eqemu-server/utils/mods/expansions_combat.lua
Ali Al-Khalifa e9d312fa86
Spell Fizzle for < LDON expansions via lua_mod (#1118)
* [expansions] Create a Lua mod hook into Client::CheckFizzle()

* Added expansions_combat.lua mod stub

* Spell  Fizzle as per TAKP formula
2020-10-24 19:49:43 -05:00

174 lines
5.6 KiB
Lua

-- Source Function: Client::CheckFizzle()
function CheckFizzle(e)
if eq.is_lost_dungeons_of_norrath_enabled() then
e.IgnoreDefault = false;
return e;
else -- Classic Fizzle -- Based on TAKP's fizzle formula
e.IgnoreDefault = true;
local client = e.self;
local spell = e.spell;
if client:GetGM() == true then -- GMs never fizzle
e.ReturnValue = true;
return e;
end
local caster_class = client:GetClass();
local spell_level = spell:Classes(caster_class - 1);
local aa_bonuses = client:GetAABonuses();
local item_bonuses = client:GetItemBonuses();
local spell_bonuses = client:GetSpellBonuses();
local no_fizzle_level = math.max(unpack({
aa_bonuses:MasteryofPast(),
item_bonuses:MasteryofPast(),
spell_bonuses:MasteryofPast()
}));
local no_fizzle_level = 0;
if spell_level < no_fizzle_level then
e.ReturnValue = true;
return e;
end
local fizzle_adjustment = spell:BaseDiff();
local spell_casting_skill_effects = aa_bonuses:adjusted_casting_skill() +
item_bonuses:adjusted_casting_skill() +
spell_bonuses:adjusted_casting_skill();
local capped_chance = 95;
local random_penalty = 0;
local effective_spell_casting_skill = 0;
local spell_level_adjustment = 0;
local prime_stat_bonus = 0;
if fizzle_adjustment ~= 0 or spell_casting_skill_effects < 0 then
-- If Superior Healing not cast by cleric
if spell:ID() == 9 and caster_class ~= Class.CLERIC then
fizzle_adjustment = 0
end
if spell_level > 55 then
fizzle_adjustment = 0;
end
if (caster_class == Class.PALADIN or
caster_class == Class.RANGER or
caster_class == Class.SHADOWKNIGHT) and
spell_level > 40 then
fizzle_adjustment = 0;
end
if caster_class == Class.BARD and fizzle_adjustment > 15 then
fizzle_adjustment = 15;
end
local prime_stat = 0;
if caster_class == Class.BARD then
prime_stat = (client:GetCHA() + client:GetDEX()) / 2;
elseif caster_class == Class.CLERIC or
caster_class == Class.PALADIN or
caster_class == Class.RANGER or
caster_class == Class.DRUID or
caster_class == Class.SHAMAN or
caster_class == Class.BEASTLORD then
prime_stat = client:GetWIS();
elseif caster_class == Class.SHADOWKNIGHT or
caster_class == Class.NECROMANCER or
caster_class == Class.WIZARD or
caster_class == Class.MAGICIAN or
caster_class == Class.ENCHANTER then
prime_stat = client:GetINT();
end
prime_stat_bonus = math.floor(prime_stat / 10);
local effective_spell_level = spell_level - 1;
if effective_spell_level > 50 then
effective_spell_level = 50
end;
local spell_casting_skill = client:GetSkill(spell:Skill());
effective_spell_casting_skill = spell_casting_skill + spell_casting_skill_effects;
if effective_spell_casting_skill < 0 then
effective_spell_casting_skill = 0;
end
random_penalty = Random.Int(0, 10);
spell_level_adjustment = 5 * (18 - effective_spell_level);
local chance = 0 +
effective_spell_casting_skill +
(spell_level_adjustment + prime_stat_bonus) -
random_penalty -
fizzle_adjustment;
capped_chance = chance;
if caster_class == Class.BARD then
if capped_chance < 1 then
capped_chance = 1;
elseif capped_chance > 95 then
capped_chance = 95;
end
elseif caster_class <= 16 then
if capped_chance < 5 then
capped_chance = 5;
elseif capped_chance > 95 then
capped_chance = 95;
end
else -- Unknown Class
capped_chance = 0;
end
end
local specialize_skill = client:GetSpecializeSkillValue(spell:ID());
local specialize_adjustment = 0;
local spell_casting_mastery_adjustment = 0;
if specialize_skill > 0 then
specialize_adjustment = math.floor(specialize_skill / 10) + 1;
local spell_casting_mastery_level = client:GetAA(83); -- aaSpellCastingMastery
if spell_casting_mastery_level == 1 then
spell_casting_mastery_adjustment = 2;
elseif spell_casting_mastery_level == 2 then
spell_casting_mastery_adjustment = 5;
elseif spell_casting_mastery_level == 3 then
spell_casting_mastery_adjustment = 10;
end
capped_chance = capped_chance + specialize_adjustment + spell_casting_mastery_adjustment;
if capped_chance > 98 then
capped_chance = 98;
end
end
local roll_100 = Random.Int(1, 100);
if client:IsSilenced() then
roll_100 = capped_chance + 1;
end
--client:Message(15, "CheckFizzle(LUA:expansions_combat): " ..
-- "spell_id = " .. spell:ID() ..
-- ", roll_100 = " .. roll_100 ..
-- ", capped_chance (" .. capped_chance .. ") = " ..
-- "effective_spell_casting_skill (" .. effective_spell_casting_skill .. ") + " ..
-- "spell_level_adjustment (" .. spell_level_adjustment .. ") + " ..
-- "prime_stat_bonus (" .. prime_stat_bonus .. ") - " ..
-- "random_penalty (" .. random_penalty .. ") - " ..
-- "fizzle_adjustment (" .. fizzle_adjustment .. ") + " ..
-- "specialize_adjustment (" .. specialize_adjustment .. ") + " ..
-- "spell_casting_mastery_adjustment (" .. spell_casting_mastery_adjustment .. ")");
if capped_chance >= roll_100 then
e.ReturnValue = true;
return e;
end
e.ReturnValue = false;
return e;
end
end