eqemu-server/zone/embperl.h
Chris Miles d9f545a5ec
[Logging] Implement Player Event Logging system (#2833)
* Plumbing

* Batch processing in world

* Cleanup

* Cleanup

* Update player_event_logs.cpp

* Add player zoning event

* Use generics

* Comments

* Add events

* Add more events

* AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE

* FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY

* Add charges to ITEM_DESTROY

* WENT_ONLINE, WENT_OFFLINE

* LEVEL_GAIN, LEVEL_LOSS

* LOOT_ITEM

* MERCHANT_PURCHASE

* MERCHANT_SELL

* SKILL_UP

* Add events

* Add more events

* TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE

* GROUNDSPAWN_PICKUP

* SAY

* REZ_ACCEPTED

* COMBINE_FAILURE and COMBINE_SUCCESS

* DROPPED_ITEM

* DEATH

* SPLIT_MONEY

* TRADER_PURCHASE and TRADER_SELL

* DISCOVER_ITEM

* Convert GM_COMMAND to use new macro

* Convert ZONING event to use macro

* Revert some code changes

* Revert "Revert some code changes"

This reverts commit d53682f997e89a053a660761085913245db91e9d.

* Add cereal generation support to repositories

* TRADE

* Formatting

* Cleanup

* Relocate discord_manager to discord folder

* Discord sending plumbing

* Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage

* More discord sending plumbing

* More discord message formatting work

* More discord formatting work

* Discord formatting of events

* Format WENT_ONLINE, WENT_OFFLINE

* Add merchant purchase event

* Handle Discord MERCHANT_SELL formatter

* Update player_event_discord_formatter.cpp

* Tweaks

* Implement retention truncation

* Put mutex locking on batch queue, put processor on its own thread

* Process on initial bootup

* Implement optional QS processing, implement keepalive from world to QS

* Reload player event settings when logs are reloaded in game

* Set settings defaults

* Update player_event_logs.cpp

* Update player_event_logs.cpp

* Set retention days on boot

* Update player_event_logs.cpp

* Player Handin Event Testing.

Testing player handin stuff.

* Cleanup.

* Finish NPC Handin.

* set a reference to the client inside of the trade object as well for plugins to process

* Fix for windows _inline

* Bump to cpp20 default, ignore excessive warnings on windows

* Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join

* Windows compile fixes

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Create 2022_12_19_player_events_tables.sql

* [Formatters] Work on Discord Formatters

* Handin money.

* Format header

* [Formatters] Work on Discord Formatters

* Format

* Format

* [Formatters] More Formatter work, need to test further.

* [Formatters] More Work on Formatters.

* Add missing #endif

* [Formatters] Work on Formatters, fix Bot formatting in ^create help

* NPC Handin Discord Formatter

* Update player_event_logs.cpp

* Discover Item Discord Formatter

* Dropped Item Discord Formatter

* Split Money Discord Formatter

* Trader Discord Formatters

* Cleanup.

* Trade Event Discord Formatter Groundwork

* SAY don't record GM commands

* GM_Command don't record #help

* Update player_event_logs.cpp

* Fill in more event data

* Post rebase fixes

* Post rebase fix

* Discord formatting adjustments

* Add event deprecation or unimplemented tag support

* Trade events

* Add return money and sanity checks.

* Update schema

* Update ucs.cpp

* Update client.cpp

* Update 2022_12_19_player_events_tables.sql

* Implement archive single line

* Replace hackers table and functions with PossibleHack player event

* Replace very old eventlog table since the same events are covered by player event logs

