eqemu-server/common/repositories/bot_inventories_repository.h
Alex King ce907c9519
[Bots] Convert Bot Database Methods to Repositories (#4023)
* [Bots] Convert Bot Database Methods to Repositories

* Final push.

* Cleanup.

* Cleanup.

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp

* Update bot_database.cpp
2024-01-28 20:23:31 -06:00

101 lines
3.0 KiB
C++

#ifndef EQEMU_BOT_INVENTORIES_REPOSITORY_H
#define EQEMU_BOT_INVENTORIES_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_bot_inventories_repository.h"
class BotInventoriesRepository: public BaseBotInventoriesRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* BotInventoriesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* BotInventoriesRepository::GetWhereNeverExpires()
* BotInventoriesRepository::GetWhereXAndY()
* BotInventoriesRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static bool UpdateItemColors(Database& db, const uint32 bot_id, const uint32 color, const std::string& where_clause)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `inst_color` = {} WHERE `bot_id` = {} AND `slot_id` {}",
TableName(),
color,
bot_id,
where_clause
)
);
return results.Success();
}
static bool SaveAllArmorColors(Database& db, const uint32 owner_id, const uint32 color)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` IN ({}, {}, {}, {}, {}, {}, {}) AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})",
TableName(),
color,
EQ::invslot::slotHead,
EQ::invslot::slotChest,
EQ::invslot::slotArms,
EQ::invslot::slotWrist1,
EQ::invslot::slotWrist2,
EQ::invslot::slotHands,
EQ::invslot::slotLegs,
EQ::invslot::slotFeet,
owner_id
)
);
return results.Success();
}
static bool SaveAllArmorColorsBySlot(Database& db, const uint32 owner_id, const int16 slot_id, const uint32 color)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` = {} AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})",
TableName(),
color,
slot_id,
owner_id
)
);
return results.Success();
}
};
#endif //EQEMU_BOT_INVENTORIES_REPOSITORY_H