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* [Bots] Convert Bot Database Methods to Repositories * Final push. * Cleanup. * Cleanup. * Update bot_database.cpp * Update bot_database.cpp * Update bot_database.cpp * Update bot_database.cpp * Update bot_database.cpp
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
#ifndef EQEMU_BOT_INVENTORIES_REPOSITORY_H
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#define EQEMU_BOT_INVENTORIES_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_bot_inventories_repository.h"
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class BotInventoriesRepository: public BaseBotInventoriesRepository {
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public:
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* BotInventoriesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* BotInventoriesRepository::GetWhereNeverExpires()
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* BotInventoriesRepository::GetWhereXAndY()
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* BotInventoriesRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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// Custom extended repository methods here
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static bool UpdateItemColors(Database& db, const uint32 bot_id, const uint32 color, const std::string& where_clause)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE `{}` SET `inst_color` = {} WHERE `bot_id` = {} AND `slot_id` {}",
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TableName(),
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color,
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bot_id,
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where_clause
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)
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);
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return results.Success();
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}
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static bool SaveAllArmorColors(Database& db, const uint32 owner_id, const uint32 color)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` IN ({}, {}, {}, {}, {}, {}, {}) AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})",
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TableName(),
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color,
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EQ::invslot::slotHead,
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EQ::invslot::slotChest,
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EQ::invslot::slotArms,
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EQ::invslot::slotWrist1,
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EQ::invslot::slotWrist2,
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EQ::invslot::slotHands,
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EQ::invslot::slotLegs,
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EQ::invslot::slotFeet,
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owner_id
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)
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);
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return results.Success();
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}
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static bool SaveAllArmorColorsBySlot(Database& db, const uint32 owner_id, const int16 slot_id, const uint32 color)
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{
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auto results = db.QueryDatabase(
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fmt::format(
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"UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` = {} AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})",
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TableName(),
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color,
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slot_id,
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owner_id
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)
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);
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return results.Success();
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}
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};
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#endif //EQEMU_BOT_INVENTORIES_REPOSITORY_H
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