#ifndef EQEMU_BOT_INVENTORIES_REPOSITORY_H #define EQEMU_BOT_INVENTORIES_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_bot_inventories_repository.h" class BotInventoriesRepository: public BaseBotInventoriesRepository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * BotInventoriesRepository::GetByZoneAndVersion(int zone_id, int zone_version) * BotInventoriesRepository::GetWhereNeverExpires() * BotInventoriesRepository::GetWhereXAndY() * BotInventoriesRepository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static bool UpdateItemColors(Database& db, const uint32 bot_id, const uint32 color, const std::string& where_clause) { auto results = db.QueryDatabase( fmt::format( "UPDATE `{}` SET `inst_color` = {} WHERE `bot_id` = {} AND `slot_id` {}", TableName(), color, bot_id, where_clause ) ); return results.Success(); } static bool SaveAllArmorColors(Database& db, const uint32 owner_id, const uint32 color) { auto results = db.QueryDatabase( fmt::format( "UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` IN ({}, {}, {}, {}, {}, {}, {}) AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})", TableName(), color, EQ::invslot::slotHead, EQ::invslot::slotChest, EQ::invslot::slotArms, EQ::invslot::slotWrist1, EQ::invslot::slotWrist2, EQ::invslot::slotHands, EQ::invslot::slotLegs, EQ::invslot::slotFeet, owner_id ) ); return results.Success(); } static bool SaveAllArmorColorsBySlot(Database& db, const uint32 owner_id, const int16 slot_id, const uint32 color) { auto results = db.QueryDatabase( fmt::format( "UPDATE `{}` SET `inst_color` = {} WHERE `slot_id` = {} AND `bot_id` IN (SELECT `bot_id` FROM `bot_data` WHERE `owner_id` = {})", TableName(), color, slot_id, owner_id ) ); return results.Success(); } }; #endif //EQEMU_BOT_INVENTORIES_REPOSITORY_H