eqemu-server/hc/world.cpp

79 lines
2.7 KiB
C++

#include "world.h"
#include "../common/eqemu_logsys.h"
WorldConnection::WorldConnection(const std::string &key, uint32_t dbid, const std::string &host)
{
m_connecting = false;
m_host = host;
m_key = key;
m_dbid = dbid;
m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
m_connection_manager->OnNewConnection(std::bind(&WorldConnection::OnNewConnection, this, std::placeholders::_1));
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection_manager->OnPacketRecv(std::bind(&WorldConnection::OnPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
m_connection_manager->Connect(host, 9000);
}
WorldConnection::~WorldConnection() {
}
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
{
m_connection = connection;
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
}
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusConnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
SendClientAuth();
}
if (to == EQ::Net::StatusDisconnected) {
Log.OutF(Logs::General, Logs::Headless_Client, "World connection lost, reconnecting.");
m_connection.reset();
m_connection_manager->Connect(m_host, 9000);
}
}
void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
{
if (to == EQ::Net::StatusDisconnected) {
m_connection.reset();
}
}
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
{
auto opcode = p.GetUInt16(0);
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
}
void WorldConnection::Kill()
{
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeInactive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection->Close();
}
void WorldConnection::Start()
{
m_connection_manager->OnConnectionStateChange(std::bind(&WorldConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection_manager->Connect(m_host, 9000);
}
void WorldConnection::SendClientAuth()
{
EQ::Net::DynamicPacket p;
p.Resize(2 + 464);
p.PutUInt16(0, 0x7a09U);
std::string dbid_str = std::to_string(m_dbid);
p.PutCString(2, dbid_str.c_str());
p.PutCString(2 + dbid_str.length() + 1, m_key.c_str());
m_connection->QueuePacket(p);
}