTarget();
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glm::vec3 start(c->GetX(), c->GetY(), c->GetZ());
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glm::vec3 end(target->GetX(), target->GetY(), target->GetZ());
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ShowPath(c, start, end);
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}
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return;
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}
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}
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void PathfinderNavmesh::Clear()
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{
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if (m_impl->nav_mesh) {
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dtFreeNavMesh(m_impl->nav_mesh);
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}
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if (m_impl->query) {
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dtFreeNavMeshQuery(m_impl->query);
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}
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}
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void PathfinderNavmesh::Load(const std::string &path)
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{
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Clear();
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FILE *f = fopen(path.c_str(), "rb");
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if (f) {
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char magic[9] = { 0 };
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if (fread(magic, 9, 1, f) != 1) {
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fclose(f);
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return;
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}
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if (strncmp(magic, "EQNAVMESH", 9) != 0)
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{
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fclose(f);
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return;
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}
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uint32_t version = 0;
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if (fread(&version, sizeof(uint32_t), 1, f) != 1) {
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fclose(f);
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return;
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}
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if (version != 2) {
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fclose(f);
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return;
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}
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uint32_t data_size;
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if (fread(&data_size, sizeof(data_size), 1, f) != 1) {
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fclose(f);
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return;
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}
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uint32_t buffer_size;
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if (fread(&buffer_size, sizeof(buffer_size), 1, f) != 1) {
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fclose(f);
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return;
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}
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std::vector<char> data;
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data.resize(data_size);
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if (fread(&data[0], data_size, 1, f) != 1) {
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fclose(f);
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return;
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}
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std::vector<char> buffer;
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buffer.resize(buffer_size);
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uint32_t v = EQEmu::InflateData(&data[0], data_size, &buffer[0], buffer_size);
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fclose(f);
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char *buf = &buffer[0];
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m_impl->nav_mesh = dtAllocNavMesh();
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uint32_t number_of_tiles = *(uint32_t*)buf;
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buf += sizeof(uint32_t);
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dtNavMeshParams params = *(dtNavMeshParams*)buf;
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buf += sizeof(dtNavMeshParams);
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dtStatus status = m_impl->nav_mesh->init(¶ms);
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if (dtStatusFailed(status))
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{
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dtFreeNavMesh(m_impl->nav_mesh);
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m_impl->nav_mesh = nullptr;
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return;
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}
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for (unsigned int i = 0; i < number_of_tiles; ++i)
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{
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uint32_t tile_ref = *(uint32_t*)buf;
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buf += sizeof(uint32_t);
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int32_t data_size = *(uint32_t*)buf;
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buf += sizeof(uint32_t);
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if (!tile_ref || !data_size) {
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dtFreeNavMesh(m_impl->nav_mesh);
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m_impl->nav_mesh = nullptr;
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return;
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}
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unsigned char* data = (unsigned char*)dtAlloc(data_size, DT_ALLOC_PERM);
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memcpy(data, buf, data_size);
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buf += data_size;
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m_impl->nav_mesh->addTile(data, data_size, DT_TILE_FREE_DATA, tile_ref, 0);
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}
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Log(Logs::General, Logs::Status, "Loaded Navmesh V%u file %s", version, path.c_str());
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}
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}
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void PathfinderNavmesh::ShowPath(Client * c, const glm::vec3 &start, const glm::vec3 &end)
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{
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bool partial = false;
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bool stuck = false;
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auto path = FindRoute(start, end, partial, stuck);
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std::vector<FindPerson_Point> points;
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if (!partial) {
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FindPerson_Point p;
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for (auto &node : path)
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{
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if (!node.teleport) {
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p.x = node.pos.x;
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p.y = node.pos.y;
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p.z = node.pos.z;
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points.push_back(p);
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}
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}
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}
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c->SendPathPacket(points);
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}
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