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* [Cleanup] Use Repositories for Titles * Update titles.h * Further use repositories * Revert "Further use repositories" This reverts commit 80d5f750f0157657af05497eeade8b45e15dc12a. * Push * Update titles.cpp * Push * Merge branch 'cleanup/titles_repositories' of https://github.com/EQEmu/Server into cleanup/titles_repositories * Final push
373 lines
7.2 KiB
C++
373 lines
7.2 KiB
C++
#include "../common/eq_packet_structs.h"
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#include "../common/strings.h"
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#include "../common/misc_functions.h"
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#include "../common/repositories/player_titlesets_repository.h"
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#include "client.h"
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#include "mob.h"
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#include "titles.h"
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#include "worldserver.h"
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extern WorldServer worldserver;
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TitleManager::TitleManager() {
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}
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bool TitleManager::LoadTitles()
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{
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titles.clear();
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const auto& l = TitlesRepository::All(database);
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if (l.empty()) {
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return false;
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}
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for (const auto& e : l) {
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titles.push_back(e);
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}
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LogInfo("Loaded [{}] Title{}", Strings::Commify(l.size()), l.size() != 1 ? "s" : "");
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return true;
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}
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EQApplicationPacket* TitleManager::MakeTitlesPacket(Client* c)
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{
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const auto& eligible_titles = GetEligibleTitles(c);
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uint32 total_length = 4;
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for (const auto& e : eligible_titles) {
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total_length += e.prefix.length() + e.suffix.length() + 6;
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}
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auto outapp = new EQApplicationPacket(OP_SendTitleList, total_length);
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char* buffer = (char*) outapp->pBuffer;
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, eligible_titles.size());
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for (const auto& t : eligible_titles) {
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VARSTRUCT_ENCODE_TYPE(uint32, buffer, t.id);
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VARSTRUCT_ENCODE_STRING(buffer, t.prefix.c_str());
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VARSTRUCT_ENCODE_STRING(buffer, t.suffix.c_str());
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}
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return outapp;
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}
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std::string TitleManager::GetPrefix(int title_set)
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{
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if (!title_set) {
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return "";
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}
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auto e = std::find_if(
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titles.begin(),
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titles.end(),
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[title_set](const auto& t) {
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return t.title_set == title_set;
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}
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);
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return e != titles.end() ? e->prefix : "";
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}
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std::string TitleManager::GetSuffix(int title_set)
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{
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if (!title_set) {
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return "";
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}
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auto e = std::find_if(
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titles.begin(),
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titles.end(),
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[title_set](const auto& t) {
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return t.title_set == title_set;
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}
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);
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return e != titles.end() ? e->suffix : "";
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}
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bool TitleManager::HasTitle(Client* c, uint32 title_id)
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{
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if (!c || !title_id) {
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return false;
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}
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const auto& eligible_titles = GetEligibleTitles(c);
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return std::any_of(
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eligible_titles.begin(),
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eligible_titles.end(),
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[title_id](const auto& t) {
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return t.id == title_id;
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}
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);
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}
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std::vector<TitlesRepository::Titles> TitleManager::GetEligibleTitles(Client* c)
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{
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std::vector<TitlesRepository::Titles> eligible_titles = {};
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if (!c) {
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return eligible_titles;
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}
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const auto& player_title_sets = PlayerTitlesetsRepository::GetWhere(
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database,
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fmt::format(
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"`char_id` = {}",
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c->CharacterID()
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)
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);
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for (auto t : titles) {
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if (t.char_id >= 0 && c->CharacterID() != static_cast<uint32>(t.char_id)) {
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continue;
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}
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if (t.status >= 0 && c->Admin() < t.status) {
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continue;
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}
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if (t.gender >= Gender::Male && c->GetBaseGender() != t.gender) {
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continue;
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}
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if (t.class_ >= Class::None && c->GetBaseClass() != t.class_) {
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continue;
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}
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if (t.min_aa_points >= 0 && c->GetSpentAA() < t.min_aa_points) {
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continue;
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}
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if (t.max_aa_points >= 0 && c->GetSpentAA() > t.max_aa_points) {
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continue;
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}
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if (t.skill_id >= 0) {
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auto skill_id = static_cast<EQ::skills::SkillType>(t.skill_id);
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if (
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t.min_skill_value >= 0 &&
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c->GetRawSkill(skill_id) < static_cast<uint32>(t.min_skill_value)
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) {
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continue;
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}
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if (
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t.max_skill_value >= 0 &&
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c->GetRawSkill(skill_id) > static_cast<uint32>(t.max_skill_value)
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) {
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continue;
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}
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}
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if (t.item_id >= 1 && c->GetInv().HasItem(t.item_id) == INVALID_INDEX) {
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continue;
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}
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if (
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t.title_set > 0 &&
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!std::any_of(
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player_title_sets.begin(),
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player_title_sets.end(),
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[t](const auto& e) {
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return e.title_set == t.title_set;
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}