* Update bot_command.cpp

* Record NPC kill events ALL / Named / Raid

* Add BatchEventProcessIntervalSeconds rule

* Naming

* Update CMakeLists.txt

* Update database_schema.h

* Remove logging function and methods

* DB version

* Cleanup SendPlayerHandinEvent

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-02-12 21:31:01 -06:00

177 lines
4.6 KiB
C++

/*
Embperl.h
---------------
eqemu perl wrapper
Eglin
*/
#ifndef EMBPERL_H
#define EMBPERL_H
#ifdef EMBPERL
#include "zone_config.h"
#include <string>
#include <vector>
#include <map>
#include <stdio.h>
#include <string.h>
// this option disables distinct int/float/string function argument types for
// backwards compatibility with current perl api usage
// e.g. quest::settimer(0, 1) using number for timer name instead of string
#define PERLBIND_NO_STRICT_SCALAR_TYPES
#include <perlbind/perlbind.h>
namespace perl = perlbind;
#undef Null
#ifdef WIN32
#define snprintf _snprintf
#endif
//perl defines these macros and dosent clean them up, lazy bastards. -- I hate them too!
#ifdef Copy
#undef Copy
#endif
#ifdef list
#undef list
#endif
#ifdef write
#undef write
#endif
#ifdef bool
#undef bool
#endif
#ifdef Zero
#undef Zero
#endif
//These need to be cleaned up on FreeBSD
#ifdef __FreeBSD__
#ifdef do_open
#undef do_open
#endif
#ifdef do_close
#undef do_close
#endif
#endif
//so embedded scripts can use xs extensions (ala 'use socket;')
EXTERN_C void boot_DynaLoader(pTHX_ CV* cv);
EXTERN_C void xs_init(pTHX);
extern const ZoneConfig *Config;
class Embperl
{
private:
//if we fail inside a script evaluation, this will hold the croak msg (not much help if we die during construction, but that's our own fault)
mutable std::string errmsg;
//kludgy workaround for the fact that we can't directly do something like SvIV(get_sv($big[0]{ass}->{struct}))
SV * my_get_sv(const char * varname) {
char buffer[256];
snprintf(buffer, 256, "if(defined(%s)) { $scratch::temp = %s; } else { $scratch::temp = 'UNDEF'; }", varname, varname);
eval(buffer);
return get_sv("scratch::temp", false);
}
//install a perl func
void init_eval_file(void);
bool in_use; //true if perl is executing
protected:
//the embedded interpreter
PerlInterpreter * my_perl;
void DoInit();
public:
Embperl(void); //This can throw errors! Buyer beware
~Embperl(void);
void Reinit();
//return the last error msg
std::string lasterr(void) const { return errmsg;};
//evaluate an expression. throws string errors on fail
int eval(const char * code);
//execute a subroutine. throws lasterr on failure
int dosub(const char * subname, const std::vector<std::string> * args = nullptr, int mode = G_SCALAR|G_EVAL);
//Access to perl variables
//all varnames here should be of the form package::name
//returns the contents of the perl variable named in varname as a c int
int geti(const char * varname) { return static_cast<int>(SvIV(my_get_sv(varname))); };
//returns the contents of the perl variable named in varname as a c float
float getd(const char * varname) { return static_cast<float>(SvNV(my_get_sv(varname)));};
//returns the contents of the perl variable named in varname as a string
std::string getstr(const char * varname) {
SV * temp = my_get_sv(varname);
return std::string(SvPV_nolen(temp),SvLEN(temp));
}
//put an integer into a perl varable
void seti(const char *varname, int val) const {
SV *t = get_sv(varname, true);
sv_setiv(t, val);
}
//put a real into a perl varable
void setd(const char *varname, float val) const {
SV *t = get_sv(varname, true);
sv_setnv(t, val);
}
//put a string into a perl varable
void setstr(const char *varname, const char *val) const {
SV *t = get_sv(varname, true);
sv_setpv(t, val);
}
// put a pointer into a blessed perl variable
void setptr(const char* varname, const char* classname, void* val) const {
SV* t = get_sv(varname, GV_ADD);
sv_setref_pv(t, classname, val);
}
// put key-value pairs in hash
void sethash(const char *varname, std::map<std::string,std::string> &vals)
{
std::map<std::string,std::string>::iterator it;
// Get hash and clear it.
HV *hv = get_hv(varname, TRUE);
hv_clear(hv);
// Iterate through key-value pairs, storing them in hash
for (it = vals.begin(); it != vals.end(); ++it)
{
int keylen = static_cast<int>(it->first.length());
SV *val = newSVpv(it->second.c_str(), it->second.length());
// If val was not added to hash, reset reference count
if (hv_store(hv, it->first.c_str(), keylen, val, 0) == nullptr)
val->sv_refcnt = 0;
}
}
//loads a file and compiles it into our interpreter (assuming it hasn't already been read in)
//idea borrowed from perlembed
int eval_file(const char * packagename, const char * filename);
inline bool InUse() const { return(in_use); }
//check to see if a sub exists in package
bool SubExists(const char *package, const char *sub);
//check to see if a variable exists in package
bool VarExists(const char *package, const char *var);
};
#endif //EMBPERL
#endif //EMBPERL_H