eqemu-server/utils/mods/legacy_combat.lua

1006 lines
33 KiB
Lua

--[[
*
* The purpose of this lua file is to backport combat formulas pre-overhaul
* https://github.com/EQEmu/Server/commit/9e824876ba5dac262b121c0e60d022bb2ecc45bd
*
* If your server has years and years of content built on old formulas, it may be appropriate to use this
* instead of taking on the massive task of rescaling tons of carefully tested and layered content
*
]]
--[[
*
* These are rule values that were removed in the latest combat overhaul, if you are coming from
* older source code, you will need to reference what your rule values were for these variables
* to make sure that things line up correctly
*
]]
MonkACBonusWeight = 15;
NPCACFactor = 2.25;
OldACSoftcapRules = false;
ClothACSoftcap = 75;
LeatherACSoftcap = 100;
MonkACSoftcap = 120;
ChainACSoftcap = 200;
PlateACSoftcap = 300;
AAMitigationACFactor = 3.0;
WarriorACSoftcapReturn = 0.45;
KnightACSoftcapReturn = 0.33;
LowPlateChainACSoftcapReturn = 0.23;
LowChainLeatherACSoftcapReturn = 0.17;
CasterACSoftcapReturn = 0.06;
MiscACSoftcapReturn = 0.3;
WarACSoftcapReturn = 0.3448;
ClrRngMnkBrdACSoftcapReturn = 0.3030;
PalShdACSoftcapReturn = 0.3226;
DruNecWizEncMagACSoftcapReturn = 0.2;
RogShmBstBerACSoftcapReturn = 0.25;
SoftcapFactor = 1.88;
ACthac0Factor = 0.55;
ACthac20Factor = 0.55;
BaseHitChance = 69.0;
NPCBonusHitChance = 26.0;
HitFalloffMinor = 5.0;
HitFalloffModerate = 7.0;
HitFalloffMajor = 50.0;
HitBonusPerLevel = 1.2;
AgiHitFactor = 0.01;
WeaponSkillFalloff = 0.33;
ArcheryHitPenalty = 0.25;
UseOldDamageIntervalRules = false;
CriticalMessageRange = RuleI.Get(Rule.CriticalDamage);
MeleeBaseCritChance = 0.0;
ClientBaseCritChance = 0.0;
BerserkBaseCritChance = 6.0;
WarBerBaseCritChance = 3.0;
RogueCritThrowingChance = 25;
RogueDeadlyStrikeChance = 80;
RogueDeadlyStrikeMod = 2;
-- Source Function: Mob::MeleeMitigation()
-- Partial: Rest happens in DoMeleeMitigation
function MeleeMitigation(e)
e.IgnoreDefault = true;
if e.hit.damage_done < 0 or e.hit.base_damage == 0 then
return e;
end
eq.log_combat(
string.format("[%s] [ClientAttack] Damage Table [%i] WeaponDMG [%i]",
e.self:GetCleanName(),
GetDamageTable(e.other, e.hit.skill),
e.hit.base_damage
)
);
e.hit.damage_done = 2 * e.hit.base_damage * GetDamageTable(e.other, e.hit.skill) / 100;
eq.log_combat(
string.format("[%s] [ClientAttack] DamageDone [%i] BaseDamage [%i] HitSkill [%i]",
e.self:GetCleanName(),
e.hit.damage_done,
e.hit.base_damage,
e.hit.skill
)
);
e.hit = DoMeleeMitigation(e.self, e.other, e.hit, e.opts);
return e;
end
-- Source Function: Mob::CheckHitChance()
function CheckHitChance(e)
e.IgnoreDefault = true;
local other = e.other;
local attacker = other;
local self = e.self;
local defender = self;
local chancetohit = BaseHitChance;
local chance_mod = 0;
if (e.opts ~= nil) then
chance_mod = e.opts.hit_chance;
end
if (attacker:IsNPC() and not attacker:IsPet()) then
chancetohit = chancetohit + NPCBonusHitChance;
end
local pvpmode = false;
if (self:IsClient() and other:IsClient()) then
pvpmode = true;
end
if (chance_mod >= 10000) then
e.ReturnValue = true;
return e;
end
local avoidanceBonus = 0;
local hitBonus = 0;
local attacker_level = attacker:GetLevel();
if (attacker_level < 1) then
attacker_level = 1;
end
local defender_level = defender:GetLevel();
if (defender_level < 1) then
defender_level = 1;
end
local level_difference = attacker_level - defender_level;
local range = defender_level;
range = ((range / 4) + 3);
if (level_difference < 0) then
if (level_difference >= -range) then
chancetohit = chancetohit + ((level_difference / range) * HitFalloffMinor);
elseif (level_difference >= -(range + 3.0)) then
chancetohit = chancetohit - HitFalloffMinor;
