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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
51 lines
1.1 KiB
C++
Executable File
51 lines
1.1 KiB
C++
Executable File
#include "../client.h"
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void command_setanim(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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Mob* target = c;
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if (c->GetTarget()) {
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target = c->GetTarget();
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}
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int animation_id = std::stoi(sep->arg[1]);
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if (
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animation_id < 0 ||
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animation_id > eaLooting
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) {
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c->Message(Chat::White, "Usage: #setanim [Animation ID (IDs are 0 to 4)]");
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return;
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}
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target->SetAppearance(static_cast<EmuAppearance>(animation_id), false);
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std::string animation_name;
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if (animation_id == eaStanding) {
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animation_name = "Standing";
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} else if (animation_id == eaSitting) {
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animation_name = "Sitting";
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} else if (animation_id == eaCrouching) {
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animation_name = "Crouching";
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} else if (animation_id == eaDead) {
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animation_name = "Dead";
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} else if (animation_id == eaLooting) {
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animation_name = "Looting";
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Set animation to {} ({}) for {}.",
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animation_name,
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animation_id,
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c->GetTargetDescription(target)
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).c_str()
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);
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}
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