eqemu-server/zone/guild_mgr.h
Mitch Freeman fe43d26dd6
[Fix] Guild creation to propagate across zones (#4575)
Fix guild creation to propagate across zones
2025-01-05 23:47:22 -06:00

133 lines
5.0 KiB
C++

#ifndef GUILD_MGR_H_
#define GUILD_MGR_H_
#include "../common/types.h"
#include "../common/guild_base.h"
#include <map>
#include <list>
#include "../zone/petitions.h"
extern PetitionList petition_list;
//extern GuildRanks_Struct guilds[512];
//extern ZoneDatabase database;
#define PBUFFER 50
#define MBUFFER 50
#define GUILD_BANK_MAIN_AREA_SIZE 200
#define GUILD_BANK_DEPOSIT_AREA_SIZE 20
class Client;
class ServerPacket;
struct GuildBankItem
{
uint32 ItemID;
uint32 Quantity;
char Donator[64];
uint8 Permissions;
char WhoFor[64];
};
struct GuildBankItems
{
GuildBankItem MainArea[GUILD_BANK_MAIN_AREA_SIZE];
GuildBankItem DepositArea[GUILD_BANK_DEPOSIT_AREA_SIZE];
};
struct GuildBank
{
uint32 GuildID;
GuildBankItems Items;
};
enum { GuildBankBulkItems = 0, GuildBankItemUpdate = 1, GuildBankPromote = 3, GuildBankViewItem = 4, GuildBankDeposit = 5,
GuildBankPermissions = 6, GuildBankWithdraw = 7, GuildBankSplitStacks = 8, GuildBankMergeStacks = 9, GuildBankAcknowledge = 10 };
enum { GuildBankDepositArea = 0, GuildBankMainArea = 1 };
enum { GuildBankBankerOnly = 0, GuildBankSingleMember = 1, GuildBankPublicIfUsable = 2, GuildBankPublic = 3 };
class ZoneGuildManager : public BaseGuildManager {
public:
~ZoneGuildManager(void);
//called by worldserver when it receives a message from world.
void ProcessWorldPacket(ServerPacket *pack);
void ListGuilds(Client *c, std::string search_criteria = std::string()) const;
void ListGuilds(Client *c, uint32 guild_id = 0) const;
void DescribeGuild(Client *c, uint32 guild_id) const;
bool IsActionABankAction(GuildAction action);
uint8 *MakeGuildMembers(uint32 guild_id, const char* prefix_name, uint32& length);
void SendToWorldMemberLevelUpdate(uint32 guild_id, uint32 level, std::string player_name);
void SendToWorldMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note);
void SendToWorldMemberRemove(uint32 guild_id, std::string player_name);
void SendToWorldMemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
void SendToWorldGuildChannel(uint32 guild_id, std::string channel);
void SendToWorldGuildURL(uint32 guild_id, std::string url);
void SendToWorldSendGuildList();
void SendToWorldMemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
void SendToWorldSendGuildMembersList(uint32 guild_id);
bool RemoveMember(uint32 guild_id, uint32 char_id, std::string player_name);
void MemberAdd(uint32 guild_id, uint32 char_id, uint32 level, uint32 _class, uint32 rank, uint32 zone_id, std::string player_name);
bool MemberRankUpdate(uint32 guild_id, uint32 rank, uint32 banker, uint32 alt, bool no_update, const char *player_name);
void RecordInvite(uint32 char_id, uint32 guild_id, uint8 rank);
bool VerifyAndClearInvite(uint32 char_id, uint32 guild_id, uint8 rank);
void SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen);
void RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID);
void UpdateRankPermission(uint32 gid, uint32 charid, uint32 fid, uint32 rank, uint32 value);
void SendPermissionUpdate(uint32 guild_id, uint32 rank, uint32 function_id, uint32 value);
void UpdateRankName(uint32 gid, uint32 rank, std::string rank_name);
void SendRankName(uint32 guild_id, uint32 rank, std::string rank_name);
void SendAllRankNames(uint32 guild_id, uint32 char_id);
BaseGuildManager::GuildInfo* GetGuildByGuildID(uint32 guild_id);
virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation);
protected:
virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid);
virtual void SendRankUpdate(uint32 CharID);
virtual void SendGuildDelete(uint32 guild_id);
std::map<uint32, std::pair<uint32, uint8> > m_inviteQueue; //map from char ID to guild,rank
private:
uint32 id;
};
class GuildBankManager
{
public:
~GuildBankManager();
void SendGuildBank(Client *c);
bool AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor);
int Promote(uint32 GuildID, int SlotID);
void SetPermissions(uint32 GuildID, uint16 SlotID, uint32 Permissions, const char *MemberName);
EQ::ItemInstance* GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
bool DeleteItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
bool HasItem(uint32 GuildID, uint32 ItemID);
bool IsAreaFull(uint32 GuildID, uint16 Area);
bool MergeStacks(uint32 GuildID, uint16 SlotID);
bool SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity);
bool AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 SlotID, const char *Name);
private:
bool IsLoaded(uint32 GuildID);
bool Load(uint32 GuildID);
std::list<GuildBank*>::iterator GetGuildBank(uint32 GuildID);
void UpdateItemQuantity(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity);
std::list<GuildBank*> Banks;
};
extern ZoneGuildManager guild_mgr;
extern GuildBankManager *GuildBanks;
#endif /*GUILD_MGR_H_*/