chancetohit = chancetohit + (((level_difference + range) / 3.0) * HitFalloffModerate);
else
chancetohit = chancetohit - (HitFalloffMinor + HitFalloffModerate);
chancetohit = chancetohit + (((level_difference + range + 3.0) / 12.0) * HitFalloffMajor);
end
else
chancetohit = chancetohit + (HitBonusPerLevel * level_difference);
end
chancetohit = chancetohit - (defender:GetAGI() * AgiHitFactor);
if (attacker:IsClient()) then
chancetohit = chancetohit - (WeaponSkillFalloff * (attacker:CastToClient():MaxSkill(e.hit.skill) - attacker:GetSkill(e.hit.skill)));
end
if (defender:IsClient()) then
chancetohit = chancetohit + (WeaponSkillFalloff * (defender:CastToClient():MaxSkill(Skill.Defense) - defender:GetSkill(Skill.Defense)));
end
local attacker_spellbonuses = attacker:GetSpellBonuses();
local attacker_itembonuses = attacker:GetItemBonuses();
local attacker_aabonuses = attacker:GetAABonuses();
local defender_spellbonuses = defender:GetSpellBonuses();
local defender_itembonuses = defender:GetItemBonuses();
local defender_aabonuses = defender:GetAABonuses();
if (attacker_spellbonuses:MeleeSkillCheckSkill() == e.hit.skill or attacker_spellbonuses:MeleeSkillCheckSkill() == 255) then
chancetohit = chancetohit + attacker_spellbonuses:MeleeSkillCheck();
end
if (attacker_itembonuses:MeleeSkillCheckSkill() == e.hit.skill or attacker_itembonuses:MeleeSkillCheckSkill() == 255) then
chancetohit = chancetohit + attacker_itembonuses:MeleeSkillCheck();
end
avoidanceBonus = defender_spellbonuses:AvoidMeleeChanceEffect() +
defender_itembonuses:AvoidMeleeChanceEffect() +
defender_aabonuses:AvoidMeleeChanceEffect() +
(defender_itembonuses:AvoidMeleeChance() / 10.0);
local owner = Mob();
if (defender:IsPet()) then
owner = defender:GetOwner();
elseif (defender:IsNPC() and defender:CastToNPC():GetSwarmOwner()) then
local entity_list = eq.get_entity_list();
owner = entity_list:GetMobID(defender:CastToNPC():GetSwarmOwner());
end
if (owner.valid) then
avoidanceBonus = avoidanceBonus + owner:GetAABonuses():PetAvoidance() + owner:GetSpellBonuses():PetAvoidance() + owner:GetItemBonuses():PetAvoidance();
end
if (defender:IsNPC()) then
avoidanceBonus = avoidanceBonus + (defender:CastToNPC():GetAvoidanceRating() / 10.0);
end
hitBonus = hitBonus + attacker_itembonuses:HitChanceEffect(e.hit.skill) +
attacker_spellbonuses:HitChanceEffect(e.hit.skill) +
attacker_aabonuses:HitChanceEffect(e.hit.skill) +
attacker_itembonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1) +
attacker_spellbonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1) +
attacker_aabonuses:HitChanceEffect(Skill.HIGHEST_SKILL + 1);
hitBonus = hitBonus + (attacker_itembonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
attacker_spellbonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
attacker_aabonuses:Accuracy(Skill.HIGHEST_SKILL + 1) +
attacker_aabonuses:Accuracy(e.hit.skill) +
attacker_itembonuses:HitChance()) / 15.0;
hitBonus = hitBonus + chance_mod;
if (attacker:IsNPC()) then
hitBonus = hitBonus + (attacker:CastToNPC():GetAccuracyRating() / 10.0);
end
if (e.hit.skill == Skill.Archery) then
hitBonus = hitBonus - (hitBonus * ArcheryHitPenalty);
end
chancetohit = chancetohit + ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0);
if (chancetohit > 1000 or chancetohit < -1000) then
elseif (chancetohit > 95) then
chancetohit = 95;
elseif (chancetohit < 5) then
chancetohit = 5;
end
local tohit_roll = Random.Real(0, 100);
eq.log_combat(
string.format("[%s] [Mob::CheckHitChance] Chance [%i] ToHitRoll [%i] Hit? [%s]",
e.self:GetCleanName(),
chancetohit,
tohit_roll,
(tohit_roll <= chancetohit) and "true" or "false"
)
);
if (tohit_roll <= chancetohit) then
e.ReturnValue = true;
else
e.ReturnValue = false;
end
return e;
end
-- Source Function: Mob::TryCriticalHit()
function TryCriticalHit(e)
