Akkadius
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d504397593
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Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav
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2018-05-10 04:19:43 -05:00 |
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KimLS
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dde3f603be
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Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities
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2018-05-02 18:23:28 -07:00 |
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KimLS
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ccdebf0116
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Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it.
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2017-09-09 00:24:30 -07:00 |
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KimLS
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c52ff4249a
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Pathing stuck detection, and logic to go with it
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2017-08-30 19:55:35 -07:00 |
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KimLS
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545ac6b420
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Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
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2017-08-28 22:01:08 -07:00 |
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KimLS
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575ba28b62
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Bug fixes with fear points and teleport jumps
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2017-08-06 20:48:39 -07:00 |
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KimLS
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3afee1f841
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Work on making the paths work well when being z corrected esp for nav meshes
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2017-08-05 20:54:43 -07:00 |
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KimLS
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832c31a41a
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work on navmesh loading
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2017-07-29 15:05:56 -07:00 |
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KimLS
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80f1c65e1c
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Update fmt lib, add recast, wip on recast pathfinder interface (broken atm)
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2017-07-29 00:11:57 -07:00 |
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KimLS
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596e3b28b5
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Actually add the interface files
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2017-07-16 22:30:19 -07:00 |
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