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https://github.com/EQEmu/Server.git
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* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
/*
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Embperl.h
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---------------
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eqemu perl wrapper
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Eglin
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*/
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#ifndef EMBPERL_H
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#define EMBPERL_H
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#ifdef EMBPERL
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#include "zone_config.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <stdio.h>
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#include <string.h>
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// this option disables distinct int/float/string function argument types for
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// backwards compatibility with current perl api usage
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// e.g. quest::settimer(0, 1) using number for timer name instead of string
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#define PERLBIND_NO_STRICT_SCALAR_TYPES
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#include <perlbind/perlbind.h>
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namespace perl = perlbind;
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#undef Null
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#ifdef WIN32
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#define snprintf _snprintf
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#endif
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//perl defines these macros and dosent clean them up, lazy bastards. -- I hate them too!
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#ifdef Copy
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#undef Copy
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#endif
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#ifdef list
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#undef list
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#endif
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#ifdef write
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#undef write
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#endif
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#ifdef bool
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#undef bool
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#endif
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#ifdef Zero
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#undef Zero
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#endif
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//These need to be cleaned up on FreeBSD
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#ifdef __FreeBSD__
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#ifdef do_open
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#undef do_open
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#endif
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#ifdef do_close
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#undef do_close
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#endif
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#endif
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//so embedded scripts can use xs extensions (ala 'use socket;')
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EXTERN_C void boot_DynaLoader(pTHX_ CV* cv);
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EXTERN_C void xs_init(pTHX);
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extern const ZoneConfig *Config;
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class Embperl
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{
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private:
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//if we fail inside a script evaluation, this will hold the croak msg (not much help if we die during construction, but that's our own fault)
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mutable std::string errmsg;
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//kludgy workaround for the fact that we can't directly do something like SvIV(get_sv($big[0]{ass}->{struct}))
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SV * my_get_sv(const char * varname) {
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char buffer[256];
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snprintf(buffer, 256, "if(defined(%s)) { $scratch::temp = %s; } else { $scratch::temp = 'UNDEF'; }", varname, varname);
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eval(buffer);
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return get_sv("scratch::temp", false);
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}
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//install a perl func
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void init_eval_file(void);
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bool in_use; //true if perl is executing
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protected:
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//the embedded interpreter
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PerlInterpreter * my_perl;
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void DoInit();
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public:
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Embperl(void); //This can throw errors! Buyer beware
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~Embperl(void);
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void Reinit();
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//return the last error msg
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std::string lasterr(void) const { return errmsg;};
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//evaluate an expression. throws string errors on fail
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int eval(const char * code);
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//execute a subroutine. throws lasterr on failure
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int dosub(const char * subname, const std::vector<std::string> * args = nullptr, int mode = G_SCALAR|G_EVAL);
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//Access to perl variables
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//all varnames here should be of the form package::name
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//returns the contents of the perl variable named in varname as a c int
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int geti(const char * varname) { return static_cast<int>(SvIV(my_get_sv(varname))); };
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//returns the contents of the perl variable named in varname as a c float
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float getd(const char * varname) { return static_cast<float>(SvNV(my_get_sv(varname)));};
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//returns the contents of the perl variable named in varname as a string
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std::string getstr(const char * varname) {
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SV * temp = my_get_sv(varname);
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return std::string(SvPV_nolen(temp),SvLEN(temp));
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}
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//put an integer into a perl varable
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void seti(const char *varname, int val) const {
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SV *t = get_sv(varname, true);
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sv_setiv(t, val);
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}
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//put a real into a perl varable
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void setd(const char *varname, float val) const {
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SV *t = get_sv(varname, true);
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sv_setnv(t, val);
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}
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//put a string into a perl varable
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void setstr(const char *varname, const char *val) const {
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SV *t = get_sv(varname, true);
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sv_setpv(t, val);
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}
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// put a pointer into a blessed perl variable
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void setptr(const char* varname, const char* classname, void* val) const {
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SV* t = get_sv(varname, GV_ADD);
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sv_setref_pv(t, classname, val);
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}
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// put key-value pairs in hash
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void sethash(const char *varname, std::map<std::string,std::string> &vals)
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{
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std::map<std::string,std::string>::iterator it;
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// Get hash and clear it.
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HV *hv = get_hv(varname, TRUE);
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hv_clear(hv);
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// Iterate through key-value pairs, storing them in hash
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for (it = vals.begin(); it != vals.end(); ++it)
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{
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int keylen = static_cast<int>(it->first.length());
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SV *val = newSVpv(it->second.c_str(), it->second.length());
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// If val was not added to hash, reset reference count
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if (hv_store(hv, it->first.c_str(), keylen, val, 0) == nullptr)
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val->sv_refcnt = 0;
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}
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}
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//loads a file and compiles it into our interpreter (assuming it hasn't already been read in)
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//idea borrowed from perlembed
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int eval_file(const char * packagename, const char * filename);
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inline bool InUse() const { return(in_use); }
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//check to see if a sub exists in package
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bool SubExists(const char *package, const char *sub);
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//check to see if a variable exists in package
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bool VarExists(const char *package, const char *var);
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};
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#endif //EMBPERL
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#endif //EMBPERL_H
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