e.IgnoreDefault = true;
local self = e.self;
local defender = e.other;
if (e.hit.damage_done < 1 or defender.null) then
return e;
end
if ((self:IsPet() and self:GetOwner():IsClient()) or (self:IsNPC() and self:CastToNPC():GetSwarmOwner() ~= 0)) then
e.hit = TryPetCriticalHit(self, defender, e.hit);
return e;
end
if (self:IsPet() and self:GetOwner().valid and self:GetOwner():IsBot()) then
e.hit = TryPetCriticalHit(self, defender, e.hit);
return e;
end
local critChance = 0.0;
local IsBerskerSPA = false;
local aabonuses = self:GetAABonuses();
local itembonuses = self:GetItemBonuses();
local spellbonuses = self:GetSpellBonuses();
local entity_list = eq.get_entity_list();
if (defender:GetBodyType() == BT.Undead or defender:GetBodyType() == BT.SummonedUndead or defender:GetBodyType() == BT.Vampire) then
local SlayRateBonus = aabonuses:SlayUndead(0) + itembonuses:SlayUndead(0) + spellbonuses:SlayUndead(0);
if (SlayRateBonus > 0) then
local slayChance = SlayRateBonus / 10000.0;
if (Random.RollReal(slayChance)) then
local SlayDmgBonus = aabonuses:SlayUndead(1) + itembonuses:SlayUndead(1) + spellbonuses:SlayUndead(1);
e.hit.damage_done = (e.hit.damage_done * SlayDmgBonus * 2.25) / 100;
if (self:GetGender() == 1) then
entity_list:FilteredMessageClose(self, false, CriticalMessageRange, MT.CritMelee, Filter.MeleeCrits, string.format('%s\'s holy blade cleanses her target! (%d)', self:GetCleanName(), e.hit.damage_done));
else
entity_list:FilteredMessageClose(self, false, CriticalMessageRange, MT.CritMelee, Filter.MeleeCrits, string.format('%s\'s holy blade cleanses his target! (%d)', self:GetCleanName(), e.hit.damage_done));
end
return e;
end
end
end
critChance = critChance + MeleeBaseCritChance;
if (self:IsClient()) then
critChance = critChance + ClientBaseCritChance;
if (spellbonuses:BerserkSPA() or itembonuses:BerserkSPA() or aabonuses:BerserkSPA()) then
IsBerskerSPA = true;
end
if (((self:GetClass() == Class.WARRIOR or self:GetClass() == Class.BERSERKER) and self:GetLevel() >= 12) or IsBerskerSPA) then
if (self:IsBerserk() or IsBerskerSPA) then
critChance = critChance + BerserkBaseCritChance;
else
critChance = critChance + WarBerBaseCritChance;
end
end
end
local deadlyChance = 0;
local deadlyMod = 0;
if (e.hit.skill == Skill.Archery and self:GetClass() == Class.RANGER and self:GetSkill(Skill.Archery) >= 65) then
critChance = critChance + 6;
end
if (e.hit.skill == Skill.Throwing and self:GetClass() == Class.ROGUE and self:GetSkill(Skill.Throwing) >= 65) then
critChance = critChance + RogueCritThrowingChance;
deadlyChance = RogueDeadlyStrikeChance;
deadlyMod = RogueDeadlyStrikeMod;
end
local CritChanceBonus = GetCriticalChanceBonus(self, e.hit.skill);
if (CritChanceBonus > 0 or critChance > 0) then
if (self:GetDEX() <= 255) then
critChance = critChance + (self:GetDEX() / 125.0);
elseif (self:GetDEX() > 255) then
critChance = critChance + ((self:GetDEX() - 255) / 500.0) + 2.0;
end
critChance = critChance + (critChance * CritChanceBonus / 100.0);
end
if (opts ~= nil) then
critChance = critChance * opts.crit_percent;
critChance = critChance + opts.crit_flat;
end
eq.log_combat(
string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritChanceBonus [%i] Dex [%i] Post-Dex-Block",
e.self:GetCleanName(),
critChance,
CritChanceBonus,
e.self:GetDEX()
)
);
if (critChance > 0) then
critChance = critChance / 100;
if (Random.RollReal(critChance)) then
local critMod = 200;
local crip_success = false;
local CripplingBlowChance = GetCrippBlowChance(self);
if (CripplingBlowChance > 0 or (self:IsBerserk() or IsBerskerSPA)) then
if (not self:IsBerserk() and not IsBerskerSPA) then
critChance = critChance * (CripplingBlowChance / 100.0);
end
if ((self:IsBerserk() or IsBerskerSPA) or Random.RollReal(critChance)) then
