mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
* Plumbing * Batch processing in world * Cleanup * Cleanup * Update player_event_logs.cpp * Add player zoning event * Use generics * Comments * Add events * Add more events * AA_GAIN, AA_PURCHASE, FORAGE_SUCCESS, FORAGE_FAILURE * FISH_SUCCESS, FISH_FAILURE, ITEM_DESTROY * Add charges to ITEM_DESTROY * WENT_ONLINE, WENT_OFFLINE * LEVEL_GAIN, LEVEL_LOSS * LOOT_ITEM * MERCHANT_PURCHASE * MERCHANT_SELL * SKILL_UP * Add events * Add more events * TASK_ACCEPT, TASK_COMPLETE, and TASK_UPDATE * GROUNDSPAWN_PICKUP * SAY * REZ_ACCEPTED * COMBINE_FAILURE and COMBINE_SUCCESS * DROPPED_ITEM * DEATH * SPLIT_MONEY * TRADER_PURCHASE and TRADER_SELL * DISCOVER_ITEM * Convert GM_COMMAND to use new macro * Convert ZONING event to use macro * Revert some code changes * Revert "Revert some code changes" This reverts commit d53682f997e89a053a660761085913245db91e9d. * Add cereal generation support to repositories * TRADE * Formatting * Cleanup * Relocate discord_manager to discord folder * Discord sending plumbing * Rename UCS's Database class to UCSDatabase to be more specific and not collide with base Database class for repository usage * More discord sending plumbing * More discord message formatting work * More discord formatting work * Discord formatting of events * Format WENT_ONLINE, WENT_OFFLINE * Add merchant purchase event * Handle Discord MERCHANT_SELL formatter * Update player_event_discord_formatter.cpp * Tweaks * Implement retention truncation * Put mutex locking on batch queue, put processor on its own thread * Process on initial bootup * Implement optional QS processing, implement keepalive from world to QS * Reload player event settings when logs are reloaded in game * Set settings defaults * Update player_event_logs.cpp * Update player_event_logs.cpp * Set retention days on boot * Update player_event_logs.cpp * Player Handin Event Testing. Testing player handin stuff. * Cleanup. * Finish NPC Handin. * set a reference to the client inside of the trade object as well for plugins to process * Fix for windows _inline * Bump to cpp20 default, ignore excessive warnings on windows * Bump FMT to 6.1.2 for cpp20 compat and swap fmt::join for Strings::Join * Windows compile fixes * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * Create 2022_12_19_player_events_tables.sql * [Formatters] Work on Discord Formatters * Handin money. * Format header * [Formatters] Work on Discord Formatters * Format * Format * [Formatters] More Formatter work, need to test further. * [Formatters] More Work on Formatters. * Add missing #endif * [Formatters] Work on Formatters, fix Bot formatting in ^create help * NPC Handin Discord Formatter * Update player_event_logs.cpp * Discover Item Discord Formatter * Dropped Item Discord Formatter * Split Money Discord Formatter * Trader Discord Formatters * Cleanup. * Trade Event Discord Formatter Groundwork * SAY don't record GM commands * GM_Command don't record #help * Update player_event_logs.cpp * Fill in more event data * Post rebase fixes * Post rebase fix * Discord formatting adjustments * Add event deprecation or unimplemented tag support * Trade events * Add return money and sanity checks. * Update schema * Update ucs.cpp * Update client.cpp * Update 2022_12_19_player_events_tables.sql * Implement archive single line * Replace hackers table and functions with PossibleHack player event * Replace very old eventlog table since the same events are covered by player event logs * Update bot_command.cpp * Record NPC kill events ALL / Named / Raid * Add BatchEventProcessIntervalSeconds rule * Naming * Update CMakeLists.txt * Update database_schema.h * Remove logging function and methods * DB version * Cleanup SendPlayerHandinEvent --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
226 lines
5.4 KiB
C++
226 lines
5.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "clientlist.h"
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#include "../common/opcodemgr.h"
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/event/event_loop.h"
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#include "database.h"
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#include "ucsconfig.h"
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#include "chatchannel.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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#include <csignal>
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#include <thread>
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#include "../common/net/tcp_server.h"
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#include "../common/net/servertalk_client_connection.h"
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#include "../common/discord/discord_manager.h"
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#include "../common/path_manager.h"
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#include "../common/zone_store.h"
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#include "../common/events/player_event_logs.h"
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ChatChannelList *ChannelList;
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Clientlist *g_Clientlist;
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EQEmuLogSys LogSys;
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UCSDatabase database;
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WorldServer *worldserver = nullptr;
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DiscordManager discord_manager;
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PathManager path;
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ZoneStore zone_store;
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PlayerEventLogs player_event_logs;
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const ucsconfig *Config;
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std::string WorldShortName;
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uint32 ChatMessagesSent = 0;
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uint32 MailMessagesSent = 0;
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std::string GetMailPrefix() {
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return "SOE.EQ." + WorldShortName + ".";
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}
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void crash_func() {
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std::this_thread::sleep_for(std::chrono::milliseconds(10000));
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int* p=0;
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*p=0;
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}
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void Shutdown() {
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LogInfo("Shutting down...");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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LogSys.CloseFileLogs();
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}
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int caught_loop = 0;
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void CatchSignal(int sig_num) {
