eqemu-server/zone/pathfinder_interface.h
2018-11-07 21:55:12 -08:00

56 lines
1.0 KiB
C++

#pragma once
#include "map.h"
#include <list>
class Client;
class Seperator;
enum PathingPolyFlags
{
PathingNormal = 1,
PathingWater = 2,
PathingLava = 4,
PathingZoneLine = 8,
PathingPvP = 16,
PathingSlime = 32,
PathingIce = 64,
PathingVWater = 128,
PathingGeneralArea = 256,
PathingPortal = 512,
PathingPrefer = 1024,
PathingDisabled = 2048,
PathingAll = 65535,
PathingNotDisabled = PathingAll ^ PathingDisabled
};
class IPathfinder
{
public:
struct IPathNode
{
IPathNode(const glm::vec3 &p) {
pos = p;
teleport = false;
}
IPathNode(bool tp) {
teleport = tp;
}
glm::vec3 pos;
bool teleport;
};
typedef std::list<IPathNode> IPath;
IPathfinder() { }
virtual ~IPathfinder() { }
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled) = 0;
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start) = 0;
virtual void DebugCommand(Client *c, const Seperator *sep) = 0;
static IPathfinder *Load(const std::string &zone);
};