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Single target buffs shouldn't have their mana consumed or their reuse timers set if they fail the Mob::SpellOnTarget call in Mob::SpellFinished. Ex. Night's Dark Terror not taking hold (no free slots) or Target running out of range. Debuffs do not get this nice behavior.
EQEmu - Custom Game Implementation for EverQuest
Dependencies can be obtained at http://eqemu.github.com/
More Information: https://github.com/EQEmu/Server/wiki
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