eqemu-server/zone/zone_reload.cpp
2020-02-22 16:17:18 -06:00

47 lines
1.6 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "zone_reload.h"
#include "quest_parser_collection.h"
void ZoneReload::HotReloadQuests()
{
BenchTimer timer;
entity_list.ClearAreas();
parse->ReloadQuests(RuleB(HotReload, QuestsResetTimersWithReload));
if (RuleB(HotReload, QuestsRepopWithReload)) {
zone->Repop(0);
}
zone->SetQuestHotReloadQueued(false);
LogHotReload(
"[Quests] Reloading [{}] repop [{}] reset_timers [{}] repop_when_not_in_combat [{}] Time [{:.4f}]",
zone->GetShortName(),
(RuleB(HotReload, QuestsRepopWithReload) ? "true" : "false"),
(RuleB(HotReload, QuestsResetTimersWithReload) ? "true" : "false"),
(RuleB(HotReload, QuestsRepopWhenPlayersNotInCombat) ? "true" : "false"),
timer.elapsed()
);
}