critMod = 400;
crip_success = true;
end
end
critMod = critMod + GetCritDmgMod(self, e.hit.skill) * 2;
eq.log_combat(
string.format("[%s] [Mob::TryCriticalHit] CritChance [%i] CritMod [%i] GetCritDmgMod [%i] CripSuccess [%s]",
e.self:GetCleanName(),
critChance,
critMod,
GetCritDmgMod(self, e.hit.skill),
(crip_success) and "true" or "false"
)
);
e.hit.damage_done = e.hit.damage_done * critMod / 100;
local deadlySuccess = false;
if (deadlyChance > 0 and Random.RollReal(deadlyChance / 100.0)) then
if (self:BehindMob(defender, self:GetX(), self:GetY())) then
e.hit.damage_done = e.hit.damage_done * deadlyMod;
deadlySuccess = true;
end
end
if (crip_success) then
entity_list:FilteredMessageClose(self, false, CriticalMessageRange, MT.CritMelee, Filter.MeleeCrits, string.format('%s lands a Crippling Blow! (%d)', self:GetCleanName(), e.hit.damage_done));
if (defender:GetLevel() <= 55 and not defender:GetSpecialAbility(SpecialAbility.unstunable)) then
defender:Emote("staggers.");
defender:Stun(0);
end
elseif (deadlySuccess) then
entity_list:FilteredMessageClose(self, false, CriticalMessageRange, MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a Deadly Strike! (%d)', self:GetCleanName(), e.hit.damage_done));
else
entity_list:FilteredMessageClose(self, false, CriticalMessageRange, MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a critical hit! (%d)', self:GetCleanName(), e.hit.damage_done));
end
end
end
return e;
end
-- Source Function: Mob::TryPetCriticalHit()
function TryPetCriticalHit(self, defender, hit)
if (hit.damage_done < 1) then
return hit;
end
local owner = Mob();
local critChance = MeleeBaseCritChance;
local critMod = 163;
if (self:IsPet()) then
owner = self:GetOwner();
elseif (self:IsNPC() and self:CastToNPC():GetSwarmOwner()) then
local entity_list = eq.get_entity_list();
owner = entity_list:GetMobID(self:CastToNPC():GetSwarmOwner());
else
return hit;
end
if (owner.null) then
return hit;
end
local CritPetChance = owner:GetAABonuses():PetCriticalHit() + owner:GetItemBonuses():PetCriticalHit() + owner:GetSpellBonuses():PetCriticalHit();
local CritChanceBonus = GetCriticalChanceBonus(self, hit.skill);
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] CritPetChance [%i] CritChanceBonus [%i] | Bonuses AA [%i] Item [%i] Spell [%i]",
self:GetCleanName(),
CritPetChance,
CritChanceBonus,
owner:GetAABonuses():PetCriticalHit(),
owner:GetItemBonuses():PetCriticalHit(),
owner:GetSpellBonuses():PetCriticalHit()
)
);
if (CritPetChance or critChance) then
critChance = critChance + CritPetChance;
critChance = critChance + (critChance * CritChanceBonus / 100.0);
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] critChance [%i] PostCalcs",
self:GetCleanName(),
critChance
)
);
end
if (critChance > 0) then
critChance = critChance / 100;
if (Random.RollReal(critChance)) then
local entity_list = eq.get_entity_list();
critMod = critMod + GetCritDmgMod(self, hit.skill) * 2;
hit.damage_done = (hit.damage_done * critMod) / 100;
eq.log_combat(
string.format("[%s] [Mob::TryPetCriticalHit] critMod [%i] DmgMod [%i] DamageDone [%i]",
self:GetCleanName(),
critMod,
GetCritDmgMod(self, hit.skill),
hit.damage_done
)
);
entity_list:FilteredMessageClose(
this,
false,
CriticalMessageRange,
MT.CritMelee,
Filter.MeleeCrits,
string.format('%s scores a critical hit! (%d)', self:GetCleanName(), e.hit.damage_done)
);
end
end
return hit;
end
-- Source Function: Mob::GetCriticalChanceBonus()
function GetCriticalChanceBonus(self, skill)
local critical_chance = 0;
local aabonuses = self:GetAABonuses();
local itembonuses = self:GetItemBonuses();
local spellbonuses = self:GetSpellBonuses();
critical_chance = critical_chance + itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
