eqemu-server/zone/lua_mob.cpp
2013-05-11 01:29:58 -07:00

21 lines
334 B
C++

#ifdef LUA_EQEMU
#include "masterentity.h"
#include "lua_mob.h"
const char *Lua_Mob::GetName() {
Mob *m = reinterpret_cast<Mob*>(d_);
return m->GetName();
}
void Lua_Mob::Depop() {
Depop(true);
}
void Lua_Mob::Depop(bool start_spawn_timer) {
Mob *m = reinterpret_cast<Mob*>(d_);
return m->Depop(start_spawn_timer);
}
#endif