Michael Cook (mackal) 18fb86a560 Force changing the timer_time for attack timers
Should fix issues with waiting for a slow timer after a cure
2014-12-22 01:58:54 -05:00

69 lines
2.2 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TIMER_H
#define TIMER_H
#include "types.h"
// Disgrace: for windows compile
#ifdef _WINDOWS
#include "debug.h"
int gettimeofday (timeval *tp, ...);
#endif
class Timer
{
public:
Timer();
Timer(uint32 timer_time, bool iUseAcurateTiming = false);
Timer(uint32 start, uint32 timer, bool iUseAcurateTiming);
~Timer() { }
bool Check(bool iReset = true);
void Enable();
void Disable();
void Start(uint32 set_timer_time=0, bool ChangeResetTimer = true);
void SetTimer(uint32 set_timer_time=0);
uint32 GetRemainingTime();
inline const uint32& GetTimerTime() { return timer_time; }
inline const uint32& GetSetAtTrigger() { return set_at_trigger; }
void Trigger();
void SetAtTrigger(uint32 set_at_trigger, bool iEnableIfDisabled = false, bool ChangeTimerTime = false);
inline bool Enabled() { return enabled; }
inline uint32 GetStartTime() { return(start_time); }
inline uint32 GetDuration() { return(timer_time); }
static const uint32 SetCurrentTime();
static const uint32 GetCurrentTime();
static const uint32 GetTimeSeconds();
private:
uint32 start_time;
uint32 timer_time;
bool enabled;
uint32 set_at_trigger;
// Tells the timer to be more acurate about happening every X ms.
// Instead of Check() setting the start_time = now,
// it it sets it to start_time += timer_time
bool pUseAcurateTiming;
};
#endif