critical_chance = critical_chance + spellbonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
critical_chance = critical_chance + aabonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1);
critical_chance = critical_chance + itembonuses:CriticalHitChance(skill);
critical_chance = critical_chance + spellbonuses:CriticalHitChance(skill);
critical_chance = critical_chance + aabonuses:CriticalHitChance(skill);
eq.log_combat(
string.format("[%s] [Mob::GetCriticalChanceBonus] Bonuses | Item [%i] Spell [%i] AA [%i] | 2nd Item [%i] Spell [%i] AA [%i] Final Chance [%i]",
self:GetCleanName(),
itembonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
spellbonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
aabonuses:CriticalHitChance(Skill.HIGHEST_SKILL + 1),
itembonuses:CriticalHitChance(skill),
spellbonuses:CriticalHitChance(skill),
aabonuses:CriticalHitChance(skill),
critical_chance
)
);
return critical_chance;
end
-- Source Function: Mob::GetCritDmgMob()
function GetCritDmgMod(self, skill)
local critDmg_mod = 0;
local aabonuses = self:GetAABonuses();
local itembonuses = self:GetItemBonuses();
local spellbonuses = self:GetSpellBonuses();
critDmg_mod = critDmg_mod + itembonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(Skill.HIGHEST_SKILL + 1);
critDmg_mod = critDmg_mod + itembonuses:CritDmgMod(skill);
critDmg_mod = critDmg_mod + spellbonuses:CritDmgMod(skill);
critDmg_mod = critDmg_mod + aabonuses:CritDmgMod(skill);
if (critDmg_mod < -100) then
critDmg_mod = -100;
end
return critDmg_mod;
end
-- Source Function: Mob::GetCrippBlowChance()
function GetCrippBlowChance(self)
local aabonuses = self:GetAABonuses();
local itembonuses = self:GetItemBonuses();
local spellbonuses = self:GetSpellBonuses();
local crip_chance = itembonuses:CrippBlowChance() + spellbonuses:CrippBlowChance() + aabonuses:CrippBlowChance();
if (crip_chance < 0) then
crip_chance = 0;
end
return crip_chance;
end
-- Source Function: Mob::MeleeMitigation()
function DoMeleeMitigation(defender, attacker, hit, opts)
if hit.damage_done <= 0 then
return hit;
end
local aabonuses = defender:GetAABonuses();
local itembonuses = defender:GetItemBonuses();
local spellbonuses = defender:GetSpellBonuses();
local aa_mit = (aabonuses:CombatStability() + itembonuses:CombatStability() + spellbonuses:CombatStability()) / 100.0;
local softcap = (defender:GetSkill(15) + defender:GetLevel()) * SoftcapFactor * (1.0 + aa_mit);
local mitigation_rating = 0.0;
local attack_rating = 0.0;
local shield_ac = 0;
local armor = 0;
local weight = 0.0;
local monkweight = MonkACBonusWeight;
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Stability Bonuses | AA [%i] Item [%i] Spell [%i]",
defender:GetCleanName(),
aabonuses:CombatStability(),
itembonuses:CombatStability(),
spellbonuses:CombatStability()
)
);
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Soft Cap [%i]",
defender:GetCleanName(),
softcap
)
);
if defender:IsClient() then
armor, shield_ac = GetRawACNoShield(defender);
weight = defender:CastToClient():CalcCurrentWeight() / 10;
elseif defender:IsNPC() then
armor = defender:CastToNPC():GetRawAC();
local PetACBonus = 0;
if not defender:IsPet() then
armor = armor / NPCACFactor;
end
local owner = Mob();
if defender:IsPet() then
owner = defender:GetOwner();
elseif defender:CastToNPC():GetSwarmOwner() ~= 0 then
local entity_list = eq.get_entity_list();
owner = entity_list:GetMobID(defender:CastToNPC():GetSwarmOwner());
end
if owner.valid then
PetACBonus = owner:GetAABonuses():PetMeleeMitigation() + owner:GetItemBonuses():PetMeleeMitigation() + owner:GetSpellBonuses():PetMeleeMitigation();
end
armor = armor + defender:GetSpellBonuses():AC() + defender:GetItemBonuses():AC() + PetACBonus + 1;
end
if (opts ~= nil) then
armor = armor * (1.0 - opts.armor_pen_percent);