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)
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) {
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continue;
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}
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eligible_titles.emplace_back(t);
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}
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return eligible_titles;
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}
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bool TitleManager::IsNewAATitleAvailable(int aa_points, int class_id)
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{
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return std::any_of(
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titles.begin(),
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titles.end(),
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[class_id, aa_points](const auto& t) {
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return (
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(t.class_ == -1 || t.class_ == class_id) &&
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t.min_aa_points == aa_points
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);
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}
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);
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}
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bool TitleManager::IsNewTradeSkillTitleAvailable(int skill_id, int skill_value)
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{
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return std::any_of(
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titles.begin(),
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titles.end(),
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[skill_id, skill_value](const auto& t) {
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return t.skill_id == skill_id && t.min_skill_value == skill_value;
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}
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);
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}
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void TitleManager::CreateNewPlayerTitle(Client* c, std::string title)
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{
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if (!c || title.empty()) {
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return;
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}
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c->SetAATitle(title);
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const auto& l = TitlesRepository::GetWhere(
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database,
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fmt::format(
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"`char_id` = {} AND `prefix` = '{}'",
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c->CharacterID(),
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Strings::Escape(title)
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)
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);
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if (!l.empty()) {
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return;
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}
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auto e = TitlesRepository::NewEntity();
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e.char_id = c->CharacterID();
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e.prefix = title;
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if (!TitlesRepository::InsertOne(database, e).id) {
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return;
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}
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auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void TitleManager::CreateNewPlayerSuffix(Client* c, std::string suffix)
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{
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if (!c || suffix.empty()) {
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return;
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}
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c->SetTitleSuffix(suffix);
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const auto& l = TitlesRepository::GetWhere(
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database,
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fmt::format(
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"`char_id` = {} AND `suffix` = '{}'",
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c->CharacterID(),
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Strings::Escape(suffix)
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)
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);
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if (!l.empty()) {
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return;
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}
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auto e = TitlesRepository::NewEntity();
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e.char_id = c->CharacterID();
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e.suffix = suffix;
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if (!TitlesRepository::InsertOne(database, e).id) {
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return;
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}
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auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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void Client::SetAATitle(std::string title)
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{
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strn0cpy(m_pp.title, title.c_str(), sizeof(m_pp.title));
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auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
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auto strs = (SetTitleReply_Struct*) outapp->pBuffer;
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strn0cpy(strs->title, title.c_str(), sizeof(strs->title));
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strs->entity_id = GetID();
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entity_list.QueueClients(this, outapp, false);
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safe_delete(outapp);
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}
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void Client::SetTitleSuffix(std::string suffix)
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{
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strn0cpy(m_pp.suffix, suffix.c_str(), sizeof(m_pp.suffix));
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auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
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auto strs = (SetTitleReply_Struct*) outapp->pBuffer;
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strs->is_suffix = 1;
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strn0cpy(strs->title, suffix.c_str(), sizeof(strs->title));
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strs->entity_id = GetID();
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entity_list.QueueClients(this, outapp, false);
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safe_delete(outapp);
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}
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void Client::EnableTitle(int title_set)
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{
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if (CheckTitle(title_set)) {
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return;
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}
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auto e = PlayerTitlesetsRepository::NewEntity();
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e.char_id = CharacterID();
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e.title_set = title_set;
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if (!PlayerTitlesetsRepository::InsertOne(database, e).id) {
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LogError("Error in EnableTitle query for titleset [{}] and charid [{}]", title_set, CharacterID());
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}
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}
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bool Client::CheckTitle(int title_set)
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{
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return !PlayerTitlesetsRepository::GetWhere(
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database,
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fmt::format(
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"`char_id` = {} AND `title_set` = {}",
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CharacterID(),
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title_set
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)
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).empty();
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}
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void Client::RemoveTitle(int title_set)
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{
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if (!CheckTitle(title_set)) {
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return;
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}
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for (const auto& t : title_manager.GetTitles()) {
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if (t.title_set == title_set) {
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if (std::string(m_pp.title) == t.prefix) {
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SetAATitle("");
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}
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if (std::string(m_pp.suffix) == t.suffix) {
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SetTitleSuffix("");
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}
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break;
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}
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}
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PlayerTitlesetsRepository::DeleteWhere(
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database,
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fmt::format(
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"`title_set` = {} AND `char_id` = {}",
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title_set,
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CharacterID()
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)
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);
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}
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