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LogInfo("Caught signal [{}]", sig_num);
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EQ::EventLoop::Get().Shutdown();
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caught_loop++;
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// when signal handler is incapable of exiting properly
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if (caught_loop > 1) {
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LogInfo("In a signal handler loop and process is incapable of exiting properly, forcefully cleaning up");
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ChannelList->RemoveAllChannels();
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g_Clientlist->CloseAllConnections();
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LogSys.CloseFileLogs();
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std::exit(0);
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}
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}
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void PlayerEventQueueListener() {
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while (caught_loop == 0) {
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discord_manager.ProcessMessageQueue();
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Sleep(100);
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}
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}
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int main() {
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RegisterExecutablePlatform(ExePlatformUCS);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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path.LoadPaths();
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// Check every minute for unused channels we can delete
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//
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Timer ChannelListProcessTimer(60000);
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Timer ClientConnectionPruneTimer(60000);
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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LogInfo("Starting EQEmu Universal Chat Server");
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if (!ucsconfig::LoadConfig()) {
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LogInfo("Loading server configuration failed");
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return 1;
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}
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Config = ucsconfig::get();
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WorldShortName = Config->ShortName;
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LogInfo("Connecting to MySQL");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort)) {
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LogInfo("Cannot continue without a database connection");
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return 1;
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}
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LogSys.SetDatabase(&database)
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->SetLogPath(path.GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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char tmp[64];
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// ucs has no 'reload rules' handler
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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LogInfo("Loading rule set [{}]", tmp);
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if(!RuleManager::Instance()->LoadRules(&database, tmp, false)) {
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LogInfo("Failed to load ruleset [{}], falling back to defaults", tmp);
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}
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} else {
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if(!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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}
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EQ::InitializeDynamicLookups();
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database.ExpireMail();
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if(Config->ChatPort != Config->MailPort)
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{
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LogInfo("MailPort and CharPort must be the same in eqemu_config.json for UCS");
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exit(1);
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}
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g_Clientlist = new Clientlist(Config->ChatPort);
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ChannelList = new ChatChannelList();
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database.LoadChatChannels();
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std::signal(SIGINT, CatchSignal);
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std::signal(SIGTERM, CatchSignal);
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std::signal(SIGKILL, CatchSignal);
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std::signal(SIGSEGV, CatchSignal);
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std::thread(PlayerEventQueueListener).detach();
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worldserver = new WorldServer;
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// uncomment to simulate timed crash for catching SIGSEV
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// std::thread crash_test(crash_func);
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// crash_test.detach();
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auto loop_fn = [&](EQ::Timer* t) {
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Timer::SetCurrentTime();
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g_Clientlist->Process();
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if (ChannelListProcessTimer.Check()) {
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ChannelList->Process();
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}
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if (ClientConnectionPruneTimer.Check()) {
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g_Clientlist->CheckForStaleConnectionsAll();
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}
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};
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EQ::Timer process_timer(loop_fn);
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process_timer.Start(32, true);
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EQ::EventLoop::Get().Run();
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Shutdown();
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}
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "UCS: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "UCS");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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