armor = armor - opts.armor_pen_flat;
end
local defender_class = defender:GetClass();
if OldACSoftcapRules then
if defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER then
softcap = ClothACSoftcap;
elseif defender_class == Class.MONK and weight <= monkweight then
softcap = MonkACSoftcap;
elseif defender_class == Class.DRUID or defender_class == Class.BEASTLORD or defender_class == Class.MONK then
softcap = LeatherACSoftcap;
elseif defender_class == Class.SHAMAN or defender_class == Class.ROGUE or defender_class == Class.BERSERKER or defender_class == Class.RANGER then
softcap = ChainACSoftcap;
else
softcap = PlateACSoftcap;
end
end
softcap = softcap + shield_ac;
armor = armor + shield_ac;
if OldACSoftcapRules then
softcap = softcap + (softcap * (aa_mit * AAMitigationACFactor));
end
if armor > softcap then
local softcap_armor = armor - softcap;
if OldACSoftcapRules then
if defender_class == Class.WARRIOR then
softcap_armor = softcap_armor * WarriorACSoftcapReturn;
elseif defender_class == Class.SHADOWKNIGHT or defender_class == Class.PALADIN or (defender_class == Class.MONK and weight <= monkweight) then
softcap_armor = softcap_armor * KnightACSoftcapReturn;
elseif defender_class == Class.CLERIC or defender_class == Class.BARD or defender_class == Class.BERSERKER or defender_class == Class.ROGUE or defender_class == Class.SHAMAN or defender_class == Class.MONK then
softcap_armor = softcap_armor * LowPlateChainACSoftcapReturn;
elseif defender_class == Class.RANGER or defender_class == Class.BEASTLORD then
softcap_armor = softcap_armor * LowChainLeatherACSoftcapReturn;
elseif defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER or defender_class == Class.DRUID then
softcap_armor = softcap_armor * CasterACSoftcapReturn;
else
softcap_armor = softcap_armor * MiscACSoftcapReturn;
end
else
if defender_class == Class.WARRIOR then
softcap_armor = softcap_armor * WarACSoftcapReturn;
elseif defender_class == Class.PALADIN or defender_class == Class.SHADOWKNIGHT then
softcap_armor = softcap_armor * PalShdACSoftcapReturn;
elseif defender_class == Class.CLERIC or defender_class == Class.RANGER or defender_class == Class.MONK or defender_class == Class.BARD then
softcap_armor = softcap_armor * ClrRngMnkBrdACSoftcapReturn;
elseif defender_class == Class.DRUID or defender_class == Class.NECROMANCER or defender_class == Class.WIZARD or defender_class == Class.ENCHANTER or defender_class == Class.MAGICIAN then
softcap_armor = softcap_armor * DruNecWizEncMagACSoftcapReturn;
elseif defender_class == Class.ROGUE or defender_class == Class.SHAMAN or defender_class == Class.BEASTLORD or defender_class == Class.BERSERKER then
softcap_armor = softcap_armor * RogShmBstBerACSoftcapReturn;
else
softcap_armor = softcap_armor * MiscACSoftcapReturn;
end
end
armor = softcap + softcap_armor;
end
local mitigation_rating;
if defender_class == Class.WIZARD or defender_class == Class.MAGICIAN or defender_class == Class.NECROMANCER or defender_class == Class.ENCHANTER then
mitigation_rating = ((defender:GetSkill(Skill.Defense) + defender:GetItemBonuses():HeroicAGI() / 10) / 4.0) + armor + 1;
else
mitigation_rating = ((defender:GetSkill(Skill.Defense) + defender:GetItemBonuses():HeroicAGI() / 10) / 3.0) + (armor * 1.333333) + 1;
end
mitigation_rating = mitigation_rating * 0.847;
local attack_rating;
if attacker:IsClient() then
attack_rating = (attacker:CastToClient():CalcATK() + ((attacker:GetSTR() - 66) * 0.9) + (attacker:GetSkill(Skill.Offense) * 1.345));
else
attack_rating = (attacker:GetATK() + (attacker:GetSkill(Skill.Offense) * 1.345) + ((attacker:GetSTR() - 66) * 0.9));
end
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Attack Rating [%02f] Mitigation Rating [%02f] Damage [%i]",
