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* [Bug Fix] Fix case-sensitivity in #suspend Command. # Notes - This command required you to properly send the name as it appears in the database otherwise it wouldn't kick the player. - Solution is to `Strings::ToLower` then `Strings::UcFirst`. * To lower.
93 lines
1.9 KiB
C++
Executable File
93 lines
1.9 KiB
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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#include "../../common/repositories/account_repository.h"
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extern WorldServer worldserver;
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void command_suspend(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #suspend [Character Name] [Days] [Reason]");
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c->Message(Chat::White, "Note: Specify 0 days to lift a suspension");
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return;
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}
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const std::string character_name = Strings::ToLower(sep->arg[1]);
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auto days = std::stoul(sep->arg[2]);
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const std::string reason = sep->arg[3] ? sep->argplus[3] : "";
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auto l = AccountRepository::GetWhere(
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content_db,
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fmt::format(
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"LOWER(charname) = '{}'",
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Strings::Escape(character_name)
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)
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);
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if (l.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character '{}' does not exist.",
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sep->arg[1]
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).c_str()
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);
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return;
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}
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l[0].status = -1;
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l[0].suspendeduntil = std::time(nullptr) + (days * 86400);
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l[0].suspend_reason = reason;
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if (!AccountRepository::UpdateOne(content_db, l[0])) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to suspend {}.",
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character_name
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Account {} ({}) with the character {} {}.",
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l[0].name,
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l[0].id,
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character_name,
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(
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days ?
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fmt::format(
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"has been temporarily suspended for {} day{}.",
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days,
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days != 1 ? "s" : ""
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) :
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"is no longer suspended"
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)
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).c_str()
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);
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auto* b = entity_list.GetClientByName(character_name.c_str());
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if (b) {
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b->WorldKick();
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return;
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}
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auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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auto* k = (ServerKickPlayer_Struct *) pack->pBuffer;
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strn0cpy(k->adminname, c->GetName(), sizeof(k->adminname));
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strn0cpy(k->name, character_name.c_str(), sizeof(k->name));
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k->adminrank = c->Admin();
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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