[Hotfix] Flipped positive / negative values for legacy_combat.lua

This commit is contained in:
Akkadius 2022-06-09 17:19:00 -05:00
parent 8586cdc47e
commit bec28769aa

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@ -852,7 +852,12 @@ function MobGetMeleeMitDmg(defender, attacker, damage, min_damage, mitigation_ra
);
-- Changed from positive to negative per original
damage = damage - (damage * (defender:GetSpellBonuses():MeleeMitigationEffect() + defender:GetItemBonuses():MeleeMitigationEffect() + defender:GetAABonuses():MeleeMitigationEffect()) / 100);
local spell_based_mitigation = defender:GetSpellBonuses():MeleeMitigationEffect() * -1;
local item_based_mitigation = defender:GetItemBonuses():MeleeMitigationEffect() * -1;
local aa_based_mitigation = defender:GetAABonuses():MeleeMitigationEffect() * -1;
-- Changed from positive to negative per original
damage = damage - (damage * (spell_based_mitigation + item_based_mitigation + aa_based_mitigation) / 100);
eq.log_combat(
string.format("[%s] [Mob::GetMeleeMitDmg] Damage [%02f] SpellMit [%i] ItemMit [%i] AAMit [%i] Post All Mit Bonuses",