defender:GetCleanName(),
attack_rating,
mitigation_rating,
hit.damage_done
)
);
hit.damage_done = GetMeleeMitDmg(defender, attacker, hit.damage_done, hit.min_damage, mitigation_rating, attack_rating);
if hit.damage_done < 0 then
hit.damage_done = 0;
end
eq.log_combat(
string.format("[%s] [Mob::MeleeMitigation] Final Damage [%i]",
defender:GetCleanName(),
hit.damage_done
)
);
return hit;
end
-- Source Function: N/A
function GetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
if defender:IsClient() then
return ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
else
return MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
end
end
-- Source Function: Client::GetMeleeMitDmg()
function ClientGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
if (not attacker:IsNPC() or UseOldDamageIntervalRules) then
return MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating);
end
local d = 10;
local dmg_interval = (damage - min_damage) / 19.0;
local dmg_bonus = min_damage - dmg_interval;
local spellMeleeMit = (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100.0;
if (defender:GetClass() == Class.WARRIOR) then
spellMeleeMit = spellMeleeMit - 0.05;
end
dmg_bonus = dmg_bonus - (dmg_bonus * (defender:GetItemBonuses():MeleeMitigation() / 100.0));
dmg_interval = dmg_interval + (dmg_interval * spellMeleeMit);
local mit_roll = Random.Real(0, mitigation_rating);
local atk_roll = Random.Real(0, attack_rating);
if (atk_roll > mit_roll) then
local a_diff = atk_roll - mit_roll;
local thac0 = attack_rating * ACthac0Factor;
local thac0cap = attacker:GetLevel() * 9 + 20;
if (thac0 > thac0cap) then
thac0 = thac0cap;
end
d = d + (10 * (a_diff / thac0));
elseif (mit_roll > atk_roll) then
local m_diff = mit_roll - atk_roll;
local thac20 = mitigation_rating * ACthac20Factor;
local thac20cap = defender:GetLevel() * 9 + 20;
if (thac20 > thac20cap) then
thac20 = thac20cap;
end
d = d - (10 * (m_diff / thac20));
end
if (d < 1) then
d = 1;
elseif (d > 20) then
d = 20;
end
return math.floor(dmg_bonus + dmg_interval * d);
end
-- Source Function: Mob::GetMeleeMitDmg()
function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_rating, attack_rating)
local d = 10.0;
local mit_roll = Random.Real(0, mitigation_rating);
local atk_roll = Random.Real(0, attack_rating);
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] MitigationRoll [%02f] AtkRoll [%02f]",
defender:GetCleanName(),
mit_roll,
atk_roll
)
);
if (atk_roll > mit_roll) then
local a_diff = atk_roll - mit_roll;
local thac0 = attack_rating * ACthac0Factor;
local thac0cap = attacker:GetLevel() * 9 + 20;
if (thac0 > thac0cap) then
thac0 = thac0cap;
end
d = d - (10.0 * (a_diff / thac0));
elseif (mit_roll > atk_roll) then
local m_diff = mit_roll - atk_roll;
local thac20 = mitigation_rating * ACthac20Factor;
local thac20cap = defender:GetLevel() * 9 + 20;
if (thac20 > thac20cap) then
thac20 = thac20cap;
end
d = d + (10.0 * (m_diff / thac20));
end
if (d < 0.0) then
d = 0.0;
elseif (d > 20.0) then
d = 20.0;
end
local interval = (damage - min_damage) / 20.0;
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Interval [%02f] d [%02f]",
defender:GetCleanName(),
interval,
d
)
);
damage = damage - (math.floor(d) * interval);
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Post Interval",
defender:GetCleanName(),
damage
)
);
damage = damage - (min_damage * defender:GetItemBonuses():MeleeMitigation() / 100);
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] Mitigation [%i] Post Mitigation MinDmg",
defender:GetCleanName(),
damage,
defender:GetItemBonuses():MeleeMitigation()
)
);
-- Changed from positive to negative per original
local spell_based_mitigation = defender:GetSpellBonuses():MeleeMitigationEffect() * -1;
local item_based_mitigation = defender:GetItemBonuses():MeleeMitigationEffect() * -1;
local aa_based_mitigation = defender:GetAABonuses():MeleeMitigationEffect() * -1;
-- Changed from positive to negative per original
damage = damage - (damage * (spell_based_mitigation + item_based_mitigation + aa_based_mitigation) / 100);
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] SpellMit [%i] ItemMit [%i] AAMit [%i] Post All Mit Bonuses",
defender:GetCleanName(),
damage,
defender:GetSpellBonuses():MeleeMitigationEffect(),
defender:GetItemBonuses():MeleeMitigationEffect(),
defender:GetAABonuses():MeleeMitigationEffect()
)
);
return damage;
end
-- Source Function: Client::GetRawACNoShield()
function GetRawACNoShield(self)
self = self:CastToClient();
local ac = self:GetItemBonuses():AC() + self:GetSpellBonuses():AC() + self:GetAABonuses():AC();
local shield_ac = 0;
local inst = self:GetInventory():GetItem(Slot.Secondary);
if inst.valid then
if inst:GetItem():ItemType() == 8 then
shield_ac = inst:GetItem():AC();
for i = 1, 6 do
local augment = inst:GetAugment(i - 1);
if augment.valid then
shield_ac = shield_ac + augment:GetItem():AC();
end
end
end
end
ac = ac - shield_ac;
eq.log_combat(
string.format("[%s] [Client::GetRawACNoShield] AC [%i] ItemAC [%i] SpellAC [%i] AAAC [%i]",
self:GetCleanName(),
ac,
self:GetItemBonuses():AC(),
self:GetSpellBonuses():AC(),
self:GetAABonuses():AC()
)
);
return ac, shield_ac;
end
-- Source Function: Mob::GetDamageTable()
function GetDamageTable(attacker, skill)
if not attacker:IsClient() then
return 100;
end
if attacker:GetLevel() <= 51 then
local ret_table = 0;
local str_over_75 = 0;
if attacker:GetSTR() > 75 then
str_over_75 = attacker:GetSTR() - 75;
end
if str_over_75 > 255 then
ret_table = (attacker:GetSkill(skill) + 255) / 2;
else
ret_table = (attacker:GetSkill(skill) + str_over_75) / 2;
end
if ret_table < 100 then
return 100;
end
return ret_table;
elseif attacker:GetLevel() >= 90 then
if attacker:GetClass() == 7 then
return 379;
else
return 345;
end
else
local dmg_table = { 275, 275, 275, 275, 275, 280, 280, 280, 280, 285, 285, 285, 290, 290, 295, 295, 300, 300, 300, 305, 305, 305, 310, 310, 315, 315, 320, 320, 320, 325, 325, 325, 330, 330, 335, 335, 340, 340, 340 };
if attacker:GetClass() == 7 then
local monkDamageTableBonus = 20;
return (dmg_table[attacker:GetLevel() - 50] * (100 + monkDamageTableBonus) / 100);
else
return dmg_table[attacker:GetLevel() - 50];
end
end
return 100;
end
-- Source Function: N/A - Not used
function ApplyDamageTable(e)
e.IgnoreDefault = true;
return e;
end
-- Source Function: Mob::CommonOutgoingHitSuccess()
function CommonOutgoingHitSuccess(e)
e = ApplyMeleeDamageBonus(e);
eq.log_combat(
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] Post ApplyMeleeDamageBonus",
e.self:GetCleanName(),
e.hit.damage_done
)
);
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * e.other:GetSkillDmgTaken(e.hit.skill) / 100) + e.self:GetSkillDmgAmt(e.hit.skill);
eq.log_combat(
string.format("[%s] [Mob::CommonOutgoingHitSuccess] Dmg [%i] SkillDmgTaken [%i] SkillDmgtAmt [%i] Post DmgCalcs",
e.self:GetCleanName(),
e.hit.damage_done,
e.other:GetSkillDmgTaken(e.hit.skill),
e.self:GetSkillDmgAmt(e.hit.skill)
)
);
e = TryCriticalHit(e);
e.self:CheckNumHitsRemaining(5, -1, 65535);
e.IgnoreDefault = true;
return e;
end
-- Source Function: Mob::ApplyMeleeDamageBonus()
function ApplyMeleeDamageBonus(e)
local dmgbonusmod = e.self:GetMeleeDamageMod_SE(e.hit.skill);
if (opts) then
dmgbonusmod = dmgbonusmod + e.opts.melee_damage_bonus_flat;
end
eq.log_combat(
string.format("[%s] [Mob::ApplyMeleeDamageBonus] DmgBonusMod [%i] Dmg [%i]",
e.self:GetCleanName(),
dmgbonusmod,
e.hit.damage_done
)
);
e.hit.damage_done = e.hit.damage_done + (e.hit.damage_done * dmgbonusmod / 100);
return e;
end